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Wow! :o That guy Francesco Mai really did good showcase work! :good:

If you could replace the Sabertooth Tiger with one of those pics I think it would help display voxel sculpting strength.

The Mammoth and Ostrich are really powerful showcase pieces but the Sabertooth Tiger is not Rick's best piece I think.

Great work from Pilgway once again! :):brush:

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Many, many thanks for this update :) I should kind of get used to it but I'm still very impressed by how fast and beautifully 3D Coat improve, you can almost see it grow a bit each days (actually, by following Andrew's twitter you really can). Amazing. Big big thank you again :)

Jean-Luc

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Great work Andrew! My favorite new feature has to be the realtime rendering room - which i'll try out tomorrow. :yahoo:

edit: i just tried the real time stuff, doesn't seem to work?...i took a voxel sphere into the room, turn on real-time adjust some parameters..nothing happens.

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Great work Andrew! My favorite new feature has to be the realtime rendering room - which i'll try out tomorrow. :yahoo:

edit: i just tried the real time stuff, doesn't seem to work?...i took a voxel sphere into the room, turn on real-time adjust some parameters..nothing happens.

Check "Realtime render" checker.

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wow! this is truly incredible, especially as its just a point update - havent seen this much innovation from autodesk in like 4 years of full releases lol.

I actually cant keep up to be honest, Ive still not tried any of this e-panel stuff...I mean what does this epanel look like? maybe Ive been using it and didnt know?? I still havent tried the uv tools at all and only just discovered the surface tools the other day!

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wow! this is truly incredible, especially as its just a point update - havent seen this much innovation from autodesk in like 4 years of full releases lol.

I actually cant keep up to be honest, Ive still not tried any of this e-panel stuff...I mean what does this epanel look like? maybe Ive been using it and didnt know?? I still havent tried the uv tools at all and only just discovered the surface tools the other day!

Press "E" to see the "E" panel... or just read the manual. ;)

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I was able to download 3.2, but this page http://www.3d-coat.com/3d-coat-32/

mentions "General changes: - Updated user manual" - and when I downloaded the pdf from the main downloads page http://www.3d-coat.com/download/ , it was still for 3.1.

Is that http://www.3d-coat.com/3d-coat-32/ page itself the new user manual?

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Wow! :o That guy Francesco Mai really did good showcase work! :good:

If you could replace the Sabertooth Tiger with one of those pics I think it would help display voxel sculpting strength.

The Mammoth and Ostrich are really powerful showcase pieces but the Sabertooth Tiger is not Rick's best piece I think.

Great work from Pilgway once again! :):brush:

poor Sabertooth Tiger :(

(im downloading new version to try freeform primitives!)

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(im downloading new version to try freeform primitives!)

how do we get to this freeform primitives thing? I see the transform arrows still get tiny and unusable if you resize something too small :( the arrows need to stay a constant size please! :)

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how do we get to this freeform primitives thing? I see the transform arrows still get tiny and unusable if you resize something too small :( the arrows need to stay a constant size please! :)

They are listed along with the other primitives but they start with FF. Like FF_Blob, and FF_Cube.

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