Javis Posted November 24, 2014 Report Share Posted November 24, 2014 I know it's up to Andrew. Never said anything to suggest differently. But it is still a generic tool label, not something that is labeled in unique manner. For example, if they named it "D-Materials" or "Smart D-Materials." Then there is the important matter of "standardization." Most artists like standardization, to help lower the learning curve, and increase familiarity. If Andrew likes Smart Materials, then there is good reason to keep it, going forward. If Quixel has a problem with it, all they have to do is notify him of their objection, and it would be no major problem changing it. Says the guy who's not doing the work. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 24, 2014 Report Share Posted November 24, 2014 Doesn't apply here. You don't have to object to every suggestion I make because you like doing so. Just ignoring the post will suffice. You might recall I listened to some of your suggestions in the other naming convention thread. So trying to make it seem like I have a vendetta, isn't going to work. Oh sorry, I forgot, you have special rules that only apply to you. It might work after all. My mistake. Anyway, suggest something that actually describes the tool and things will be squared away. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 24, 2014 Contributor Report Share Posted November 24, 2014 I am pleased to note that what could easily become an acrimonious exchange was instead conducted in a very civil manner. Quote Link to comment Share on other sites More sharing options...
Advanced Member mocaw Posted November 25, 2014 Advanced Member Report Share Posted November 25, 2014 OK, so I actually liked smart coated too. How about "Smart Coating" layers? Does that pass the grammer test? Smart Materials is good, but I get not wanting to get into some TM legal BS. Some companies are really touchy about that, and if Pilgway came out with it, then got smacked with a warning that made them have to update the manual and interface AND rebrand videos etc. it could be more money lost than is worth taking the chance for. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 25, 2014 Report Share Posted November 25, 2014 3DCoat can Smart Coat With 3DCoat you can Smart Coating Using 3DCoat, any UVed 3D model could be Smart Coated For training... sounds good, have sense and give consistence, joining software name and what action app can do. Very clear. +1 1 Quote Link to comment Share on other sites More sharing options...
Member jcue Posted November 25, 2014 Member Report Share Posted November 25, 2014 What about Intelli-Coat. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 25, 2014 Reputable Contributor Report Share Posted November 25, 2014 Says the guy who's not doing the work. If changing the worfing of one tool is too much for you, then perhaps someone else can relieve you of the task. Any volunteers? Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 No don, you don't understand legal matters, but of course, you take things in a completely differently as they were meant, or as you need to take them to inflame a situation. Watch your step there. You might get another slap on the wrist. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 25, 2014 Reputable Contributor Report Share Posted November 25, 2014 What about Intelli-Coat. I kind of like that one, too. Perhaps "Intelligent Materials," "Conditional Materials," or "Condition-based Materials" could be decent alternatives as well, if Andrew is indeed concerned about possible trademarks of a generic name like "Smart Materials." Another is "Condition-Coated Materials." It could be phrased in the Manual and training materials as "One can use "Condition-Coated Materials to......" Just like one would use '"ed" for "Chocolate COVERED Raisins" using COATED is an adjective....not an adverb. Grammar 101 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 25, 2014 Report Share Posted November 25, 2014 Ok, I still considering Smart materials. It is still the best. Maybe no reason for paranoya? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 25, 2014 Reputable Contributor Report Share Posted November 25, 2014 Ok, I still considering Smart materials. It is still the best. Maybe no reason for paranoya? Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 I think Smart Materials is best, but the potential legal issues supersede that IMHO. If another company decides to do anything about it (same thing that happened with the 3D Brush name), then any documentation, videos, etc., would need to be completely redone. While documentation isn't that bad, re-recording every single video that uses that function, that is officially published by Pilgway would need to be done. While there are not any published yet, imagine in a few months, or a year or more. That can be a lot of videos to rework. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted November 25, 2014 Advanced Member Report Share Posted November 25, 2014 +1 on "smart materials" as well. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 25, 2014 Report Share Posted November 25, 2014 Trainer - and now 3DCoat use Smart Materials... User - Oh!, Smart Materials as DDO ? great! Are they compatibles right ? Trainer - Erhhh... well dont, DDO smart materials are not the same as 3DC smart materials. User - hmmm... ok. Are named the same but are not the same. dDo is a procedural texturing tool, 3DC is procedural too, right ? Trainer - well... smart materials are not procedural, are smart but not so smart (sure will be in the future) User - my brain is hurting... Another question. dDo smart materials cant work crossing uv seams, If the UV islands are separated, ddo doesn't try to make it seamless... Trainer - i got your point. This problem dont happened using 3DC ! the app can cross uv seams User - gets what ? Same name to something that is not equal? Sorry but later you reached the cast of names. Preferably use their own. DDO smart materials Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 25, 2014 Report Share Posted November 25, 2014 Trainer - and now 3DCoat use Smart Materials... User - Oh!, Smart Materials as DDO ? great! Are they compatibles right ? Trainer - They are similar by idea, but implementations are different, so there is no direct compatibility. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 25, 2014 Report Share Posted November 25, 2014 And, btw, materials in 3D-Coat are generally procedural. Thet may use texture and may use different variations of Perlin noise. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 25, 2014 Report Share Posted November 25, 2014 Anyway, we still considering, I still don't know what to do with naming... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 25, 2014 Report Share Posted November 25, 2014 lol ok its a brainstorm nobody is the owner of the true... just chitchat... Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted November 25, 2014 Contributor Report Share Posted November 25, 2014 @Andrew How did you handle the "diffusemap" export for metal/rough and spec/glossy workflow. Both did not use the same colors, there is a difference. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 25, 2014 Report Share Posted November 25, 2014 @Andrew How did you handle the "diffusemap" export for metal/rough and spec/glossy workflow. Both did not use the same colors, there is a difference. There will be different export options. Possibly there will be droplist for choosing export approach. We tried to export diffuse and specular color - and picture in Marmoset is identical to Coat's. 1 Quote Link to comment Share on other sites More sharing options...
Member RobertH Posted November 25, 2014 Member Report Share Posted November 25, 2014 (edited) I'm a bit confused as to how these "smart materials" will be implemented. Will it be like Shaders in the Sculpt room, with the ability to edit the material, layers in the Paint room, or...? Edit: Another question, and how will "SM" interact with Shaders and paint? Edited November 25, 2014 by RobertH Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 25, 2014 Reputable Contributor Report Share Posted November 25, 2014 I'm a bit confused as to how these "smart materials" will be implemented. Will it be like Shaders in the Sculpt room, with the ability to edit the material, layers in the Paint room, or...? I'm curious, too. Hope it's something like this as well...with lots of different preset materials/shaders: Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 25, 2014 Contributor Report Share Posted November 25, 2014 Smart Mat is cool, I liked the "matter maker" suggestion too, but that may be too "zbrush-y" and 3dcoat is definitely not trying to be like zbrush. Quote Link to comment Share on other sites More sharing options...
Member RobertH Posted November 25, 2014 Member Report Share Posted November 25, 2014 (edited) How about Smart Matter? Sounds kind of cool to say our models are covered in Smart Matter... Edited November 25, 2014 by RobertH Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 Smart Mat and Smart Matter both sound cool. Definitely Zbrush-y, but cool. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 I'm a bit confused as to how these "smart materials" will be implemented. Will it be like Shaders in the Sculpt room, with the ability to edit the material, layers in the Paint room, or...? Edit: Another question, and how will "SM" interact with Shaders and paint? I'm almost done working on a video for the current implementation. If you've ever used dDo, then it functions like that, very similarly, except for one very big difference: You can use any paint tool to apply where the painting happens, without using or the need for color ID maps. There are not shaders, but they are like shaders only in that you can edit them, by creating as many layers as you need to get the effects you want. For example you could have a very clean looking photograph turned seamless texture of some bricks for your bottom layer, now you want to apply grunge to the bricks, but only very specifically. For example, if you want some moss applied to the flat areas of the bricks, and some dirt and grime in the space between the bricks. You'll make one layer for the dirt, and use a cavity or AO map to specify where the dirt will be, you can also break this up and randomize it a bit with another image and a noise generator. Now you want to place the noise with another seamless texture of mossy bits on the flat areas by creating a layer atop of the dirt layer. Again by using a cavity or AO, or really even a height or curvature map (AO would probably be best in this case), you can place the moss in just the areas that are flat. That's just a quick and dirty example, hopefully that explains it a little better. Artman posted something else previous that explained it a bit too that was good. And as he pointed out, you still need to create the seamless textures and all of the accompanying maps (albedo, spec, height, cavity, AO). You at least need albedo and a height map to get anything interesting, I recommend at least those, a spec, cavity and AO to get things in a better place. Once you have all those, you still need to customize the Material to your liking, or use a preset. Which is where I come in, for the moment. I'm creating a number of presets that will ship with the distro build. There are a few metals, but are mostly non-metals for dirtying things up. More effect-like Materials. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 And as far as they interact with shaders, they don't at the moment. I'm a bit confused as to how these "smart materials" will be implemented. Will it be like Shaders in the Sculpt room, with the ability to edit the material, layers in the Paint room, or...? Edit: Another question, and how will "SM" interact with Shaders and paint? Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 How about avoiding the "Smart" material idea altogether? Why even stick to English, if it works and sounds good? A few random thoughts: Material Coat Matter Coat Überzug <<<< That one Genie Farbe розумний фарба (Rozumnyy Farba), (Ukranian: Smart/Intelligent Paint) Stratis (Layers) (Latin) Stratum (Layer) Those last two Latin ones could be used as "Stratis System", "Stratum System", or something similar. "Stratis Paint", "Stratum Paint", etc.. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2014 Report Share Posted November 25, 2014 I've got it:Materia (Latin: Material) Sounds pretty cool, and describes it. Being Latin, also has the luck of almost complete universal comprehension. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted November 25, 2014 Advanced Member Report Share Posted November 25, 2014 Or call is kraska =) edit: i like Materia. Quote Link to comment Share on other sites More sharing options...
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