Javis Posted August 2, 2015 Report Share Posted August 2, 2015 Welcome Vladimir. Looking forward to working with you. Cheers. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2015 Report Share Posted August 2, 2015 Yes, I'm already developing a ray tracing method, which will have these options. Great news ! Do you have an account at mantis bug tracker ? i cant find your username to assign the open tickets ty Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2015 Author Report Share Posted August 3, 2015 4.5.09 - OpenCL tweaked to solve existing problems. - Started refactoring. And seems it leads to functionaliny tweaking as well. Uncluttering allowed to use "On plane" in surface tools. It is in "Flattern tool" that may be really uselul. - Drag&drop menus for dropping files into Coat improved, bigger set of what to do with files. Please check if nothing broken. I intend to make next stable build. Thanks for testing! 4 Quote Link to comment Share on other sites More sharing options...
Member Creator Posted August 3, 2015 Member Report Share Posted August 3, 2015 I'm learning more C++ lately and hoping to expand 3DC in a lot of ways Guys, prepare for poorly optimized extensions Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 3, 2015 Reputable Contributor Report Share Posted August 3, 2015 4.5.09 - OpenCL tweaked to solve existing problems. - Started refactoring. And seems it leads to functionaliny tweaking as well. Uncluttering allowed to use "On plane" in surface tools. It is in "Flattern tool" that may be really uselul. Please check if nothing broken. I intend to make next stable build. Thanks for testing! Andrew, can we get the things I reported recently, fixed before you call it stable? Being able to use the Closed Spline Draw mode with Vox Extrude and Vox Layer tools are VERY important. Also, Selection Opacity in the Pose tool doesn't work. It's 100% all the time. And the Sketch tool, I cannot get anything out of it. The spline doesn't work with it, either. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 3, 2015 Reputable Contributor Report Share Posted August 3, 2015 ....never mind the Sketch Tool thing, Andrew. Just the Spline issues with the VoxLayer/VoxExtrude tools and the Pose tool selection opacity (not working with shapes/splines) Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted August 3, 2015 Advanced Member Report Share Posted August 3, 2015 On plane works finally, this is great for hardsurface stufff! Rendering with gpu, worked previously ok for me, but this build displays error: I tried new driver, reboot, and deleting 3d coat files in my documents. And I can't use open gpu for AO.. I have win7, 64 bit, GTX 660 Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted August 3, 2015 Advanced Member Report Share Posted August 3, 2015 I've just been using the segmented mannequin.......whats with the wacky symmetry on this? I posed all the segments into a vaguely chimp shape in a pose. Then when I tried to adjust the segments with the move tool to fill the gaps on the arm and legs , the opposite segment moves as well ....even If i turn off sym. Anyone get this. I'm using the .05 update because .08 seemed a bit stop start with the brushes. But then again so it seems is .05. Might try .09. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 3, 2015 Contributor Report Share Posted August 3, 2015 I've just been using the segmented mannequin.......whats with the wacky symmetry on this? I posed all the segments into a vaguely chimp shape in a pose. Then when I tried to adjust the segments with the move tool to fill the gaps on the arm and legs , the opposite segment moves as well ....even If i turn off sym. Anyone get this. I'm using the .05 update because .08 seemed a bit stop start with the brushes. But then again so it seems is .05. Might try .09. seems like symmetrical parts are instanced (maybe it always been that way,I dont know I dont really use the mannequin) Just select Instancer tool and press "Un-instance all'. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 3, 2015 Reputable Contributor Report Share Posted August 3, 2015 I've just been using the segmented mannequin.......whats with the wacky symmetry on this? I posed all the segments into a vaguely chimp shape in a pose. Then when I tried to adjust the segments with the move tool to fill the gaps on the arm and legs , the opposite segment moves as well ....even If i turn off sym. Anyone get this. I'm using the .05 update because .08 seemed a bit stop start with the brushes. But then again so it seems is .05. Might try .09. Instancing might be enabled. Just go to the Instancer tool and click the button that says "UnInstance All." ...didn't realize Artman answered it before I could finish my post Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted August 3, 2015 Advanced Member Report Share Posted August 3, 2015 (edited) Brilliant! Artman. Thought it took me longer to find out where that button was than it took for your reply!!! Thanks for the super quick answer , its appreciated . ( still lovin' the Trim tool!) Yup, this is the first time I have really used the mannequin, It s going quite well, but there is a lot of bits to merge together later. Initially it seems easier to get a nice pose than faffing around with the pose tool. But its swings and roundabouts like the rest of life... Maybe I might just get a nice pose then copy it with curves, i will see how it goes. Edit : And thanks to you also AbnRanger! If I would have tuned in 5 mins later and saw your post I would have found the button quicker!! I was looking everywhere apart from the tool list duh.... Edited August 3, 2015 by stusutcliffe Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 4, 2015 Report Share Posted August 4, 2015 4.5.09 - Drag&drop menus for dropping files into Coat improved, bigger set of what to do with files. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 4, 2015 Author Report Share Posted August 4, 2015 3D-COAT 4.5.09(CUDA)(DX64).jpgWhat file and where you dropped? I checked and on my tests all works as expected - there are much more items in D&D menu. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 4, 2015 Reputable Contributor Report Share Posted August 4, 2015 Brilliant! Artman. Thought it took me longer to find out where that button was than it took for your reply!!! Thanks for the super quick answer , its appreciated . ( still lovin' the Trim tool!) Yup, this is the first time I have really used the mannequin, It s going quite well, but there is a lot of bits to merge together later. Initially it seems easier to get a nice pose than faffing around with the pose tool. But its swings and roundabouts like the rest of life... Maybe I might just get a nice pose then copy it with curves, i will see how it goes. Edit : And thanks to you also AbnRanger! If I would have tuned in 5 mins later and saw your post I would have found the button quicker!! I was looking everywhere apart from the tool list duh.... The limbs were are on separate layers, so symmetry won't work on them. Hence the instancing. You get a lot of the same functionality, but you have the option to turn it off if needed. As for merging all the layers, just pose the Mannequin the way your want > create a new layer > make sure it has enough resolution > RMB + Click the new layer and choose "Merge Visible." 3D Coat will merge a copy of each layer into this one new one, while leaving the others intact, as they are. Alternatively, you could just RMB + click on each parent layer and choose "Merge child layers" Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 4, 2015 Report Share Posted August 4, 2015 What file and where you dropped? I checked and on my tests all works as expected - there are much more items in D&D menu. png, gif, tga paint Room - If you take a file and drag and drop it over the canvas -jpg- it works fine the first time - second time try dragging a gif or png, there is not action or dialog. Drag and drop stop working close and reopen 3DC have no effect, is not working anymore if i switch to fill tool, works again first time then stop working again the 2nd ty Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 4, 2015 Contributor Report Share Posted August 4, 2015 Ok OpenCl disappeared again from roll out. I get error message : "can't get the number of OpenCl platforms" as soon as I select the Occlusion tool. Im trying with the robot sample so its not because its too heavy file. Yesterday it worked(well,not always...but it was always visible in roll out) but today its not there anymore. I did not change anything from yesterday.(4.5.09) Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted August 4, 2015 Advanced Member Report Share Posted August 4, 2015 Thanks for the info AbnRanger! I think the amount of layers to merge was intimidating for me because in the past when I merged everything I tended to get an error ,so I now merge one at a time. I will give it ago. When I uninstanced everything all the nice pivot points on the objects all disappeared, which was mildly annoying....i'd finished the pose anyway so no great loss, but something to remember for next time. But after all that , I dont like where my picture is going....so back to the drawing board as they say....At least I have learnt stuff. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 4, 2015 Reputable Contributor Report Share Posted August 4, 2015 Thanks for the info AbnRanger! I think the amount of layers to merge was intimidating for me because in the past when I merged everything I tended to get an error ,so I now merge one at a time. I will give it ago. When I uninstanced everything all the nice pivot points on the objects all disappeared, which was mildly annoying....i'd finished the pose anyway so no great loss, but something to remember for next time. But after all that , I dont like where my picture is going....so back to the drawing board as they say....At least I have learnt stuff. Maybe this will help explain the process a little bit 1 Quote Link to comment Share on other sites More sharing options...
Contributor Sorn Posted August 4, 2015 Contributor Report Share Posted August 4, 2015 That was certainly helpful to me. Thanks AbnRanger! Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted August 4, 2015 Advanced Member Report Share Posted August 4, 2015 Good work Mr Ranger! Cripes I didnt even know you could change all the shaders at once....I feel like a dummy ! ( or should that be mannequin ?!) Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted August 4, 2015 Advanced Member Report Share Posted August 4, 2015 (edited) Does anyone else have a problem with saving rendered images? For me it renders, but then it won't save. I've only tried it for stills, not turnarounds. I'm also having a problem with the sphere tool...it wont draw anything. Further, when I have existing geometry, it hides it, like the hide tool would. I'm using 4.5.08 Cuda GL64, but I'm going to check the newer one. EDIT: After testing 4.5.09, rendering seems to be fixed. But the two CUDA versions are still having the problem with the sphere tool. But it seems more extensive, since the primitives don't seem to work either. Edited August 4, 2015 by gbball Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 4, 2015 Reputable Contributor Report Share Posted August 4, 2015 That was certainly helpful to me. Thanks AbnRanger! Good work Mr Ranger! Cripes I didnt even know you could change all the shaders at once....I feel like a dummy ! ( or should that be mannequin ?!) Glad to help, and thanks for bringing the subject up. I hadn't realized that the instances might cause some confusion. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 5, 2015 Author Report Share Posted August 5, 2015 Does anyone else have a problem with saving rendered images? For me it renders, but then it won't save. I've only tried it for stills, not turnarounds. I'm also having a problem with the sphere tool...it wont draw anything. Further, when I have existing geometry, it hides it, like the hide tool would. I'm using 4.5.08 Cuda GL64, but I'm going to check the newer one. EDIT: After testing 4.5.09, rendering seems to be fixed. But the two CUDA versions are still having the problem with the sphere tool. But it seems more extensive, since the primitives don't seem to work either. I recommnd updating video drivers, 08 and 09 are using cuda toolkit 6.5 and may fail with older drivers. Quote Link to comment Share on other sites More sharing options...
Member tomtm Posted August 5, 2015 Member Report Share Posted August 5, 2015 There is a bug again if you import using voxeling, the imported object doesn't have the pivot in the center. We had this again before 4.5 release. Quote Link to comment Share on other sites More sharing options...
carrots Posted August 6, 2015 Report Share Posted August 6, 2015 (edited) Ok OpenCl disappeared again from roll out. I get error message : "can't get the number of OpenCl platforms" as soon as I select the Occlusion tool. Im trying with the robot sample so its not because its too heavy file. Yesterday it worked(well,not always...but it was always visible in roll out) but today its not there anymore. I did not change anything from yesterday.(4.5.09) Hi! Please try this update/fix (for 3DCoat 4.5.09 x64 only): https://drive.google.com/open?id=0B2DibXAfdFRacVQxa21ET0pBNlE * Fixed black result problems; * Optimized videomemory for per-vertex AO mode; * OpenCL initialization use only latest dll from Khronos Group. (The results currently can be white if deficiency of videomemory, I will try to fix this problem soon.) Thanks for testing! Edited August 6, 2015 by carrots Quote Link to comment Share on other sites More sharing options...
Taros Posted August 6, 2015 Report Share Posted August 6, 2015 What file and where you dropped? I checked and on my tests all works as expected - there are much more items in D&D menu. Andrew, it is an old windows 8 bug. Please read the comments: http://3d-coat.com/mantis/view.php?id=1911 Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted August 6, 2015 Advanced Member Report Share Posted August 6, 2015 BUG: Cannot colour pick from the Texture Editor window if object is hidden. Why is this necessary? Can we have it changed please. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 6, 2015 Contributor Report Share Posted August 6, 2015 Hi! Please try this update/fix (for 3DCoat 4.5.09 x64 only): https://drive.google.com/open?id=0B2DibXAfdFRacVQxa21ET0pBNlE * Fixed black result problems; * Optimized videomemory for per-vertex AO mode; * OpenCL initialization use only latest dll from Khronos Group. (The results currently can be white if deficiency of videomemory, I will try to fix this problem soon.) Thanks for testing! still getting "can't get the number of OpenCl platforms" as soon as I select the Occlusion tool. Even with the Default Robot file.... I would like for more users with NVidia graphic cards to report on this. Maybe my graphic card is dying or somethin.... 2 days ago everything worked fine with the new driver.... The only thing I did is changing UI a bit...very strange. Finally,I dont think that makes the "entire" build unsafe as its only one feature in the whole program and even maybe releasing the build with this issue will provide more feedback from other users that may lead to solution... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 6, 2015 Report Share Posted August 6, 2015 Smart Materials aren't painting color anymore until delete the Ambient Occlusion layer //edit Solved on 4.5.09c Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 6, 2015 Author Report Share Posted August 6, 2015 Smart Materials aren't painting color anymore until delete the Ambient Occlusion layerWhan it happens? I see no way to reproduce. Quote Link to comment Share on other sites More sharing options...
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