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3D-Coat 3.1 updates thread


Andrew Shpagin
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Also with that tool the abillity to align the Axis plane to a flat point on the surface of the sculpt would make a lot of sense, No? I dont know if that is possible?

Or if you could use it with the curve tool. You could do some very complex hard surface carving that way, by first drawing the curve on/around the object, and instead of adding or subtracting it with other brushes, this one flattens, perpendicular to the surface.

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Andrew;

All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface...

AJ

  • Advanced Member
Andrew;

All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface...

AJ

+1

Andrew;

All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface...

AJ

+1

Your answer lies here:

http://www.3d-coat.com/forum/index.php?s=&...ost&p=28387

Updated to 3.1.03 (Linux build - tomorrow)

Changes:

- Rasp-file tool done. It looks closely to 2D-paint nut acts as rasp-file. Inverse action - filling holes under plane. It is extremely useful for hard surface modeling and jewelry. In rasp-file tool you also will be able to cut off voxels with rectangle not through all object but with back plane limitation. Rasp-file tool will respect all combinations - pen/rectangle, positive negative. Nigative rasp-file will produce very interesting results.

- Muscles will be thicker in inner direction if muscle is about to be too thin. It will prevent muscles to be too thin.

- Stick to ground checker in Muscle tool

- Two new checkers in Spikes tool - "Dive into surface" and "Fit object only once" to be able to fit mesh only once along the snake.

- Button About->Check for updates will actually work as it should.

- fixed: incorrect display of symmetry plane in voxel tools after merging external object in scene.

- Problem with Cloth tool <-> Retopo workflow solved. Problems appeared after I made possibility to preserve scale of the merged model.

- New button in merge tool - Make mesh closed. It is important if you want to merge unclosed mesh.

- Old, forgotted welding of vertices during OBJ import removed. It will help to preserve amount of vertices while OBJ import/export

- Selected volume will be visible much better in VoxTree

- Opposite point with symmetry enabled will be displayed correctly in voxel sculpting mode even if object is transformed.

ps: Rasp-file tool will be renamed. Best suggestion will be taken as new name. I called it Rasp file only because I used vocabulary :) I mean this:

napilnik.png

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