Advanced Member jacobo Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 Andrew, Could you please look into the tablet pressure bug in 64 bit systems... http://www.3d-coat.com/forum/index.php?sho...amp;#entry29041 Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29042 Share on other sites More sharing options...
Contributor LJB Posted September 9, 2009 Contributor Share Posted September 9, 2009 mmm. I personally don't see the relavence in comparing the similarty of new curve features to ZSpheres, ZSpheres are spheres by definition with Bridging volumes The curve tool is simply manipulation of curves (which are either spline based or hard edged) by definition something completely different. yes the result may appear similar, the only similarity I see is the display of the control points as spheres (Which will undoubtidly give the tool a similar feel), but at the end of the day its goiung to be a sure fire quick way of getting a more detailed base down fast to take further with the sculpting tools, Which is what Voxels are all about. I say Bravo. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29055 Share on other sites More sharing options...
Contributor Tinker Posted September 9, 2009 Contributor Share Posted September 9, 2009 It would be great if every voxel object remember position and rotation of its axis. Without it is nearly unreal to manage complex hard surface model. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29074 Share on other sites More sharing options...
Member amcmahon Posted September 9, 2009 Member Share Posted September 9, 2009 It would be great if every voxel object remember position and rotation of its axis. Without it is nearly unreal to manage complex hard surface model. I'd like to be able to just center the manipulator to the object or new primitive. Unless there's an option I missed most of the time I have to zoom out to find the maniputlator and then move it to the object selected. This happens if you set the object to global space which is necessary most of the time for symmetry. I can't find a way to recenter the axis to the object after that. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29076 Share on other sites More sharing options...
Contributor artman Posted September 9, 2009 Contributor Share Posted September 9, 2009 1 - will be done some day, but really not so easy because introducing multiple selection will make more complex handling of many existing operations. Nothing needs to be selected simultaneously. Just adding a button to put layer name in a list. User would just Tag voxel layer with a Tag option in voxtree rmb menu. Tag option would just queue the layer name in a list. Then when user select "delete" or "move to" :3DC batch work the tag list ,repeating the action on each voxel layers in the list. "Please wait while 3DCoat proceed batch action on tagged layers". In voxtree rmb menu would also have a "clear tags" button,that would empty queue list ....I think Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29081 Share on other sites More sharing options...
Contributor LJB Posted September 9, 2009 Contributor Share Posted September 9, 2009 Nothing needs to be selected simultaneously. Just adding a button to put layer name in a list. User would just Tag voxel layer with a Tag option in voxtree rmb menu. Tag option would just queue the layer name in a list. Then when user select "delete" or "move to" :3DC batch work the tag list ,repeating the action on each voxel layers in the list. "Please wait while 3DCoat proceed batch action on tagged layers". In voxtree rmb menu would also have a "clear tags" button,that would empty queue list ....I think Use the tag option sugessted and include some new options in R Click menu 'Move Selected too , 'Merge Selected to' , 'Subtract Selected from' would be even simpler. but i suppose its just another bunch of stuff in the Right click menu Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29084 Share on other sites More sharing options...
Contributor artman Posted September 9, 2009 Contributor Share Posted September 9, 2009 Also MOST IMPORTANT tag option should be assign to a hotkey. This way it would simulate selection.Actually...it is the only way to simulate selection. Without a hotkey thhis whole thing would be a useless feature.Very stupid of me to forgot to write . In all it means: -when next action is performed :move to,delete,flip ect... -batch work of this action will occur for all tagged layers. If tag list is empty action only occur for selected layer. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29085 Share on other sites More sharing options...
Contributor LJB Posted September 9, 2009 Contributor Share Posted September 9, 2009 Ah Why not just add a check box to the vox tree layers so user can check it there rather than use the right Mouse menu, Sorry Artman I miss read your post I thought that is what you where suggesting, then you could simply have an uncheck all function directly in the vox tree itself without the need of right mouse menu. It is a little busy there :-) Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29089 Share on other sites More sharing options...
Contributor artman Posted September 9, 2009 Contributor Share Posted September 9, 2009 Ah Why not just add a check box to the vox tree layers so user can check it there rather than use the right Mouse menu, Sorry Artman I miss read your post I thought that is what you where suggesting, then you could simply have an uncheck all function directly in the vox tree itself without the need of right mouse menu. It is a little busy there :-) Yeah a checkbox would be even better than a hotkey. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29090 Share on other sites More sharing options...
Andrew Shpagin Posted September 9, 2009 Author Share Posted September 9, 2009 Updated to 3.1.04 (only Win for now, osx, Linux - slightly later, possibly tomorrow) Changes: - Massive improvements in curves tool. Curves got 4 modes: extrude, move, rotate, scale to build mesh base rapidly and have very good control over the curve. - Moving points in curve tool improved - if you will click and drag point handler will not appear but point will be moved in screen space. You can constraint movements with keys 'X', 'Y', 'Z' or using combination of them. - New checker in curve tool - "Stick to ground" to fit curve better to the surface if need - Full support of Drag&drop of files from explorer to 3D-Coat done. You can open or merge 3B files, models for painting and voxeling, create pens, assign reference images, create new layrs with texture, create materials, masks, fill fields with filenames. You can drop directly to viewport, then you will be asked how to use object or drop image/object to specific place like materials/pens/masks palette to perform action immediately without questions. Drag&drop supports dropping images not only from file explorer but from web too! For example find some image in google images and drop directly to 3DC without saving it to file! - I improved cutting of with lasso in voxel room - use CTRL+SHIFT to cut off what is beyond lasso. - fixed: incorrect preview of fill mode in microvertex painting - fixed: sometimes splitting face in retopo tool resulted with 2 faces in different retopo groups. - fixed incorrect combining retopo layers with Shift+Drag Curves changes are not final - some additional changes are required there. I am trying to make it really perfect. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29098 Share on other sites More sharing options...
Advanced Member JamesE Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 Amazing job with the curve tool! My only small request would be for a checkbox to turn off the manipulator permanently. Between the Q and E keys with extra modifier key control that's all I need. The manipulator still shows up occasionally right now even as I try to work without it. Really awesome work though. You just made the curve tool much more useful to me. Thanks! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29102 Share on other sites More sharing options...
Contributor Tinker Posted September 9, 2009 Contributor Share Posted September 9, 2009 Wow! new amazing surface detailing tool. Thanks a lot! It would be nice to activate extrude mode from move mode while holding Ctrl Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29103 Share on other sites More sharing options...
Advanced Member rimasson Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 The improvement of the curve tool are fantastic. I'm wondering if a 'rope mode' is hard to achieve (you define 1 or multiple anchor points, move another curve point, and the remaining part of the curve move like a flexible rope... Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29104 Share on other sites More sharing options...
Contributor Tinker Posted September 9, 2009 Contributor Share Posted September 9, 2009 Retopo RMB zoom bug meet a friend. Try to zoom with right mouse button over curve point. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29105 Share on other sites More sharing options...
philnolan3d Posted September 9, 2009 Share Posted September 9, 2009 wow Curve changes are very nice indeed. I may have to take some time to wrap my head around it before I can make a demo video. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/14/#findComment-29106 Share on other sites More sharing options...
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