Carlosan Posted October 14, 2013 Report Share Posted October 14, 2013 I attached a file, horn is not captured at all unless a curve is drawn also it hangs sometimes indefinitely. Hanging seems random and not setting related. Im aiming at 1000-2000 polys,this is the value you should use when testing this file,any higher polycount would be absurd for such a simple object as Im trying to get lowpoly autopo for game models. horn.zip Link to comment Share on other sites More sharing options...
Contributor artman Posted October 14, 2013 Contributor Report Share Posted October 14, 2013 thx Carlosan using extrude 1.0 to beef up thin rim and using 1.2 auto density I get much much much better result but it still refuse to capture horn properly unless a curve is used.It really seems autopo routine does not like that shape at all but its a pretty simple shape,its just one big curved spike. btw you should add progress bars to creating crossfield/parametrization ect...otherwize some users might think 3DC is frozen as calculation can be sometimes long.Right now there is only progress bars for the few last processes. Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2013 Report Share Posted October 14, 2013 My test: the model was scaled x3 and translated to global center coordinates 0,0,0, Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted October 14, 2013 Advanced Member Report Share Posted October 14, 2013 My test: the model was scaled x3 and translated to global center coordinates 0,0,0, horn.3b - 3D-COAT 4.0.08(CUDA)(DX64)_2.jpg horn.3b - 3D-COAT 4.0.08(CUDA)(DX64).jpg Wow, that is a really big difference. How did you know to scale it up? Link to comment Share on other sites More sharing options...
Contributor artman Posted October 14, 2013 Contributor Report Share Posted October 14, 2013 Here is what I get with his settings,scaled 3X and moved to 0,0,0...I dont understand : Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2013 Report Share Posted October 14, 2013 mmm using same autopo params ? lets try again leave rotate axis OFF scale 400% using transform tool No symmetry AUTOPO Create edge loops with autopo ON Autopo params = same config density modulator 2, but nothing was painted - next edge flow, nothing draw - next and.... Link to comment Share on other sites More sharing options...
Contributor artman Posted October 14, 2013 Contributor Report Share Posted October 14, 2013 mmm using same autopo params ? same settings: 2000polys,symmetry in x,auto-density 1.0,decimate 50k.... Link to comment Share on other sites More sharing options...
Contributor artman Posted October 14, 2013 Contributor Report Share Posted October 14, 2013 lets try again leave rotate axis OFF scale 400% No symmetry AUTOPO Create edge loops with autopo ON Autopo params = same config decsity modulator 2, but nothing was painted - next edge flow, nothing draw - next and.... I get very good result ..I was increasing scale from voxtree rmb menu increase object so maybee it is reason why it did not work like you . Andrew how are we supposed to know right scale of model to use?....the routine should workcorrectly regardless of scale/postion. Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 14, 2013 Advanced Member Report Share Posted October 14, 2013 Testing the new autoretopo. How to avoid 3dc getting stuck during the process? It gets stuck at 88% consistently. Yeah I'm hitting 85% and freezing up so bad it's beyond Ctl Alt Del. Link to comment Share on other sites More sharing options...
Contributor artman Posted October 14, 2013 Contributor Report Share Posted October 14, 2013 (edited) Yeah I'm hitting 85% and freezing up so bad it's beyond Ctl Alt Del. he was using 7b are using latest from today 4.0.08? I did not experience freezing or crashes yet with it . Edited October 14, 2013 by artman Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted October 14, 2013 Advanced Member Report Share Posted October 14, 2013 Any chance of a Linux version??????? Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 15, 2013 Advanced Member Report Share Posted October 15, 2013 he was using 7b are using latest from today 4.0.08? I did not experience freezing or crashes yet with it . Yep that's 4.0.08 I downloaded it last night Link to comment Share on other sites More sharing options...
Contributor artman Posted October 15, 2013 Contributor Report Share Posted October 15, 2013 Yep that's 4.0.08 I downloaded it last night better send file to Andrew along settings used asap so he can reproduce freezing ,Im sure he wants to get autoretopo stabilized finally so he can move to other stuff.On my side I did not experience freezing yet but Im using very lightweight file and settings. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 15, 2013 Advanced Member Report Share Posted October 15, 2013 So the algorythm is scale dependent? Where did you guys scale to 400%? Link to comment Share on other sites More sharing options...
Contributor artman Posted October 15, 2013 Contributor Report Share Posted October 15, 2013 So the algorythm is scale dependent? Where did you guys scale to 400%? carlosan used Transform tool I think,I used voxtree rmb IncreaseObject2x but it seems it only work with transform tool as I did not get improvements when using increaseobject2X.Anyway,all this is very strange procedure....Im pretty sure Andrew will find a way so we dont have to fiddle with scale,,, Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted October 15, 2013 Advanced Member Report Share Posted October 15, 2013 (edited) Mine just goes through the motions and doesn't spit anything out at all.... sorry ... after about 20 minutes of trying different settings I managed to get about 10 tris on one attempt....even with the default head and body busts....not sure whats going on Edited October 15, 2013 by manticor Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 15, 2013 Reputable Contributor Report Share Posted October 15, 2013 Mine just goes through the motions and doesn't spit anything out at all.... sorry ... after about 20 minutes of trying different settings I managed to get about 10 tris on one attempt....even with the default head and body busts....not sure whats going on I was having a bunch of issues until I followed some tips Andrew mentioned earlier in this thread. This might help: http://www.youtube.com/watch?v=_aMkWrnl4ds&feature=c4-overview&list=UUkj0Q5hTgsyROJU4dlNu0Mg Plus...you never mentioned what build you were using, and what settings. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 15, 2013 Author Report Share Posted October 15, 2013 Any chance of a Linux version???????Excuse for delay, Linux/Mac build was not done due to problems with stability for latest build. But we will do 4.0.08 build for Mac/Linux during this week. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 15, 2013 Advanced Member Report Share Posted October 15, 2013 4.08 doesn't seem to do autoretopo well. Doesn't follow polygon count input, doesn't follow painted density input. But it is stable and fast like old autoretopo. Anyone getting the same good polyflow and polycount as 4.07b? Link to comment Share on other sites More sharing options...
Contributor artman Posted October 15, 2013 Contributor Report Share Posted October 15, 2013 On some object Im getting very good results in 4,0.08,for example the collar and point of the v shape at the bottom of this object was never captured correctly in previous builds,even with guides..now it works very nice. Link to comment Share on other sites More sharing options...
Javis Posted October 15, 2013 Report Share Posted October 15, 2013 On some object Im getting very good results in 4,0.08,for example the collar and point of the v shape at the bottom of this object was never captured correctly in previous builds,even with guides..now it works very nice. good.jpg Hi Christian, Do you still need to tinker with the scale settings to get these results? I'm hoping not. That looks really good! It's quite thin even. Link to comment Share on other sites More sharing options...
Contributor artman Posted October 16, 2013 Contributor Report Share Posted October 16, 2013 Hi Christian, Do you still need to tinker with the scale settings to get these results? I'm hoping not. That looks really good! It's quite thin even. yes as carlosan showed scale seems to be still relevant factor,but I dont understand how it works....Im just doing multiple tests and keeping best result. Its hard especially when using guides...even very few guides will sometimes create a mess, sometimes gives good result. Even if I follow Andrew's recommendation about drawing guides I seem to only get good result when I use 2-3 guides max.Overall I would say 4.0.08 gives better results but other users dont experience same thing it seems. Link to comment Share on other sites More sharing options...
Advanced Member Alemar Posted October 16, 2013 Advanced Member Report Share Posted October 16, 2013 I think Andrew is almost there...I managed with transform scale and autopo tests.I think work well.I have problems in borders and circular forms in legs and hands. No use guides.I think this will be nice very soon. Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted October 16, 2013 Advanced Member Report Share Posted October 16, 2013 I was having a bunch of issues until I followed some tips Andrew mentioned earlier in this thread. This might help: http://www.youtube.com/watch?v=_aMkWrnl4ds&feature=c4-overview&list=UUkj0Q5hTgsyROJU4dlNu0Mg Plus...you never mentioned what build you were using, and what settings. Doh !My Bad! I mistakenly put 5 polys instead of 5000 polys in the dialogue box.....must be from using zremesher so often that I automatically did the same thing in Autopo. Link to comment Share on other sites More sharing options...
Javis Posted October 16, 2013 Report Share Posted October 16, 2013 yes as carlosan showed scale seems to be still relevant factor,but I dont understand how it works....Im just doing multiple tests and keeping best result. Its hard especially when using guides...even very few guides will sometimes create a mess, sometimes gives good result. Even if I follow Andrew's recommendation about drawing guides I seem to only get good result when I use 2-3 guides max.Overall I would say 4.0.08 gives better results but other users dont experience same thing it seems. Cool. Thanks for the info. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 16, 2013 Contributor Report Share Posted October 16, 2013 Checked the autopo routine for curiosity's sake. Not bad. Default settings, no guide, no density painting, no scaling. I guess with density painting and a higher polycount it could be almost perfect. I still think this could hit the spot with a reproject but.... well. 2 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 16, 2013 Reputable Contributor Report Share Posted October 16, 2013 (edited) Checked the autopo routine for curiosity's sake. Not bad. Default settings, no guide, no density painting, no scaling. I guess with density painting and a higher polycount it could be almost perfect. I still think this could hit the spot with a reproject but.... well. That is pretty amazing, if you ask me. If someone would have suggested, years ago (before Andrew developed Auto-Retopo), you could get a result like that automatically, our jaws would have hit the floor. I actually think it's somewhat of a good thing that Zbrush offers good remeshing tools like this, as well. Obviously, competition is the engine of innovation, but it also makes the prospect of modeling in these types of applications more and more feasible, industry-wide. Simply piddling with vertices and edges is time-consuming, in itself. When you can model and sculpt both, without concern for such things, then have the app quickly add the topology, it changes the game entirely. Edited October 16, 2013 by AbnRanger 1 Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 17, 2013 Advanced Member Report Share Posted October 17, 2013 4.08 doesn't seem to do autoretopo well. Doesn't follow polygon count input, doesn't follow painted density input. But it is stable and fast like old autoretopo. Anyone getting the same good polyflow and polycount as 4.07b? I uninstalled 3dcoat and deleted mydoc folders. Now its working. Just can't minimize 3dcoat while processing or it will stop responding. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 17, 2013 Advanced Member Report Share Posted October 17, 2013 (edited) Hmmm... I think if symmetry plane is on (x) before starting retopo process, the output is not good. I turned off symmetry before retopo process and result is good mesh. 4.07 produced similar quality retopo mesh when symmetry is on or off. 4.08 doesn't seem to do well when symmetry is on. Edited October 17, 2013 by geo_n Link to comment Share on other sites More sharing options...
Carlosan Posted October 17, 2013 Report Share Posted October 17, 2013 Updated to 4.0.07A 1) Enabling hardsurface on soft meshes will give wrong result 2) Symmetry is very important! 3) Too many guidelines may drop down quality. Mark only really important guides. But in most cases guides are not required at all. Andrew at 4.0.07 told about symmetry... but i always tested autopo with symmetry off... same horn object first test enable symmetry planes ON After all process no mesh was created, but yes a new retopo layer groups was --------------- 2nd test enable symmetry planes ON Link to comment Share on other sites More sharing options...
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