Member LaurentG Posted February 17, 2009 Member Report Share Posted February 17, 2009 Anyway, stop to add new features Actually brushes give not the same experience than zbrush (are quite far to be comparable). I told this a lot of time in the past, but I have to repeat it. Even with cuda and my supercomputer, with a polycount of 4 millions, brushes could work in a fast way only with a veeeery little radius. I have to say that moving large volumes is really important, because is with this feature that you can really give a shape to your sculpture Currently I tried 3D coat only to build base shapes to be quadrangulated and then exported to zbrush, but it would be so nice if you could do all in 3dcoat. I agree with BluEgo. I follow every day 3D-Coat improvements because I hope that it will be The Solution I'm waiting for a long time. I hate ZBrush for lots of reasons but I can't throw it up because of its features. Now I'm waiting for 3D-Coat to become The Solution !!! Available versions don't allow me to quit ZBrush now. Wait and see Link to comment Share on other sites More sharing options...
Contributor artman Posted February 17, 2009 Contributor Report Share Posted February 17, 2009 Anyway, stop to add new features Actually brushes give not the same experience than zbrush (are quite far to be comparable). I told this a lot of time in the past, but I have to repeat it. Even with cuda and my supercomputer, with a polycount of 4 millions, brushes could work in a fast way only with a veeeery little radius. I have to say that moving large volumes is really important, because is with this feature that you can really give a shape to your sculpture Currently I tried 3D coat only to build base shapes to be quadrangulated and then exported to zbrush, but it would be so nice if you could do all in 3dcoat. When Andrew add new special features it is usually because they are easy to implement in all,they don't slow down the developemnt of the scheduled work. Don't worry.he is very well aware of the complains about sculpting (and every other aspects in terms of needs from users) For myself,I find volumetric sculpting sculpting extremely efficient,fast and fluid. I just use larger brush earlier in the process.(I work like that in zb and mb anyway) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 17, 2009 Author Report Share Posted February 17, 2009 When Andrew add new special features it is usually because they are easy to implement in all,they don't slow down the developemnt of the scheduled work.Don't worry.he is very well aware of the complains about sculpting (and every other aspects in terms of needs from users) For myself,I find volumetric sculpting sculpting extremely efficient,fast and fluid. I just use larger brush earlier in the process.(I work like that in zb and mb anyway) Really, I have add cloth ONLY because of relation Coolness ----------- >> 1 Time cost Of course I working over brushes improvements but it is harder. Hope I will make update tomorrow. Link to comment Share on other sites More sharing options...
PalSan Posted February 17, 2009 Report Share Posted February 17, 2009 I will look forward. Thanks for patience and understanding. Tried to be fair and sincere) Link to comment Share on other sites More sharing options...
Member cyartist Posted February 17, 2009 Member Report Share Posted February 17, 2009 This new cloth feature is awesome!!!! Neither Zbrush nor Mudbox has this feature. Another reason why 3Dcoat will soon be the best 3d modeling application on the market. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted February 17, 2009 Advanced Member Report Share Posted February 17, 2009 Oh, I was not able to resist temptation again... And it is result... I was so easy and natural to implement cloth processing in volumetric approach... I was not able to avoid it. omgosh...that's incredible Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted February 17, 2009 Advanced Member Report Share Posted February 17, 2009 hey I can't wait andrew. Can there be an option to just go ahead and pay the $200 for version 3? Link to comment Share on other sites More sharing options...
Member Scott Posted February 17, 2009 Member Report Share Posted February 17, 2009 Oh, I was not able to resist temptation again... And it is result... I was so easy and natural to implement cloth processing in volumetric approach... I was not able to avoid it. Cool!, Now for your next trick..... How about Realtime Paint Physics! Drop a paint bucket on the object and let CFD drip over the objects via gravity, while allowing rotation etc of the object being splashed. I want drips of ink running down my 3D objects.... Link to comment Share on other sites More sharing options...
Member styx Posted February 18, 2009 Member Report Share Posted February 18, 2009 the alpha is awesome. but i have the problem that i cant load the saved models (i have made with the alpha). every time i load a model, 3d coat crashes. Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 Andrew, your programming tangents are awesome! I can't wait to try it. How about a gravity brush and other physics based brush modifiers? Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 I am also longing for it! Painting fine detail over low poly is my dream ! Now that would be really great, Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 Now that would be really great, Why would it be great? Are you having performance issues with the current painting method? Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 Why would it be great? Are you having performance issues with the current painting method? low poly paint hasnt been implemented so i doubt they have problems with the current version Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 Could someone please explain me the concept of SubObjects in the Voxel-Tree? I assumed that there was a bit of hierarchy involved. In a way that: - The Sub-Object gets deformed too when the Object of the parent layer is being sculpted (parent layer active) - The sub-object deforms alone when the Sublayer is active This presently does not seem to be the case. So sublayers are only a way of grouping separate parts together or do I miss something important? thanks, Holger Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 low poly paint hasnt been implemented so i doubt they have problems with the current version oi, I didn't say it had been implemented!. I'm just trying to figure out why people are having problems with the current method of painting, regardless of what that method is. I'm assuming 3D Coat's painting method is vertex painting and intitially I had reservations about that method because of my experience in ZBrush with complex models. But after actually using 3D Coat's painting tools I've found the performance to be fine. But this could be because I have a decent video card. I dunno, maybe there's other issues surrounding the current painting method that I'm unaware of. It's just that I would hate to see Andrew spend ages on adding 'direct painting to texture' when it may not be necessary. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 Could someone please explain me the concept of SubObjects in the Voxel-Tree?I assumed that there was a bit of hierarchy involved. In a way that: - The Sub-Object gets deformed too when the Object of the parent layer is being sculpted (parent layer active) - The sub-object deforms alone when the Sublayer is active This presently does not seem to be the case. So sublayers are only a way of grouping separate parts together or do I miss something important? thanks, Holger Yep, I think it's really just for grouping. Who knows, maybe Andrew will add fancy capabilities later on. Blending options might be nice!. Link to comment Share on other sites More sharing options...
Member Nemoid_ Posted February 18, 2009 Member Report Share Posted February 18, 2009 oi, I didn't say it had been implemented!. I'm just trying to figure out why people are having problems with the current method of painting, regardless of what that method is. I'm assuming 3D Coat's painting method is vertex painting and intitially I had reservations about that method because of my experience in ZBrush with complex models. But after actually using 3D Coat's painting tools I've found the performance to be fine. But this could be because I have a decent video card. I dunno, maybe there's other issues surrounding the current painting method that I'm unaware of. It's just that I would hate to see Andrew spend ages on adding 'direct painting to texture' when it may not be necessary. no i don't think he waisted his time. painting to texture can be very handy to work in larger pipelines, and to better share work with other artists. ZBrush misses it. Modo has it, for example... Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 no i don't think he waisted his time. painting to texture can be very handy to work in larger pipelines, and to better share work with other artists. ZBrush misses it. Modo has it, for example... Isn't it already possible to export your painting as a texture which can then be shared with other artists? I mean how does 3D Coat's internal method of painting change things? At the end of the day you still have a model and a texture saved to your hard drive. I hope I don't come across as argumentative. I just want to make sure we're all clear about what it is we're wanting from texture painting. If people feel it's difficult to import or export a texture with 3D Coat then maybe Andrew could look into that, rather than rewrite the internal painting tools. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 18, 2009 Author Report Share Posted February 18, 2009 The essential advantage of direct painting is that you are painting over lattice based not on geometry but on points in texture (no more millions of polygones parameter, millions = pixels on texture). So you paint in 3D but over pixels directly from texture (not over NxM subpatches based on initial object). Much better quality, all old funtions will work, no seams will appear. I think you will be able to choose method of painting during import procedure. Link to comment Share on other sites More sharing options...
Advanced Member PoopaScoop Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 The essential advantage of direct painting is that you are painting over lattice based not on geometry but on points in texture (no more millions of polygones parameter, millions = pixels on texture). So you paint in 3D but over pixels directly from texture (not over NxM subpatches based on initial object). Much better quality, all old funtions will work, no seams will appear. I think you will be able to choose method of painting during import procedure. I'm so confused. I don't understand how if your painting on the texture and not the 3d object, how u can have no seams? I would have thought that the texture would be limit by the uv edges? It's be great is you could explain in simpleton terms. Thank you. Ok I'm off to google the meaning "NxM subpatches" Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 18, 2009 Author Report Share Posted February 18, 2009 Alpha 58 uploaded. Changes 1) Cloth tool (read hints carefully) 2) Shaders system is essentially improved. Now shader maker can define own variables and user will be able to edit them (see shader Granit for example - there are comments in file Variables.xml) 3) Many important bugfixes OSX users, please excuse. I worked hard many hours today to make OSX version, but there are 2 essential bugs (in Quadrangulation with symmetry and in cloth). As soon as I will fix them I will upload version. It is my main goal for today and tomorrow (I hope for today). I was sure all will be 100% solved today, but now I have doubt... Excuse because I promised... Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 Alpha 58 uploaded.Changes 1) Cloth tool (read hints carefully) 2) Shaders system is essentially improved. Now shader maker can define own variables and user will be able to edit them (see shader Granit for example - there are comments in file Variables.xml) 3) Many important bugfixes OSX users, please excuse. I worked hard many hours today to make OSX version, but there are 2 essential bugs (in Quadrangulation with symmetry and in cloth). As soon as I will fix them I will upload version. It is my main goal for today and tomorrow (I hope for today). I was sure all will be 100% solved today, but now I have doubt... Excuse because I promised... No problem Andrew! I can wait -TOXE Link to comment Share on other sites More sharing options...
Member Crusoe Posted February 18, 2009 Member Report Share Posted February 18, 2009 "Merge, On Pen" still needs more transform options than just shift x/y/z. it needs a way to change the orientation of the tool relative to the surface normal, and have it stick. IE, add the size and angle manipulators, but the resulting angle is not relative to global coordinates, but to the surface normal used to orient it. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 18, 2009 Author Report Share Posted February 18, 2009 "Merge, On Pen" still needs more transform options than just shift x/y/z. it needs a way to change the orientation of the tool relative to the surface normal, and have it stick.IE, add the size and angle manipulators, but the resulting angle is not relative to global coordinates, but to the surface normal used to orient it. Agree and it will be done very soon. It is important. Link to comment Share on other sites More sharing options...
philnolan3d Posted February 18, 2009 Report Share Posted February 18, 2009 Cloth sim is very cool, though a little strange when you look under the cloth. Many of the shaders now make the model invisible. Correction: Many shaders from the tools menu make it invisible. From the tree menu they're great. Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 18, 2009 Contributor Report Share Posted February 18, 2009 O.K just a couple of minutes playing with clothe and I can see this is going to be fun to experiment with.Andrew How'd ya do it so fast? You guys gotta try the new shader controls too they are great! Gotta play more, bye. Link to comment Share on other sites More sharing options...
Advanced Member Routb3d Posted February 18, 2009 Advanced Member Report Share Posted February 18, 2009 I had a trial period of 30 Days left.. After install of 58 It says that the trial period has expired and will now run in Demo mode.. Does this mean I cant export things? IC Link to comment Share on other sites More sharing options...
Member Doug B Posted February 18, 2009 Member Report Share Posted February 18, 2009 I had a trial period of 30 Days left.. After install of 58 It says that the trial period has expired and will now run in Demo mode.. That happened to me as well running 3d Coat Alpha 58 GL64 on Vista 64. This never happened with previous Alphas. Is there a reason for this? Cheers Doug Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 18, 2009 Author Report Share Posted February 18, 2009 That happened to me as well running 3d Coat Alpha 58 GL64 on Vista 64.This never happened with previous Alphas. Is there a reason for this? Cheers Doug Ok, I will renew trial tomorrow. But it is strange... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 18, 2009 Author Report Share Posted February 18, 2009 OSX Alpha 58 uploaded! Link to comment Share on other sites More sharing options...
Recommended Posts