Advanced Member David Walters Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 I was always taught this was called a "File", but to be honest that's probably even more confusing - Rasp sounds better to me and if you do a google search for "Rasp Tool" the first link is to Wikipedia. edit: You learn something new every day "Rasps generally cut more coarsely than files." Link to comment Share on other sites More sharing options...
philnolan3d Posted September 3, 2009 Report Share Posted September 3, 2009 I've never heard the word barb used like that. Only with barbed wire like this. Regardless, the tool works really well. Good job! Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 I know it as a 'bastard flat file' ... can it please be called the 'bastard' tool? http://en.wikipedia.org/wiki/File:FilesFla...Cut-Bastard.jpg Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 Hi Andrew; I just wanted to say that I am absolutely blown away not only by your ingenuity, but your disciplined attentiveness to your customer's needs and wishes. It makes me feel so safe that, as a user, my posts and reports on the forum will never be missed by you and your dev team, which I'm pretty sure, goes for everybody here. I am very very glad I bought 3DC, and am truly enjoying using it. Another ultra cool mid-release btw, thank you God bless and God speed; AJ Link to comment Share on other sites More sharing options...
philnolan3d Posted September 3, 2009 Report Share Posted September 3, 2009 Here's a little video example of Rasp-File and Muscles. http://vimeo.com/6418098 Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 3, 2009 Contributor Report Share Posted September 3, 2009 That looks Very very much like a metal work File, of low grade. A Rasp has big teeth and is used for woodwork to rough out shape (Looks much coarser, a bit like a grater), Which is why I intially Thought Ohh err RASP? when i heard Rasp I immediatelt thought of a Inverted Rake tool as if you dragged a rasp over clay that is kinda the impression it would leave. I dunno that was just my first impression when i heard Rasp. I Think Phil mentioned Leveller, Thats quite a good discription of the tool? [Edit] Half Round Wood Rasp pic Link to comment Share on other sites More sharing options...
Javis Posted September 3, 2009 Report Share Posted September 3, 2009 Leveler, or 2D Leveler would suffice. It's descriptive enough to guess what it does upon reading it alone. Anyway, downloading new version now. Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 cool update, need to play with it Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 There's a horrible bug in the latest release that involves active symmetry in retopo mode where generated topology is completely invisible. I just took a video grab of the problem and am sending it to Andrew. Is anyone else having this problem? Steps to reproduce: 1- Transfer a voxel object to retopo 2- Activate symmetry 3- Draw polygons and none will be visible but you will be able to select the vertices and edges. Link to comment Share on other sites More sharing options...
Javis Posted September 3, 2009 Report Share Posted September 3, 2009 Do you have multiple retopo groups? It's probably in one of your other groups but that group is currently toggled to not be visible. Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 Do you have multiple retopo groups? It's probably in one of your other groups but that group is currently toggled to not be visible. Nope... Just one retopo group... Is everything ok on your side? BTW, I think I downloaded the sim64 version instead of the CUDA64 version. I'm pretty sure I clocked on CUDA64, but I'm gonna dl again now. Link to comment Share on other sites More sharing options...
Javis Posted September 3, 2009 Report Share Posted September 3, 2009 Nope... Just one retopo group... Is everything ok on your side? BTW, I think I downloaded the sim64 version instead of the CUDA64 version. I'm pretty sure I clocked on CUDA64, but I'm gonna dl again now. Interesting! I got it to happen a couple of times, with one retopo group, on Vista64, once with v3.1.02 & once with v3.1.03 CUDA 64 version. I can't narrow it down yet on how to reproduce it, but a bug is definitely there. Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 3, 2009 Advanced Member Report Share Posted September 3, 2009 Hi; Problem solved... I uninstalled 3DC completely and installed CUDA64, not that it is relevant, actually... It was probably my oversight, but I found that I had to have the "Invert Mirror" checked. Sorry for the panicy post Cheers AJ Link to comment Share on other sites More sharing options...
Javis Posted September 3, 2009 Report Share Posted September 3, 2009 I've found another retopo group bug, it happens a lot in the new build. Posted here: http://www.3d-coat.com/forum/index.php?showtopic=3640 Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted September 4, 2009 Advanced Member Report Share Posted September 4, 2009 Another fabulous update. Rasp-file is awesome! Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted September 4, 2009 Advanced Member Report Share Posted September 4, 2009 Is it possible to hide that horrible red square while sculpting with the Rasp tool. I find it really distracting. Same with 2dSketch. Link to comment Share on other sites More sharing options...
philnolan3d Posted September 4, 2009 Report Share Posted September 4, 2009 How would you know what plane you're on? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 4, 2009 Author Report Share Posted September 4, 2009 Hi;Problem solved... I uninstalled 3DC completely and installed CUDA64, not that it is relevant, actually... It was probably my oversight, but I found that I had to have the "Invert Mirror" checked. Sorry for the panicy post Cheers AJ Yes, it was "Invert mirror". Possibly my fault too. I will add warning message if you are trying to add face that is completely invisible because of "Invert mirror". Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted September 4, 2009 Advanced Member Report Share Posted September 4, 2009 How would you know what plane you're on? 'while sculpting' Please read properly my posts Phil Link to comment Share on other sites More sharing options...
Member faizol Posted September 4, 2009 Member Report Share Posted September 4, 2009 Hi all, is the Linux version linked on the first page is updated to .03 already? Many many thanx. regards, Faizol ps: kudos to the development team. You guys are unbelievably fast!! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 4, 2009 Author Report Share Posted September 4, 2009 Hi all, is the Linux version linked on the first page is updated to .03 already? Many many thanx. regards, Faizol ps: kudos to the development team. You guys are unbelievably fast!! Linux build uploaded too. Link to comment Share on other sites More sharing options...
Advanced Member GeeJay Posted September 4, 2009 Advanced Member Report Share Posted September 4, 2009 Linux build uploaded too. Hi Andrew, like so many others before I just wanted to say "Thank You!". I can't remember the last time I have been so interested in an apps development. Take care of yourself so you don't wear yourself out, I am already looking forward to 3d-coat v10 Also, kudos for supporting Linux, much appreciated. I am certain this forward-thinking strategy will pay off for you in the long run. A small suggestion: As you are uploading new builds almost daily, could the filenames include the date of release, at least the the Linux version is always named the same so it's hard to keep track. Thanks! Link to comment Share on other sites More sharing options...
philnolan3d Posted September 4, 2009 Report Share Posted September 4, 2009 'while sculpting' Please read properly my posts Phil Oh well excuse me. I still feel like if you're doing a large area it would helpful to see where it's going to slice before it does so. Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted September 4, 2009 Advanced Member Report Share Posted September 4, 2009 Oh well excuse me. I still feel like if you're doing a large area it would helpful to see where it's going to slice before it does so. I totally agree. It would be nice if the red square would hide or lower opacity while you were sculpting. I just find it a little heavy and distracting as it currently is. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted September 4, 2009 Advanced Member Report Share Posted September 4, 2009 I totally agree. It would be nice if the red square would hide or lower opacity while you were sculpting. I just find it a little heavy and distracting as it currently is. I have to agree about the plane. I don't like it attached to the brush at all. I think I'd prefer if it was static so that when you right click to orient it, that makes it become more like a marker for where and how your stroke will orient. That way you could even rotate the view and have a good idea where your last strokes were etc. But in general, when I am just orienting to screenspace anyway I prefer to just not see it - especially with the 2d sketch tool. Link to comment Share on other sites More sharing options...
Contributor Tinker Posted September 4, 2009 Contributor Report Share Posted September 4, 2009 Wow rasp-file amazing! Еще бы к нему поверхность с изгибом и сплайны юзабельные, вот это жесть была бы! Today worked with many separated objects, got one unplesant issue: when choose object in voxtree, than do something and undo it, after undo it selects previos object back. Really disturb, have every time to notice. Link to comment Share on other sites More sharing options...
Member manne3d Posted September 4, 2009 Member Report Share Posted September 4, 2009 R.A.S.P...realtime advanced surface plateau . hehe. i think the red plane is good (maybe could be a option for trans and hide when sculpting)...but is miss control. is there a shortcut for moving the plane...i can see options in the tool..but it would be useful to be able to move the plane with a shortcut. maybe same as navigation...but for example on the P buttun instead of alt pro plane transformation. p+left mouse drag = rotate plane, p+right mouse move in,out according to normal on rightclicked face. also i think it would be useful with a mode where the plane is not constrained to the brush but like the symmetry plane. translate and rotate plane and with the P navigation option. have anyone tried the fluids painting features in maya? i think its a cool concept...its like a cube with grids (like multiple rasp planes..and you have a slider on the gridcube to choose on what plane to edit. i dont think maya fluids paint way is optimal..but it should be easy to block out shapes with. anyway maybe it triggers some ideas. maybe have a toggle for connectix 3d mouse to move brush in 6 axis and toggel back to move camera (maybe that is in 3d coat already)...or make use of a other input device to choose depth like a joystick or midi device. i guess it would be easier to just get a haptics device... laters Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 5, 2009 Advanced Member Report Share Posted September 5, 2009 Why don't any of the spline and marquee based brushes respect stencil masks? I'm trying to fill a surface uniformly with a brush pattern, I have mask active and when I draw a rectangular marquee it just slaps a solid volume... Very frustrating... We definitely need a tool to evenly spread a texture file across a surface btw... Wouldn't it be nice to fill a voxel surface uniformly with one click? Like the fill tool in the paint module... Link to comment Share on other sites More sharing options...
Javis Posted September 5, 2009 Report Share Posted September 5, 2009 Why don't any of the spline and marquee based brushes respect stencil masks? I'm trying to fill a surface uniformly with a brush pattern, I have mask active and when I draw a rectangular marquee it just slaps a solid volume... Very frustrating... We definitely need a tool to evenly spread a texture file across a surface btw... Wouldn't it be nice to fill a voxel surface uniformly with one click? Like the fill tool in the paint module... Yeah that would be pretty swanky. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted September 5, 2009 Advanced Member Report Share Posted September 5, 2009 Why don't any of the spline and marquee based brushes respect stencil masks? I'm trying to fill a surface uniformly with a brush pattern, I have mask active and when I draw a rectangular marquee it just slaps a solid volume... Very frustrating... We definitely need a tool to evenly spread a texture file across a surface btw... Wouldn't it be nice to fill a voxel surface uniformly with one click? Like the fill tool in the paint module... I agree with this although hopefully with more respect and patience in my tone Link to comment Share on other sites More sharing options...
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