Contributor artman Posted September 10, 2014 Contributor Report Share Posted September 10, 2014 hmm, increase or decrease Object density from the voxtree layer RMB panel , change the scale of the mesh not the poly density oO ( 4.1-15b) this is not new. this is the way it works (like photoshop)(,,,I know its confusing ) its actually increasing the density of the "document" so any NEW voxel stuff you paint/merge in it is gonna be of much higher/lower polycount. Those 2 functions are only relevant to voxel volumes not surface mode anyway... Imo those 2 functions should be removed,nobody really uses them... The things you are looking for are in voxel menu not voxtree rmb menu. -To change polycount to custom values use Resample, -To Increase res use REs+ -to downgrade use proxy mode Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 10, 2014 Author Report Share Posted September 10, 2014 Seems constructor works in 32 bit version only. Fixed, but till next build need to install 32 bit version and do there same manipulations. And set Brick sizes to 50 or 25 Link to comment Share on other sites More sharing options...
Carlosan Posted September 10, 2014 Report Share Posted September 10, 2014 industrial beta build new primitives slit, head... properties thread, close, pitch, etc \o/ /edit constructor with #25 is working -64b- BUT BOX nope to use Box model hang 3DC... when app come back... al geometry destroyed -------------------------------------------------------------------------------------- 8th Challenge - Flying boat sculpting and texturing - Open Voting ! Link to comment Share on other sites More sharing options...
Advanced Member moska Posted September 10, 2014 Advanced Member Report Share Posted September 10, 2014 Hi Andrew Thanks again for your genius. Hope you're fine. What about this secret stuff? is it available in the Mac version? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 10, 2014 Author Report Share Posted September 10, 2014 Hi Andrew Thanks again for your genius. Hope you're fine. What about this secret stuff? is it available in the Mac version? Mac/Linux version wil be approximately in 3-4 days. It will be available there. But it may be present partially in current version as well (but not sure). Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted September 11, 2014 Advanced Member Report Share Posted September 11, 2014 Problem with retopology and symmetry that I'd love to see fixed: 1 Link to comment Share on other sites More sharing options...
Contributor artman Posted September 12, 2014 Contributor Report Share Posted September 12, 2014 love undo speed up...very noticable on my side Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 12, 2014 Contributor Report Share Posted September 12, 2014 (...) Andrew, apart from the issue with aliased texture edges in NM/Disp bakes I posted above, I'd like to point out another one in the Retopo Room that I find very annoying (to say at least)... Consider the following scenario. There are three objects in VoxTree: object_A, object_B, object_C. Object_A has three children: object_A1, object_A2 and object_A3. Object_B has four children: object_B1... object_B4. Object_C has no children. User creates retopo groups for object_A, B and C. Three in total. He defines UVs for all three objects. Let's say objects A and C use the same UV set. Because objects A and B have children, user sets bake snapping to "outer surface". He checks in and out depths for object_A and adjusts them accordingly. He also sets one or two influence spheres to fix local problems with depth. However, he then notices that in/out depth values are not suitable for objects B and C. Also, he doesn't really want to use snapping to outer surface on object_C, but snap to closest along normal (due to object lacking any children). So, what he can do now with object_B and C? Insert a couple dozens of influence spheres to fix all depth problems with those two objects? Probably. But this is not only very tedious, but also introduces a lot of mess in the viewport and things start to get out of hand with more than 20 spheres. This is why I think each retopo group should have its own, individual in/out depth and bake snapping settings. --- Also, a few words about influence spheres. Could you please add an option to toggle their visilibity on/off when previewing baking cage in "Bake scan settings" window? I currently have a scene with over 40 of them and its almost impossible to see the in/out depth preview through this crowd. And by the way. Have you considered adding an option to load an editable cage that could be used as an alternative to influence spheres? Reply: In next build there will be visibility icon. In near future I will do depth to be brush based (actually volumetric) Any news about the underlined feature? Or cages perhaps...!? Are there any plans of making bake settings unique for every retopo layer (plus a switch to make it global)? And what I mean by 'bake settings' is: in/out depths, snapping method, influence spheres. This would help A LOT with name correspondence baking of multiple retopo groups. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 13, 2014 Author Report Share Posted September 13, 2014 Updated to 4.1.16 - Constructor tool enabled. It was developed previously but was not open to everyone. This is lego/minecraft style of cell modeling - mainly aimed to children. Together with symmery, pose and wrapping it may help in "serious" modeling as well. - RMB controls radius in more predictable way in 2d texture editor - Swap YZ option in preferences (to work with editors that has Z - axis - up) globally exchanges Y and Z everywhere (in dialogs, naming etc) - Tapering tweaked - pressure at the end of curve will be used even after the end of tapering length. In this way tapering may be use to start strokes smoothly regardless on initial "pen strike". - Rapid brush tweaked to work closer to previous version but bake advantage from newer approach. This is done to preserve compatibility with presets. Paint room curves fixed: - rmb controls radius correctly in both - 3d and 2d modex - fixed problem of incorrect normal in some cases of windows configuration (blocking problem) - rmb click toggles hardness Mac&linux versions will be done as well for 4.1.16 in several days. 4 Link to comment Share on other sites More sharing options...
Contributor Malo Posted September 13, 2014 Contributor Report Share Posted September 13, 2014 Thank you very much for an option to switch Y and Z. A dream comes true. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 13, 2014 Contributor Report Share Posted September 13, 2014 Wow constructor is quite unexpected an may be key to make some hard surface stuff without breaking much sweat. Nice job here, with a few more type of pieces this could become a new workflow. Link to comment Share on other sites More sharing options...
Member bocs Posted September 13, 2014 Member Report Share Posted September 13, 2014 Constructor Tool is neat, hope to see some new features for it in the future. Some ideas: 1. How about some quick preset sizes...(5,10,15,20,25,30) or maybe just a x2 or /2 (double or half) current brush size. 2. A Sphere type block 3. Remove blocks with any object type selected (currently you have to have the square block selected and hold CTRL to clear) Bugs: Corner or Edge objects leave an "over hang" (also some objects like cylinder) *This causes things to not align, and when you remove a block the "over hang" is left (see cylinder) Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 13, 2014 Contributor Report Share Posted September 13, 2014 Yep definitely a fun tool and with a few more pieces and adjustable settings (curve driven bevel for instance) and substracting pieces (not just cube but the selected piece) it could be totally rad. Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted September 13, 2014 Advanced Member Report Share Posted September 13, 2014 can you throw the .16 update up on the google drive mirror plz? Cheers! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 14, 2014 Author Report Share Posted September 14, 2014 can you throw the .16 update up on the google drive mirror plz? Cheers! Oh, seems it has not synchronized due to I changed gmail password. Now it should be there. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 14, 2014 Author Report Share Posted September 14, 2014 Constructor Tool is neat, hope to see some new features for it in the future. Some ideas: 1. How about some quick preset sizes...(5,10,15,20,25,30) or maybe just a x2 or /2 (double or half) current brush size. 2. A Sphere type block 3. Remove blocks with any object type selected (currently you have to have the square block selected and hold CTRL to clear) Bugs: Corner or Edge objects leave an "over hang" (also some objects like cylinder) *This causes things to not align, and when you remove a block the "over hang" is left (see cylinder) Overharg is inavoidable, othervice seams will appear. There will be more blocks (gradually) CTRL CLICK wil remove whole block in any mode. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 14, 2014 Contributor Report Share Posted September 14, 2014 Omg Andrew THANK YOU ! Not a big deal for some but it means a lot of for me: Paint room bucket is now "autopicking". It means you don't have to select the volume you want to paint on (surface model painting) before filling it up with base color. AND the paint doesn't make the layer selection go down to the lowest "used" layer :> It means you can now work just as you would in photoshop without loosing time picking volumes AND constantly adjusting layer selection \o/ One the other hand it doesn't keep the last layer selected per volume which means if: You select layer one on mesh A then select mesh B and select layer two then go back to mesh A: your selection is now layer two. Also, with the exception of the radius interference (sphere influence around backfacing polys) and some brush "dotting" along stroke, I must say: 3dcoat got better brush engine than zbrush. Good job here. Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted September 14, 2014 Advanced Member Report Share Posted September 14, 2014 Andrew. Not been on here for a while, but just wanted to say that I've been using the latest version for the past couple of days (mainly retopo. UV and texture painting) and this feels like a really solid build. I haven't has a single crash. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 14, 2014 Author Report Share Posted September 14, 2014 Thanks a lot! I am really glad last 3 "cleaning" weeks was helpful. Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted September 14, 2014 Advanced Member Report Share Posted September 14, 2014 (edited) Thanks a lot! I am really glad last 3 "cleaning" weeks was helpful. I did notice speed improvements in the paint room too. Switching between 3DC and Photoshop is seamless. But the biggest speed improvement seems to be the baking routines. And just no issues. Looking forward to playing with the other new tools. Edited September 14, 2014 by wave of light Link to comment Share on other sites More sharing options...
PolyHertz Posted September 14, 2014 Report Share Posted September 14, 2014 Updated to 4.1.15B - strokes started in texture window will not continue on 3D. Looks like this problem is still there when the texture window is docked Link to comment Share on other sites More sharing options...
Member jdoublej Posted September 15, 2014 Member Report Share Posted September 15, 2014 The manipulater for the pose tool isn't showing much of the time, even when 'hide gizmo' is disabled. I'd post an image, but don't see where to upload if it isn't online already. But there isnt much to look at, just the reliability of the pose tool is having some issues. -j Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 15, 2014 Reputable Contributor Report Share Posted September 15, 2014 The manipulater for the pose tool isn't showing much of the time, even when 'hide gizmo' is disabled. I'd post an image, but don't see where to upload if it isn't online already. But there isnt much to look at, just the reliability of the pose tool is having some issues. -j What version/build are you using? Seems like it's working fine on my end (4.1.16). Try ALT + SHIFT + S when it happens or screen record it, so it's easier to see what's going on. No gizmo is going to show if you don't have anything selected. Link to comment Share on other sites More sharing options...
Member calilifestyle Posted September 15, 2014 Member Report Share Posted September 15, 2014 (edited) I think is incorrect. The wording in green https://www.dropbox.com/s/hg5imdrpkvmdly7/incorrect_spelling.png?dl=0 Edited September 15, 2014 by calilifestyle Link to comment Share on other sites More sharing options...
Member bocs Posted September 15, 2014 Member Report Share Posted September 15, 2014 CTRL CLICK wil remove whole block in any mode. Then you have a small bug then, as none of the bottom 4 items (Cylinder, Cone etc) work with CTRL click to remove. *Added to Mantis Link to comment Share on other sites More sharing options...
Member Lobito Posted September 15, 2014 Member Report Share Posted September 15, 2014 @ bocs CRTL+click is working on my end. Link to comment Share on other sites More sharing options...
Member bocs Posted September 16, 2014 Member Report Share Posted September 16, 2014 @ bocs CRTL+click is working on my end. Do you have one of the bottom brick types selected? (it does work for the others) example...in the pic when I hold CTRL it selects the middle block to clear, but when you click it adds the cylinder block when it should clear it. Link to comment Share on other sites More sharing options...
Member Lobito Posted September 16, 2014 Member Report Share Posted September 16, 2014 You're right, i was using the top row to delete, sorry. Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted September 16, 2014 Advanced Member Report Share Posted September 16, 2014 When using the paint brush in combination with 'vertex lasso' stroke mode, and you double-click (to close/ apply the stroke) while the starting point of the lasso is outside the visible screen area, 3D Coat will crash. Link to comment Share on other sites More sharing options...
philnolan3d Posted September 17, 2014 Report Share Posted September 17, 2014 I was playing with Constructor just now with the Options panel floating and discovered that when I clicked certain shapes the panel would jump to the top of the screen. I was actually recording a little video demo of the tool so it must looks strange to the viewers. Link to comment Share on other sites More sharing options...
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