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Javis

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Hello,

 

  For years I have just had fun with 3D as a hobby, started with Sculpt 3D on the Amiga.  Currently I'm using Blender and Octane Render and want to add 3D Coat to my workflow.  Looking forward to learning how to use it.  :)

 

Grimm

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Hi All,

 

My name is Marco, I live in the South of the Netherlands and just purchased a 3d Coat license. For me the work in 3d is a hobby, as I am an engineer in my day job. I also just purchased a Lightwave license a few weeks ago, and to combine both seems like a natural move. I've been using 3d coat only for a few days, watching many online tutorials (thanks to all the people that invested time in these, they were key to the purchase!), and the deadline of the christmas discount has lead me to take the chance!

 

Take care!

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Hello EveryBody!

 

i love that there are so many new people learning this software, so we will have each other to bounce idea's off.

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Hi Everyone,

Happy New Year's Eve!

I'm a 3d junkie and have used Lightwave since version 5.

I've never been a fan in how it works with texturing and mapping. I'm hoping 3DC can help in that area

Just purchased it and have started voxel modeling. Pretty intuitive so far.

Currently using on a rMBP. Is anyone using 3DC on a tablet they would recommend?

Nice to meet everyone!

John aka Vazy

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Im using 2 year old bamboo pen and touch. Dont have any problems so far.

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Greetings 3DCoat people. I am Keryn from South Africa.

 

I purchased the education version just before Xmass 2013 and am truly amazed at this wonderful program. Andrew and the team must be rare geniuses! The program is a lot to learn but the many tutorials are getting me there steadily.

 

I do ceramic sculptor and am used to modelling in real clay; and I also use Carrara, Bryce, Hexagon and Daz Studio (since c. 2010). My real job is in wildlife conservation / ecology, but because I am starting to get a bit too old for running around in the African bush with large and dangerous (but wonderful) beasts, I am moving into 3D CG Art and animation, hoping to use these for wildlife conservation. awareness.

 

I  am beginning my 3Dcoat learning adventure at the beginning of the animal alphabet, with an aardvark model. (Aardvarks are cute nocturnal termite-eating animals the size of medium-sized dogs).  Hope I can do justice to the many abilities of 3D Coat.

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Greetings 3DCoat people. I am Keryn from South Africa.

 

I purchased the education version just before Xmass 2013 and am truly amazed at this wonderful program. Andrew and the team must be rare geniuses! The program is a lot to learn but the many tutorials are getting me there steadily.

 

I do ceramic sculptor and am used to modelling in real clay; and I also use Carrara, Bryce, Hexagon and Daz Studio (since c. 2010). My real job is in wildlife conservation / ecology, but because I am starting to get a bit too old for running around in the African bush with large and dangerous (but wonderful) beasts, I am moving into 3D CG Art and animation, hoping to use these for wildlife conservation. awareness.

 

I  am beginning my 3Dcoat learning adventure at the beginning of the animal alphabet, with an aardvark model. (Aardvarks are cute nocturnal termite-eating animals the size of medium-sized dogs).  Hope I can do justice to the many abilities of 3D Coat.

Welcome aboard, and if you could take some Hi-Res photos of some of these creatures, when you can, it could be an enormous benefit (as textures or reference material) for other artists here, who may be working on such animal models at some point. Elephant, Hippo, Rhinoceros skin or reptile skin textures are pretty valuable and can be used in a number of settings. Hope to see some of your work, on here.

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those are great! Thank NockCharis.

 

can i ask a question? in this video:

 

there is a keyboard and mouse overlay. what program is that?

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Hi guys.

 

I am new around here and I am also a new user/owner of 3D Coat. I literally have no knowledge in 3D modelling but it is something I am very keen and commited to learn and have been doing so for the last 2 months. I have watched numerous videos and I am also a subscriber of the Digital Tutors website, which has really boosted my knowledge and taught me a lot about game development. I am finding a lack of information on 3D modelling and there are a few things I would really like to know in order to progress and better my skills.

 

I don't want to sound stupid in anyway but I am an absolute beginner and would like to know the workflow or process of creating a 3D model in 3D Coat and preparing it for use in a game engine (for the record I am currently using Unity 4).

 

Sculpting isn't an issue as I find this very practical and creative and I have no problems making models, it's the next stages that I don't quite understand. After creating your model what would be the next step in preparing it for use in a game engine? Would you have to retopologize the model and then UV map and export as OBJ file? This may be a stupid question but I am trying to model simple prefabs for a game, things such as, walls, floors, pillars etc, for a level I am going to design in the Unity game engine. The problem is I don't know what I need to read up on to learn as the steps once completing your model aren't very clear. My question may not make sense as for all I know there may not be a set process of how this all works but, if someone could point me in the right direction I would very much appreciate it as I am reading and learning things that I am very unsure of.

 

Cheers,

 

Dave. 

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there is a ghost tutorial in the tutorials section. It goes over how to export game models.

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Thanks very much Aleksey, I will give that a watch. As I said its the process after completing your model which confuses me I am not to sure what the next steps to take are. 

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Hi all,

My name is Marc Saunier and I live in Provence, south of France. 
My road to 3Dcoat started when I wanted to put some image of my music. 2D and then 3D, mainly with Vue/poser/Daz to slowly come to the idea of creating my own models.
I am 52, have two daughters, a former wife since 14 years. I'm a newbie at sculpting. Tried sculptris and just discovered that I loved to "sculpt", had a look a Zbrush which looks great indeed and fortunately talked to a 3Dcoat/Vue user friend of mine. That's how I heard about it. Installed the trial version, tried and here i am.

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Well my 1 month trial period for 3D Coat has ended and the vedict is.....

 

ONE... OF... US...

ONE... OF... US...

 

I'm impressed with the software, like the direction it's heading, and the forums are friendly and helpful so I am now an official 3D Coat user and look forward to creating many, many things with the software.

 

I'm a 3D hobbyist and DAZ Studio user who has only been enjoying 3D for a little over a year. This is my Share CG account where I like to freely share what I create. http://www.sharecg.com/Ghastly

 

I am a musician, actor and 2D illustrator by trade pretty much in that order.

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You folks almost sound like birds of a feather. Maybe there will be some DAZ collaborations in the future. That's quite a Ghastly gallery, Ghastly. ^_^

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Most of the outfits in it were made with the beta version of Marvelous Designer 3. When they were offering the beta for free I was in a situation where I was basically sitting at a desk for 16 hours a day for that entire month and when an alarm would go off I'd click a mouse button. So I basically filled that time using MD3 which made the time fly. I literally made hundreds of outfits (not all of them winners of course). I had decided this year was going to be the year I upgraded my modelling tools from the Hexagon/Sculptris combo I was using. I had hoped to buy MD3 but they don't have a license for hobbyists and the price is just too steep for a program that still requires a lot of work post-export in Hexagon before I have a finished product (which is why only a few of my MD3 outfits have been released). But it turns out MD3's loss was 3D Coat's gain and it's now my new modelling tool. The nice part is while MD3 is only useful for clothing with 3D coat I can model anything so it all worked out for the best. In fact I'm hoping I'll be able to use 3D coat to finish up the huge backlogue of MD3 outfits I made.

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Hi, my name is Sam and I currently live in Outokumpu, Finland.

Computers, programming and computer-graphics have been my hobby ever since I discovered Commodore 64 in 1982. My knowledge in programming became a profession, which eventually led to the founding of my own company.

I have been a programmer for the last 30 years. I worked at Megavest creating device drivers for point-of-sale devices. Ultimately I found it too restrictive for my creative mind. So, I quit and took up art studies.

I graduated from the South-West Finlands Institute for Arts, Crafts and Design in the summer of 2009.

I founded AIVOMEDIA, a small game development startup company in Finland, in December 2013. (We're all working hard behind the scenes and keeping a low-profile for now, there is a million things waiting to get done and days go by so fast.)

I also have a wonderful woman. She's a teacher at a nearby high-school / college. We have four kids, two boys and two girls. They're all teens, but relatively easy to manage.. most of the time.

I'm using 3D-Coat, Blender, Rhino 3D, Photoshop and Unity 3D game engine, among other things.

I've read most of the character profiles on this forum, and I'm happy to be a part of such a talented and diverse group of people.

Live long and prosper!

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Welcome Scrotie, Aleksey, Elfedelazik, Ghastly and AgentSam! :)

 

 

Live long and prosper, indeed. (I love Star Trek, too.)

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Hiya, my name is Tito and I'm new here but not new to 3DCoat's brillance! I'm a professional Character Artist @ Ubisoft and a very heavy Zbrush user, but I think 3DCoat 4.1 finally won me over with the interface/tools and the allowance it gives to artists for unbridled creativity! Thank you! Looking forward to sharing my creations with you lot :)

 

It's been some years since I've muddled around in 3DCoat and today I'm happy I've made my way back. After growing frustrated with other applications 3D painting tools I found my way back here today as I remembered how well 3DCoat's texturing tools were. And after spending some hours getting acquainted with the new interface (Which I love btw! Didn't like the Lightwave inspired one from before)  I'm definitely purchasing after my experimentations today.

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Hiya, my name is Tito and I'm new here but not new to 3DCoat's brillance! I'm a professional Character Artist @ Ubisoft and a very heavy Zbrush user, but I think 3DCoat 4.1 finally won me over with the interface/tools and the allowance it gives to artists for unbridled creativity! Thank you! Looking forward to sharing my creations with you lot :)

 

It's been some years since I've muddled around in 3DCoat and today I'm happy I've made my way back. After growing frustrated with other applications 3D painting tools I found my way back here today as I remembered how well 3DCoat's texturing tools were. And after spending some hours getting acquainted with the new interface (Which I love btw! Didn't like the Lightwave inspired one from before)  I'm definitely purchasing after my experimentations today.

That's really cool to hear, Tito. I do think just a few builds after 3D Coat v4 was released, last summer, it crossed a threshold of legitimacy (where it is in the same discussion as ZB and MB), in terms of high-end sculpting. One of our forum regulars (more than one, actually...but Artman in particular took the lead) worked closely with Andrew to mimic the brush feel and behavior of ZBrush as closely as possible...along with more options per (Surface Mode) brush. Surface mode is where the focus has been, for a while now, when you want to just sculpt. Voxel mode is really sweet for boolean and construction type operations, but Andrew has pretty much left the Voxel Brushes largely untouched for the past few years. He obviously intends for the user to make use of each mode's strengths.

 

If you want to mask like you do in ZB, switch to Surface mode and use the Freeze brush. You can assign the same hotkey to it that you have in ZB, and even use that hotkey as a sticky key, while using something else. I think one of Artman's presets is the Freeze tool. So, if you are voxel mode, just click the preset and it will both switch you to Surface mode and into the Freeze brush. CTRL + D deselects (like Photoshop). CTRL + SHIFT + I inverts the selection (like PS). Just some notes on how to jump right in.

 

Andrew is currently working on things like Paint Layer groups, and some AO/SSS and other shaders. Although you do have sculpt layer capability in the Paint Room (via image-based sculpting), it's not yet available in the Voxel Room. Andrew just said that is a high priority, and should be in the works, soon. So, yeah....welcome aboard and we hope to see some material from you, soon (where 3D Coat was used heavily). :)

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