The Sculpt Workspace contains one of the largest set of functions of any of the 3DCoat Workspaces. Many of these may, at first, seem obscure and hard to understand. This section will make these clear.

The Geometry Menu contains most of these functions, which include surface clean-up, creating proxy versions, resampling voxel resolution, voxel decimation, memory management, and many more.

Like most of the other major Tabs (or Rooms as they are also called), there is also an accompanying menu. We have already covered most of these options in previous sections. Any repeated functions are here only for your convenience. Let’s take a look at them:

Show statistics: Show many lesser known statistics of the current layer, scene statistics as volume, square, dimensions, holes count, etc
Define measurement units: Define measurement of units in real world scale, and how many voxels density per this axis.
Edit scene scale: Allows you to recompose your scene by shifting its overall location and scale on the global axis. You can edit scene scale that was defined when you imported the mesh in Sculpt room and pressed “Yes”.
Res+: Increases the resolution of the current object. Increasing the resolution will effectively double the amount of voxels the current object layer has. This allows for a layer to have much more detail at higher resolutions. You can view the resolution of a layer, in the VoxTree, directly before the layer’s name. If it has just the name then you will know that it is at it’s base resolution and has not been increased.
Resample: Allow upgrade or downgrade the current layer’s resolution.
Symm copy: Symmetrical copy. Symmetry must be active for this function to work. This tool uses the most recently painted side of the object as a source and copies the source features to the other side. If you have sculpted on one side of a volume object you can use this icon to copy all of that to the other side of the object. It works on any axis, so long as you have symmetry turned on along the preferred axis.
Retopo mesh > Sculpt mesh: Get Object From Retopo Workspace.
Paint mesh > Sculpt mesh: Get Object From Paint Workspace.
Paint mesh > Subdivide > Sculpt mesh: Get Object From Paint Workspace subdividing before.
Multiple Res+:
Multi-smooth pose/freeze:
Merge Down: Merge this layer with the first visible layer below it.
Substract down: Substract this layer from the first visible layer below it.

Only available for sculpt layers currently in Surface Mode.

Shell: Creates a hollow shell or skin of a designated thickness from the current voxel layer.
Clean Surface: Re-optimizes surface mesh structure.
Close holes: Heals any holes found in a surface. Very valuable for fixing imported scanned meshes.
Weld vertices: Welds any vertices occupying the same point in space.
Decimate: Performs an optimized reduction of polygons for the current layer.
Cleanup memory: Optimizes mesh memory allocation.
Remove Self Intersections: When 2 meshes intersect each other, this command will extract the intersecting surface from the current and designated layer placing this intersecting part on its own layer, while leaving the original layers intact.
Object-ify: Separate disconnected pieces. Any disconnected objects found on the same layer will be removed from this layer and placed on their own layers.

Clear: This command clears the current Layer in the VoxTree of all voxels. It is useful when you wish to keep the current Layer’s name and resolution but not the voxels. This will clear the selected object layer in the VoxTree of any voxels. It performs the same as the “Clear” tool on the left side tool bar in the Commands section.

Smooth all: This command uniformly smooths (or relaxes) all of the voxels of the currently selected object Layer in the VoxTree. Will uniformly smooth (or relax) all of the voxels of the currently selected object layer in the VoxTree.
Unhide all: Unhides any hidden voxels.
Invert hidden: Inverts any hidden voxels.
Delete hidden: Deletes any portions of the mesh that are currently hidden.
Object-ify hidden: Separate hidden part. Creates a new Layer in the VoxTree and places the previously hidden voxels into the newly created Layer.
Visibility/Ghosting: Hide and ghost voxel layers selection.

  • Visibility and Ghosting Options: This video takes an updated look at Visibility and Ghosting Options.
  • Unghost_all:
  • Ghost_all:
  • Invert_ghosted:
  • Isolate:
  • Toggle Visibility: Toggle current volume visibility.
  • Isolate Ghosting:
  • Toggle Ghosting:


Toggle proxy mode: Toggles on/off proxy mode.

  • Uncache visible volumes: Will recover the high resolution voxel sculpt previously cached, into voxel surface mode. (This is a redundant feature). Using Toggle proxy mode or the icon for said feature, will achieve the same result).
  • Cache visible volumes: Caches the current high resolution voxel sculpt. (This is a redundant feature) using Toggle proxy mode or the icon unit scale.
  • Clear all caches: Clears all cache information from memory, thus releasing it for other tasks. Cannot be undone.

Proxy Method: Selects the resolution of the proxy mesh and how downgraded the mesh is (You can downgrade from 2x, 4x and 8x).

Highlight: Toggles highlighting, if it is turned on for your selected VoxTree object will be highlighted a different color. This is a toggle for highlighting, if turned on your currently selected object layer will be highlighted a different color. When turn off, there will be no visible change.

Cast shadows: Enables shadow casting based on the global light inside the viewport. It is purely aesthetic.
Multicore: Toggles on/off voxel multi-threaded functionality.
Incremental render: Renders only the parts of the object that have changed since your previous render, thus giving a large boost in performance. This option is off when shadows are on, as shadows are dynamic and change the appearance of the rendered object. Having this option on, will only render parts of the object that have change since your last render, giving a large boost in performance. This option is turn off when shadows are turned on, as shadows are dynamic and change the look of the object for rendering.
Use CUDA: Employ CUDA acceleration.
CUDA smooth boost: Makes use of special CUDA smoothing. When off, there will be no visible change. This effect is dependent on the shader.
Accurate smoothing: Provides more accurate smoothing, at the expense of performance. This provides more accurate smoothing at the cost of performance.
Stroke expansion: (Grow on pen motion) When this is enable, only relevant operations are performed unless the pen is in motion.

MultiRes Decimation: This video covers the new poly reduction method (decimation) in the Multi Res toolset/workflow.

  • general/sculpt_workspace/sculpt_menu.txt
  • Last modified: 2019/10/13 14:14
  • by carlosan