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Twitter discussion: What Andrew is currently doing.


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OK...Just found out, you ARE able to Download the latest Beta, even if you have the Trial Version...sweet!

So I Downloaded Version 4.0.06A...now have Angulator and other new Tools.   :)

 

...and the new SMOOTHER TOOL looks crazy cool

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Ah, I thought you could use the Betas as trial versions. Glad you got to test the new tools. 

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  • 4 weeks later...

Completely automatic retopology of the figure in 3D-Coat (quads only, 3400 quads, no spirals, no stars, no guides) - http://bit.ly/1fgEFqT

 

Same with density map - http://bit.ly/12HW8pM  (4400 quads, no guides, only density map)

 

Hardsurface retopo example - http://bit.ly/1464moY

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Completely automatic retopology of the figure in 3D-Coat (quads only, 3400 quads, no spirals, no stars, no guides) - http://bit.ly/1fgEFqT

 

Same with density map - http://bit.ly/12HW8pM  (4400 quads, no guides, only density map)

 

Hardsurface retopo example - http://bit.ly/1464moY

 

Looking very good. That, along with adding our own polyflows and edge loops and then re-hitting 'Retopo' will be excellent.

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Now PTEX displacement maps...there's a subject I was pondering in the bath this morning and wondering how that would work in a render engine..

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I tried Ptex displacement in LightWave when it was first introduced. At least back then it didn't work at all. or I should say it didn't work well at all. I had pixels shooting out like little walls between every polygon.

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Ooooh, those autopo upgrades look exciting. Can't wait to play around with it and compare with ZRemesher (which I find to be unstable). Are we seeing the beginning of a game of oneupmanship between the two perhaps? I do hope so hehe. :)

 

I tried Ptex displacement in LightWave when it was first introduced. At least back then it didn't work at all. or I should say it didn't work well at all. I had pixels shooting out like little walls between every polygon.

 

Ptex displacement works quite well using 3ds Max with Vray fwiw. It's my preferred method because seams are never an issue. I think one of the samples on the Ptex site shows this off too. It's a shame the industry has been so slow to adopt great things like Ptex and OpenSubdiv, while the few that have tend to have trouble with their particular implementation.

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Even super lowpoly retopology possible if mesh is not too dirty - http://bit.ly/17nFu0j  (474 quads)

 

Lowpoly autoretopo of man (1674 quads)- http://bit.ly/18pqgoB  ,1100 quads - http://bit.ly/18pr0Kp

 

Andrew Shpagin @AndrewShpagin

If someone has human figure with fingers - please drop me to test.

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the HardSurface retopo looks great, wonder though, how will it work on smooth corners / edges / sides etc...

 

Hardsurface retopo example - http://bit.ly/1464moY

 

maybe if there is an object with smoothing it could be adjusted by weightmap or something?

i read about a density map setting, could be useful for that sort of thing...

Edited by erikals
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  • 2 months later...

Andrew Shpagin @AndrewShpagin 8 Nov

Just for info-now I am working over stabilization & fixing mantis-reported problems

http://3d-coat.com/mantis

Merged my source code with Raul

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- Splines (eps/svg) I/O got important improvement - now you may import them as filled 3D-shapes in space or place contours in space.

 

- You may export splines, created in 3D-Coat as eps/svg as well using E-panel Save button.

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- Splines (eps/svg) I/O got important improvement - now you may import them as filled 3D-shapes in space or place contours in space.

 

- You may export splines, created in 3D-Coat as eps/svg as well using E-panel Save button.

 

Interesting. This sounds a little like nurb modelling then, whereby you create splines (contours of your geometry) and 3DC fills it in a voxels.

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2D grid manipulation gizmo done - http://bit.ly/1dYu0SL . Camera shortcuts will store grids/materials/masks settings as well.

 

All grid settings will be stored for each scene in 3B file, not globally.

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  • 2 months later...

- Pose tool got regular gizmo (optionally) + good bending algorithm - 3d-coat.com/files/newpose.gif
- Pose tool got "Adjust transition area" checkbox to adjust bending area accurately without re-selecting.

 

newpose.gif

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Andrew Shpagin @AndrewShpagin · 5h
Funny. While trying to fix crash in unfolding routine, I made new globally uniform method of unfolding, it is possibly better than ABF.

 

Anyway, need to test. Example :

 

GloballyUniformUnfolding.gif

 

LSCM_ABF_GU.gif

 

ExtremeTest.gif

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  • 1 month later...
  • 3 weeks later...

Andrew Shpagin @AndrewShpagin · 5h
Good progress on layers groups - blending support in groups done, interaction with PS done.

 

 

Andrew Shpagin @AndrewShpagin · 5h
Only rest thing - merge up/down, apply blending.

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I'm hoping Photoshop style layer masks...icon at the bottom of the panel, thumbnail and all...come with the package. :)

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Honestly I love this developer and how tightly he works with his customers and keeps them informed!

 

You go Andrew!

 

woooh!

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Layer grouping will be a most welcome feature.

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  • 3 weeks later...

Very exciting! This is something I've been wanting in 3DC for a long time.

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awesome!! hope its compatible with Freeze andwill be able to save/load noisespresets .

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