Contributor LJB Posted September 2, 2009 Contributor Share Posted September 2, 2009 True But not in that demo and I dont se a big benifit in using this tool with a Bumpy alpha kinda would defy the point Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28508 Share on other sites More sharing options...
Contributor LJB Posted September 2, 2009 Contributor Share Posted September 2, 2009 Also with that tool the abillity to align the Axis plane to a flat point on the surface of the sculpt would make a lot of sense, No? I dont know if that is possible? Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28510 Share on other sites More sharing options...
Javis Posted September 2, 2009 Share Posted September 2, 2009 We'll find out soon enough what it is capable of. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28515 Share on other sites More sharing options...
Advanced Member bisenberger Posted September 2, 2009 Advanced Member Share Posted September 2, 2009 Amazing stuff... just keeps getting better all the time Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28516 Share on other sites More sharing options...
Advanced Member JamesE Posted September 2, 2009 Advanced Member Share Posted September 2, 2009 Also with that tool the abillity to align the Axis plane to a flat point on the surface of the sculpt would make a lot of sense, No? I dont know if that is possible? Or if you could use it with the curve tool. You could do some very complex hard surface carving that way, by first drawing the curve on/around the object, and instead of adding or subtracting it with other brushes, this one flattens, perpendicular to the surface. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28517 Share on other sites More sharing options...
Contributor artman Posted September 3, 2009 Contributor Share Posted September 3, 2009 Andrew, does Rasp Tool will work with Stamp mode ? It looks fantastic btw . Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28527 Share on other sites More sharing options...
Advanced Member jacobo Posted September 3, 2009 Advanced Member Share Posted September 3, 2009 Andrew; All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface... AJ Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28532 Share on other sites More sharing options...
Advanced Member otsoa Posted September 3, 2009 Advanced Member Share Posted September 3, 2009 Andrew;All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface... AJ +1 Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28539 Share on other sites More sharing options...
Javis Posted September 3, 2009 Share Posted September 3, 2009 Andrew;All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface... AJ +1 Your answer lies here: http://www.3d-coat.com/forum/index.php?s=&...ost&p=28387 Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28540 Share on other sites More sharing options...
Advanced Member jacobo Posted September 3, 2009 Advanced Member Share Posted September 3, 2009 Oh, OK... Got it. Will wait for the "Stick to surface" checker in the next release then... Correct? Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28541 Share on other sites More sharing options...
Andrew Shpagin Posted September 3, 2009 Author Share Posted September 3, 2009 Forgot to mention - Linux built is already uploaded... Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28546 Share on other sites More sharing options...
Member run Posted September 3, 2009 Member Share Posted September 3, 2009 Forgot to mention - Linux built is already uploaded... The link on page 1 points to http://www.3d-coat.com/~sergyi/3D-Coat-V3-1-RC.tar.gz Is this correct? Jeff Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28554 Share on other sites More sharing options...
Andrew Shpagin Posted September 3, 2009 Author Share Posted September 3, 2009 The link on page 1 point tohttp://www.3d-coat.com/~sergyi/3D-Coat-V3-1-RC.tar.gz Is this correct? Jeff Yes Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28556 Share on other sites More sharing options...
Andrew Shpagin Posted September 3, 2009 Author Share Posted September 3, 2009 Updated to 3.1.03 (Linux build - tomorrow) Changes: - Rasp-file tool done. It looks closely to 2D-paint nut acts as rasp-file. Inverse action - filling holes under plane. It is extremely useful for hard surface modeling and jewelry. In rasp-file tool you also will be able to cut off voxels with rectangle not through all object but with back plane limitation. Rasp-file tool will respect all combinations - pen/rectangle, positive negative. Nigative rasp-file will produce very interesting results. - Muscles will be thicker in inner direction if muscle is about to be too thin. It will prevent muscles to be too thin. - Stick to ground checker in Muscle tool - Two new checkers in Spikes tool - "Dive into surface" and "Fit object only once" to be able to fit mesh only once along the snake. - Button About->Check for updates will actually work as it should. - fixed: incorrect display of symmetry plane in voxel tools after merging external object in scene. - Problem with Cloth tool <-> Retopo workflow solved. Problems appeared after I made possibility to preserve scale of the merged model. - New button in merge tool - Make mesh closed. It is important if you want to merge unclosed mesh. - Old, forgotted welding of vertices during OBJ import removed. It will help to preserve amount of vertices while OBJ import/export - Selected volume will be visible much better in VoxTree - Opposite point with symmetry enabled will be displayed correctly in voxel sculpting mode even if object is transformed. ps: Rasp-file tool will be renamed. Best suggestion will be taken as new name. I called it Rasp file only because I used vocabulary I mean this: Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28563 Share on other sites More sharing options...
Member maggot Posted September 3, 2009 Member Share Posted September 3, 2009 Looks like a barb to me. Perhaps the tool should be called barbie? lol Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/8/#findComment-28565 Share on other sites More sharing options...
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