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3D-Coat 3.5 updates thread


Andrew Shpagin
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Updated to 3.5.02 [beta] (Win+Mac, Linux - soon)

changes:

...

- docked windows will not be lost when you are dropping new object in 3dc with drag&drop

Unfortunately docked windows still get lost in v.3.5.02 when drag and drop objects.

  • Advanced Member

I seem to have lost all my materials.

I downloaded a new image from the web, uploaded it to the materials tab and used it in the paint room.

When I reopened 3DCoat there were no materials in the materials list. I've checked the materials directory, they are all there and the options.xml file is pointing at the correct place.

Going to give this another go with my home version.

Ricky.

  • Advanced Member

Wow, I've just downloaded the CUDA drivers and the 3DC Cuda version... wow, I can see a noticeable speed difference.

  • Advanced Member

Thanks Andrew, the latest build seems great so far and faster also. :)

By the way you have probably seen my older 'various bugs' thread which had ideas also but have i decided to make a new thread for my ideas and suggestions here -

http://www.3d-coat.com/forum/index.php?showtopic=6722

Unfortunately docked windows still get lost in v.3.5.02 when drag and drop objects.

3.5.02+

Seems to work now, basically. Only the (pen)options window doesn't refresh and keeps empty after drag and drop import.

The options windows refreshes, as soon as you click on a different brush/pen.

  • Advanced Member

I tried again 3.5.01 while deleting the Options.xml file as you proposed, but the file won't load. Anyway how could it be corrupted if it does load well in 3.5 when I roll back to that version. I'd rather think memory management has changed in version 3.5.01 and has not been tested with large files yet.

Back on 3.5.00 again until this gets fixed.

3.5.02 Working fine for me now, I can reload my old file without any problem. Export depth with clamping is working fine too, thanks for this upgrade Andrew.

Franck.

  • Contributor

3.5.02+ ogl64 cuda

-Voxel model get "cutout effect" after activating shadows and rotating viewport, it happens in render room too.

-other symmetry related visual artifacts when incremental render is activated

SS-2010-10-11_21.25.26.jpg

If you deactivate shadows and switch to another material it goes back to normal. It also look like it's related to "depth" shaders for the most part.

-Hide but current tool is working very nicely but there's a hiccup: if you have put a hierarchy in voxel layers and hide-but-current a child object, the parent is hidden too resulting in the hiding of the child object.

Result: everything is hidden. :p:

The tool should somehow ignore hierarchy.

  • Advanced Member
Yeah but the depth shaders are much MUCH better for sculpting with precision

I use them too, there are full shaders like depth only ons, you may change before rendering.

I'm not sure about precision though, they make things look more detailed than they really are.

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