Jump to content
3DCoat Forums

V4.1 BETA (experimental 4.1.17D)


Andrew Shpagin
 Share

Recommended Posts

  • Contributor

Andrew could you please makes welding of vertices optional or on while user hold a key when moving vertices in retopo room....

When trying to move around vertices that are close to each other or have near backface close vertices it is a nightmare....vertices keeps accidently merging together its very,very difficult to work.

  • Like 1
  • Advanced Member

Andrew could you please makes welding of vertices optional or on while user hold a key when moving vertices in retopo room....

When trying to move around vertices that are close to each other or have near backface close vertices it is a nightmare....vertices keeps accidently merging together its very,very difficult to work.

I like this idea. What I've been doing is setting my brush radius small enough that this isn't an issue, but it can be tedious trying to determine the fine balance between it being small enough not to be an issue, but big enough for me to see the brush cursor.

  • Advanced Member

Good news. Congratulations on V4 Andrew. I like the new darker logo; it's all looking very slick and modern.

So, what will the upgrade cost and when will it be available?

Edited by L'Ancien Regime
  • Reputable Contributor

He said in his post that they are shooting for a release this coming week, and on his Twitter page, he said the upgrade is $84 for the first month. I assume that's the Professional version. Not sure what it is for EDU to Professional.

https://twitter.com/AndrewShpagin

  • Like 1
  • Advanced Member

Great. Thanks for the info Abn Ranger.

Hope he gets a lot of money so he can blow it on development. :D Either that or pay ransom to get Raoul out of Cuba!

And now that Version 4 is finally good to go this means Andrew can get back to thinking big advanced thoughts again in anticipation of V.5.

Can't wait.

  • Like 1
Hope he gets a lot of money so he can blow it on development. :D And now that Version 4 is finally good to go this means Andrew can get back to thinking big advanced thoughts again in anticipation of V.5.

Yea Hopefully he uses some of those funds to get a second programmer so improvements can come faster, and any "big advanced thoughts" that he gets immediately after v4 is released involve the paint room :)

  • Reputable Contributor

I tried to get Andrew in touch with Dave Cardwell, who was one of the original co-developers of Mudbox....and no longer with Autodesk. Maybe he can recommend someone to Andrew or something along those lines. Would like to know how Mudbox uses the GPU to accelerate all of it's sculpting and painting. They copied 3D Coat's Auto-Retopo toolset in their 2014 release, so maybe Andrew can return the favor by stealing a page from their playbook this time. :D

  • Like 1
  • Advanced Member

I tried to get Andrew in touch with Dave Cardwell, who was one of the original co-developers of Mudbox....and no longer with Autodesk. Maybe he can recommend someone to Andrew or something along those lines. Would like to know how Mudbox uses the GPU to accelerate all of it's sculpting and painting. They copied 3D Coat's Auto-Retopo toolset in their 2014 release, so maybe Andrew can return the favor by stealing a page from their playbook this time. :D

Yeah I'd like him to steal their Vector Displacement.

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...