Reputable Contributor digman Posted May 24, 2013 Reputable Contributor Share Posted May 24, 2013 any 1 have troubles with realtime render in render room ? or display refresh time ? or light changes ? im using v16 and render room is a mess Yes, Sometimes when you transpose your model in the render room it will leave a ghost behind that does not go away... You have to uncheck and recheck 32 bit rendering for it to go away. Linux 64 bit non-cuda 4.00.15A beta. This is OpenGl mode as that is the only one available in Linux. I have not posted a bug report if you do so I will +1 the report.... Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93903 Share on other sites More sharing options...
philnolan3d Posted May 24, 2013 Share Posted May 24, 2013 I see this ghost all the time but the fix was so easy with the checkbox that I completely forget about it after doing it. I wasn't even sure it would be considered a bug. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93911 Share on other sites More sharing options...
Javis Posted May 24, 2013 Share Posted May 24, 2013 So, no support of 16 or 32 bit displacement maps on masks panel. Thank you for confirming it. Too bad news actually. I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice. I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93920 Share on other sites More sharing options...
Carlosan Posted May 24, 2013 Share Posted May 24, 2013 sorry me again 32bit on/off dont change nothing here and without RT in old versions... if you have 2 lights and move the second one... the render display refresh any changes in light position bypassing the anothers lights but now it only show changes over the light with more intensity ---------------------- Another question Tool option rotate along curve... is working ? (v16) Here rotate the brush randomly in any direction ty Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93927 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 24, 2013 Reputable Contributor Share Posted May 24, 2013 How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything? Nevermind...I finally figured it out. Never used this tool before (always Clone Stamp tool). Very peculiar. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93930 Share on other sites More sharing options...
Advanced Member michalis Posted May 24, 2013 Advanced Member Share Posted May 24, 2013 pngs 16 bit displacement maps will work alright, under masks panel. (32 bit is better though) So, someone has to convert (no, to rebuild) all these default gallery masks to 16 bits PNG at least. This reminds me all this free stuff in zbrush libraries. Alphas as 8 bits. Too bad. Stay away, it's the best you can do. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93956 Share on other sites More sharing options...
Reputable Contributor digman Posted May 24, 2013 Reputable Contributor Share Posted May 24, 2013 I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice. I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this. I went ahead and posted a Mantis feature request. I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like... Bug Report (0001163) 1 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93959 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 25, 2013 Reputable Contributor Share Posted May 25, 2013 I went ahead and posted a Mantis feature request. I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like... Bug Report (0001163) We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93972 Share on other sites More sharing options...
Advanced Member michalis Posted May 25, 2013 Advanced Member Share Posted May 25, 2013 We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO. OK, Just don't try it on a 16 - 32 bit displacement map. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93990 Share on other sites More sharing options...
Carlosan Posted May 26, 2013 Share Posted May 26, 2013 Please will any1 confirm if Clone instance is working ? In my version every Clone instance is take like PURE CLONE in memory, the frames drop to 1FPS and all the system is get down on knees. ty Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-93998 Share on other sites More sharing options...
Andrew Shpagin Posted May 26, 2013 Author Share Posted May 26, 2013 V4 got release candidat, see first page. We plan to release next week. Please test and check if I have not forgot something important. Changes: RC00 - pencil tool for single pixel painting - new icons in navigation panel for ease of access - new shaders preview - a lot of refinement and bugfixes from mantis Mac/Linux versions come soon. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-94000 Share on other sites More sharing options...
PolyHertz Posted May 26, 2013 Share Posted May 26, 2013 A pencil tool for pixel painting? Didn't expect that, very nice Just needs a pixel grid feature now to compliment it. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-94003 Share on other sites More sharing options...
Advanced Member JimB Posted May 26, 2013 Advanced Member Share Posted May 26, 2013 (edited) V4 got release candidat, see first page. We plan to release next week. Please test and check if I have not forgot something important. Changes: RC00 - pencil tool for single pixel painting - new icons in navigation panel for ease of access - new shaders preview - a lot of refinement and bugfixes from mantis Mac/Linux versions come soon. So we have to run RC00 in Free Trial mode then? Edited May 26, 2013 by JimB Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-94004 Share on other sites More sharing options...
Andrew Shpagin Posted May 26, 2013 Author Share Posted May 26, 2013 So we have to run RC00 in Free Trial mode then?Yes, now in trial, but release will be really soon. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-94005 Share on other sites More sharing options...
Carlosan Posted May 26, 2013 Share Posted May 26, 2013 (edited) Note The V4 license is take like V3 license in the online registration web page. Edited May 26, 2013 by carlosa Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/126/#findComment-94007 Share on other sites More sharing options...
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