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3DCoat 2021 development thread


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3DCoat 2021 was released, but the development never ends. This thread is dedicated to further development, reports, proposes. All stable and beta builds will be posted there. We start there from build 04. It is estimated as relatively clean. It was really hard work to get it with your awesome help. I am very thankful to everyone who spent the time testing and proposing.

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The temporary license for anyone who wants to test, but has not bought a license:

    3DCoat_community_01_10_21.license - valid till 01 Oct.

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The links to download:

Windows builds are compiled and uploaded completely automatically on the daily basis, all changes committed during the day will be included in the build even if the version number will not change, so follow the change-list below. If I feel that I made risky changes, I mark build as [beta]. If I feel that build is essentially stable and good, I put it into the community downloads. I will not always do the post about the new build at the end of the thread, all new builds will appear automatically, it happens around 0:00 (Kyiv time, GMT+3). Refresh this page to see the changes.

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ATTENTION: 3DCoat-2021.51 and 3DCoatTextura-2021.51 are the last builds which support macOS 10.13 and macOS 10.14. Starting from 3DCoat(Textura) 2021.54 the executable bundle requires macOS 10.15 and above. This is done because Apple has implemented full C++17 support only starting from macOS 10.15. Xcode gives the error "XXX is unavailable: introduced in macOS 10.15", where "XXX" is some feature(s) from C++17 which we are using under Windows.

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Linux Ubuntu 20.04 (2021.31 - "Bake w/ Normal Map" is WIP)

https://pilgway.com/~sergyi/3DCoat-2021/3DCoat-2021.31.tar.bz2

https://pilgway.com/~sergyi/3DCoatTextura-2021/3DCoatTextura-2021.31.tar.bz2

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Changelog (in comparison to 2021.02):

[if the build was re-uploaded for some reason then lines above the latest version number will appear. It means that changes are included in the re-uploaded build, but not included in the initial one. If those changes are important for you, just re-download and install even with the same version number.]

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I seem to have an issue with 2021.05 that I never had with old V49

When I expand 3D Coat 2021.05 so it fits two of my monitors if I reopen the program it doesn't remember the size I re-scaled it to. This is rather annoying having to re-scale all the contents each time I relaunch the program. Saving/Load a theme doesn't help retain the window scale.

Also is there no direct X option anymore, its just 3DCoatGL64.exe?

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Posted (edited)

Believe this is a bug. Any changes I make to say, the color in any added lights in the render room are not remembered if I switch to the sculpt room and back to render room. My most recent changes are forgotten. I believe it has something to do with the RenderTool.xml not updating in my .../Documents/3DCoat-2021/UserPrefs/ToolsSettings once changes are made. Workaround is to make a change to any of the lights and save my project. I then have to delete my RenderTool.xml file and quit 3D coat. Once I reopen 3D coat my most recent edits to the lights are now present with the saved file. I also think the render settings are stored globally and not locally for each project. The render changes I made in one projcect file carry over into another completely different project.

ON LINUX.

Edited by ebitz
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along with the bugs chisel and flat behavior is very wrong. It lift surface along brosh circle with the identation.   Is there any way to revert it to previos version behavior. this is critical wor a work7puOMCh.png

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2021.05 seems to be missing the same import object option V49 had as well. When I go to File > Import Model for Per Pixel Painting in 2021.05 it asks if I want to save scene before it opens a new one instead of allowing me to import multiple objects into an already existing scene. The only way I am to import multiple objects at once is if I choose all the models at once but it seems I cannot choose the import option later to add any additional models to the scene afterwards.

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2 minutes ago, Mystical said:

2021.05 seems to be missing the same import object option V49 had as well. When I go to File > Import Model for Per Pixel Painting in 2021.05 it asks if I want to save scene before it opens a new one instead of allowing me to import multiple objects into an already existing scene. The only way I am to import multiple objects at once is if I choose all the models at once but it seems I cannot choose the import option later to add any additional models to the scene afterwards.

I hope this is changed to allow subsequent import from file menu too.

In the meantime here is a workaround that should do (not tested in 2021) :
import your new model in the retopo room, then do Bake menu > "Retopo>Per pixel (no baking)

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Posted (edited)
4 hours ago, Carlosan said:

Test: Using v05 i am importing .obj without any trouble.

The issue is attempting to import an additional obj or fbx into the same scene, it won't let you. It wants you to close currently open scene and start a new one for the next imported model. In v4.9 I'd be able to import multiple objects in the same scene later.

Edited by Mystical
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2 hours ago, Hdharris said:

would it be possible to create an updater/upgrader process that would install a new version of 3dc and uninstall or replace the old one? so you aren't constantly uninstalling manually?

Might be worth considering, to have a lightweight launcher client window one day, something like "3DCoat launcher", "Pilgway launcher" 
It could have features e.g., 
• View all available apps, 3DCoad, 3DCoat Textura, whether installed or not, with option to perform clean install or first time install
• Connected with account, manage user account, stores serials/licenses
• Automatically retrieve most recent build of 3DCoat, with option to install or update/overwrite present local installation
• Manage content libraries and install things like, packages for 3DCoat with textures from the new PBRLibrary
• Manage floating license, license servers

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Some examples of this would be Jetbrains Toolbox, where Jetbrains IDE users can manage and update all their IDE softwares. Or Maxon (cinema 4d guys) Maxon App. Clip Studio, the paint program, has a launcher app where you can see all projects and update, see news, etc.
Talking about this
jetbrains-toolbox_7qrbC1BHSy.thumb.jpg.26f60d5ffbc1757fca73cc49f95ce02b.jpg

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In retopology, We have the (Tweak) Slide edges tool.  Does it not make sense to have slide Vertex on this also?  This would reduce having to move to a different tool.

 

Cheers.

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1 hour ago, iRadovsky said:

3DC 2021.04 Mac version.

 

Very often hangs while autosaving. Very annoying... the same was on 4.9 version.Possible to fix?

 

Is it scene dependent? If so, please send example of sense to andrewshpagin@gmail.com. Are there any other conditions?

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On 7/15/2021 at 9:47 AM, jimhatama said:

along with the bugs chisel and flat behavior is very wrong. It lift surface along brosh circle with the identation.   Is there any way to revert it to previos version behavior. this is critical wor a work7puOMCh.png

Have you tried last version, 06? Does it persist?

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  • Carlosan changed the title to 3DCoat 2021 development thread

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