Contributor Michaelgdrs Posted December 6, 2017 Contributor Share Posted December 6, 2017 Confirmed !!! 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149784 Share on other sites More sharing options...
Member mkdm Posted December 6, 2017 Member Share Posted December 6, 2017 Hi Andrew and 3DCoat Team! I've tried many times to download latest 4.8.06 (for Windows) but the download process is extremely slow and after a while it stops. I never had this problem before, and I have checked my internet connection and all works fine. Could you please check if there's a problem with this download ? Thanks and have a nice day. Marco (mkdm) Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149786 Share on other sites More sharing options...
Advanced Member Alemar Posted December 6, 2017 Advanced Member Share Posted December 6, 2017 yes I can't export anything with 06... 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149789 Share on other sites More sharing options...
Reputable Contributor digman Posted December 6, 2017 Reputable Contributor Share Posted December 6, 2017 Beta version: 4.8.06. Under the Textures Menu also can not run calculate Curvature or Occlusion. I have not check other menus, but something seriously got broken in this Beta... Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149790 Share on other sites More sharing options...
Member Jamie Norton Posted December 7, 2017 Member Share Posted December 7, 2017 Hi guys, running 4.8.06, win 10. cannot exporting any kind of model layer to meshes panel, doesn't work with voxels (even low res) or in surface mode either. No cue is given when you try to activate the command from File > Export > Save to Mesh Panel - it just does nothing at all. Anyone else finding this? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149803 Share on other sites More sharing options...
Advanced Member Mystical Posted December 7, 2017 Advanced Member Share Posted December 7, 2017 6 hours ago, Jamie Norton said: Hi guys, running 4.8.06, win 10. cannot exporting any kind of model layer to meshes panel, doesn't work with voxels (even low res) or in surface mode either. No cue is given when you try to activate the command from File > Export > Save to Mesh Panel - it just does nothing at all. Anyone else finding this? Sounds like 4.8.06 is a bust. Probably best to roll back to .5 if you still have it. I usually keep the last beta 2 versions just in-case for scenarios like .6 is having. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149807 Share on other sites More sharing options...
Andrew Shpagin Posted December 7, 2017 Author Share Posted December 7, 2017 4.8.07 - fixed export problem 6 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149812 Share on other sites More sharing options...
Member Jamie Norton Posted December 7, 2017 Member Share Posted December 7, 2017 (edited) 1 hour ago, Andrew Shpagin said: 4.8.07 - fixed export problem @Andrew Shpagin you are too good. A merry and blessed Christmas to you, and thankyou, mate, 3DCoat seriously rocks! Edited December 7, 2017 by Jamie Norton 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149814 Share on other sites More sharing options...
Reputable Contributor digman Posted December 7, 2017 Reputable Contributor Share Posted December 7, 2017 Calculating Occlusion and Curvature maps are fixed as well... Thanks. Yes, to everyone keep a 3DC version that is the most stable for you and your workflow. Any beta can break things that use to work. The nature of Betas. You can run your most stable version and the newest beta. By default a newer beta will install in a different folder. Like another user said, I also keep about 3 versions of 3DC. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149815 Share on other sites More sharing options...
Advanced Member cakeller Posted December 7, 2017 Advanced Member Share Posted December 7, 2017 (edited) I've been using 3DC for over 8 years, but never did any texturing with it. I'm just starting to learn this part - so my apologies if I'm doin' something wrong. Does seems like these are just a couple of bugs. -------------------------------------- In Retopo Room: Shift-A with an object selected does not zoom to the bounding box of the object. Instead it centers around global origin. NOTE: I am retopologizing and laying out UVs on an imported OBJ. There are no voxels or any objects in the sculpt room. Perhaps I am doing something wrong? -------------------------------------- In UV Room: If I undock the UV Preview Panel then I can no-longer use the gizmo to move the islands or uv's around. -------------------------------------- 3D Coat :Version 4.8.05 GL (also checked on DX version) Edited December 7, 2017 by cakeller Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149816 Share on other sites More sharing options...
Reputable Contributor digman Posted December 7, 2017 Reputable Contributor Share Posted December 7, 2017 (edited) @Cakeller Undocking the UV panel in the UV room and moving uv-islands works on my end in beta version 4.8.07. This could be related to some of the problems that were in beta 4.8.05 where you could not move points in the lathe tool panel either. I would test beta 4.8.07. Shift -A according to the tool tip centers the model in the center of the viewport and scales to fit. I do not think it matters what camera rotation is used under the Camera menu. Edited December 7, 2017 by digman Corrections Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149817 Share on other sites More sharing options...
Javis Posted December 8, 2017 Share Posted December 8, 2017 On 12/6/2017 at 1:16 AM, mkdm said: Hi Andrew and 3DCoat Team! I've tried many times to download latest 4.8.06 (for Windows) but the download process is extremely slow and after a while it stops. I never had this problem before, and I have checked my internet connection and all works fine. Could you please check if there's a problem with this download ? Thanks and have a nice day. Marco (mkdm) Try using the Google Drive Mirror link in the original post. It should be much better. I download the file once Andrew or Sergyi upload and place it straight on to Google Drive for everyone else (I download it slow too, but then no one else has to). =) Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149824 Share on other sites More sharing options...
Advanced Member cakeller Posted December 9, 2017 Advanced Member Share Posted December 9, 2017 (edited) On 12/7/2017 at 10:59 AM, digman said: @Cakeller Undocking the UV panel in the UV room and moving uv-islands works on my end in beta version 4.8.07. This could be related to some of the problems that were in beta 4.8.05 where you could not move points in the lathe tool panel either. I would test beta 4.8.07. Shift -A according to the tool tip centers the model in the center of the viewport and scales to fit. I do not think it matters what camera rotation is used under the Camera menu. Thanks I'll try the 4.8.07 as for the framing problem. The behavior in voxel room is correct. However on my imported OBJ file that I am not voxelizing, only using to lay out UVs, Shift+A centers on the origin. I will see if this persists in 4.8.07. EDIT: Tested 4.8.07, and you're right now the UV islands can be moved! yay - at least there's that one. However, I tested the Shift+A in 4.8.07, and same results as before. The Shift+A does work on sculpt objects, however, it does not work on retopo only objects. if there is only a retopo object but no sculpt object, then Shift+A centers to the origin. You can test this by: 1) create a simple object in sculpt room. 2) move it away from the origin (or don't, as long as it is not at the origin in the end) 3) Autotopo the sculpt. 4) Delete the sculpt object 5) Switch to the Retop Room, click "Select" tool, then select anything - a face, an edge, a vertext, the whole shell. 6) Press Shift+A and the result is that 3D Coat zooms to the origin, not to the bounding box of the selection. Again - this does not happen if you have a sculpt object, it is only when you are trying to zoom to the extents of a retopo only object. Edited December 9, 2017 by cakeller Tested in 4.8.07 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149851 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 12, 2017 Reputable Contributor Share Posted December 12, 2017 With 4.8.05 on Windows 7, trying to import a Collada file in sculpt room either into a surface layer or vox layer provokes crash. (works fine after converting to obj externally) Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149909 Share on other sites More sharing options...
Carlosan Posted December 12, 2017 Share Posted December 12, 2017 With 4.8.07 on Win, import a Collada file provokes crash. Confirmed Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/11/#findComment-149911 Share on other sites More sharing options...
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