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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
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    • Brush Top Bar
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      • Add new images or materials
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      • Import Quixel Material
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        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
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        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Edit menu
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        • Bake Paint menu
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        • Right-Click Menu
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        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
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        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
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        • Splines model creation
      • Commands for Sculpt room
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      • Comparison of different roughness values
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      • Turntable
      • Fakebake the lighting -non PBR-
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
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        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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      • Reality Capture doesn’t show up ?
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Commands panel

378 views 0

Written by Carlos
September 7, 2023

Transform: Transform selected faces/vertices. If nothing is, the selected entire mesh will be transformed.
Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. Only selected vertices will be affected if you are in the “Select” tool in vertex mode.
Scale: Scale selected or entire mesh. Each connective cluster will be transformed separately.
Relax: Relax the entire retopo mesh or subset. If you are in the “Select” tool in vertex mode, only selected vertices will be affected.
Import: Import retopo mesh.
Export: Export poly mesh.
Subdivide .
Smooth (CC): Subdivide and smooth the current group with the Catmull-Clark subdivision.
Delete Mesh .
Symmetry: Apply symmetry to the mesh.
Unwarp: Fit all islands onto the UV map.
Store Selection .
Load Selection .
Clear Selection .
Save Contour: This command allows you to save contour in real scale as EPS or DXF for further laser cutting. The length of lines corresponds to the geometrical length. It is helpful if you want to cut shapes using a laser cutter and glue parts together.

Selected


Expand: Expand the area of selected elements.
Contract: Contract the area of selected elements.
Transform: Transform selected faces/vertices. If nothing is selected, the entire mesh will be transformed.
Normal Extrude: Extrude along the average normal direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
Extrude Faces: Extrude faces so that each face will be moved at the same distance whenever possible. Pay attention that in some cases, exactly parallel faces displacement is impossible, but 3DCoat tries to displace as exactly as possible.
Extrude Vertices: Extrude faces so each vertex will be displaced at the same distance.
Intrude: Intrude selected faces.
Shell: Make a shell of selected faces. Fluffy said: First, select the faces you want to “solidify”, then activate the Shell tool…

image.jpeg.08b568a08c6953ae44c46d86de5cee46.jpeg

then use the buttons in the Tool Options window or the arrow gizmo to set the amount of extrusion…

image.jpeg.12203acf70cee66f2fa4ecc2f4a3dd0d.jpeg


Free Extrude: Extrude in any direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
Cut Edges: Cut Edges into equal segments. The user will pre-determine the number of segments along the selected edge(s).
Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. Only selected vertices will be affected if you are in the “Select” tool in vertex mode.
Scale: Scale selected or entire mesh. Each connective cluster will be transformed separately.
Relax: Relax the entire retopo mesh or subset. Only selected vertices will be affected if you are in the “Select” tool in vertex mode.
Rotate CW: Rotate selected edges clockwise.
Rotate CCW: Rotate selected edges counter-clockwise.
Extrude: Extrude selected edges.
Split: Select several edges, then click Split. Move the mouse over the edges to specify the split position, then click to split. You may trigger this tool and split selected edges by using the INSERT key.
Collapse: Use BKSP to collapse selected edges.
Delete: Use the DELETE key to delete selected edges.
Edge Loop: Press L to select an edge loop. Select two edges on one edge loop to limit the effect.
Edge Ring: Press R to select an edge ring. Select two edges on one edge ring to limit the effect.
Sel.Sharp:  Select sharp edges.
Split Edge: Split the selected Edges.
Bridge: By selecting two edges, you can create a face.
Set Seams: Mark selected edges as seams (in UV Preview Window).
Delete UV Seams: Delete seams over selected edges (in the UV Preview Window).
Mark as Sharp: Mark selected edges as sharp. Normals will be split along that edges.
Clear Sharp: Clear, sharp edges. Normals will not be split.
Store Selection: Store Selection.
Load Selection: LoadSelection.
Clear Selection: Clear Selection.
Align Vertices: Alignment Vertex by Plane. You can see the direction of movement of the vertices. If selected Faces, Alignment can occur by circle (You can edit the center of the circle and the radius), cylinder or sphere.
Alignment by Plane Orthogonal to Normal is implemented.

https://youtube.com/watch?v=-k_qBh0I9-c%3Ffeature%3Doembed

Entire Mesh


Import: Import retopo mesh.
Export: Export retopo mesh.
Subdivide: Subdivide poly mesh.
Smooth (CC): Subdivide and smooth the current group with the Catmull-Clark subdivision.
Smooth Selection CC: Subdivide and smooth selected faces using the Catmull-Clark algorithm.
Delete Mesh: Delete poly mesh.
Symmetry: Apply symmetry to the mesh.
Unwrap: Fit all islands onto the UV map.
Auto-map: This is exactly same method of unwrapping as used in import dialog for auto-mapping. It is planar mapping with test of clusters self-intersection. This method is most stable and eats any (even nonmanifold) geometry but creates too many islands.
Save Contour: This command allows to save contour in real scale as EPS or DXF for further laser cutting. Length of lines corresponds to geometrical length. It is helpful if you want to cut shape using laser cutter and glue parts together.
StemCell: Automatic functions have been added to help you make your 3D model compatible with the StemCell 3D modeling specification on Turbosquid.

The following functions have been added to help you make your 3D model compatible with the StemCell 3D modeling specification on Turbosquid.
https://resources.turbosquid.com/stemcell/stemcell-3d-modeling-specification/
These functions are implemented as a C++ script inside the 3DCoat program. When you click a certain button, the process of checking the 3D model in different 3DCoat rooms for compliance with the corresponding certificate is started. This process runs in a semi-automatic mode. When the script sees a discrepancy with the StemCell certificate, it stops, issues the appropriate messages, and offers you to take manual actions to correct the necessary errors. After you correct the errors at this stage, you need to restart the entire process from the very beginning. In this way, you go through all the stages of checking the 3D model and at the end you get a set of files that need to be uploaded to Turbosquid, so that your model receives the status StemCell Certified.

To start this process with your 3D model please import it below and then press Start button.

Tags:modeling

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