Taros Posted May 28, 2013 Share Posted May 28, 2013 I don't like the current shader preview inside the voxel area. Please make them more readable again. See my attachment for infos, please. Someone sympathise my view too? Thank you Chris 2 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94097 Share on other sites More sharing options...
Moderator Daniel Posted May 28, 2013 Moderator Share Posted May 28, 2013 The overall sculpt feeling is far superior to anything i was tested until now. ty for that. //help I still see the old shader icons How can i reset the icons preview without delete the old V4 folder ? ty Right-click on any shader and choose Refresh all shaders preview Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94104 Share on other sites More sharing options...
Moderator Daniel Posted May 28, 2013 Moderator Share Posted May 28, 2013 Shaders Preview Info! For anyone who wants to make his own shaders preview: In Program Files\3D-Coat-V4\ToolsPresets\ there are two OBJ files. The PreviewObjectCenter.obj is a grey sphere, and the PreviewObject.obj is the shader. Create your own and try it. Keep the scale the same as in those files! That's it P.S. Share it with the community, and the BEST one may be included to the distributive! 1 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94105 Share on other sites More sharing options...
Advanced Member michalis Posted May 28, 2013 Advanced Member Share Posted May 28, 2013 Someone sympathise my view too? Count me. +1 on your comments. @daniel Thank you. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94109 Share on other sites More sharing options...
Contributor BeatKitano Posted May 28, 2013 Contributor Share Posted May 28, 2013 I don't like the current shader preview inside the voxel area. Please make them more readable again. See my attachment for infos, please. Someone sympathise my view too? Thank you Chris I agree about the shader but Daniel responded to that issue (tnx). For the scrollbars, you don't need them, right click drag. One thing though: that little space where the scrollbars were need to be adjusted. It doesn't look good and may make new users ask "why the scrollbars aren't appearing ?". Don't let space for incertainty Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94112 Share on other sites More sharing options...
philnolan3d Posted May 28, 2013 Share Posted May 28, 2013 I don't like the current shader preview inside the voxel area. Please make them more readable again. See my attachment for infos, please. Someone sympathise my view too? The scroll bars have been gone for a long time. You don't need them anymore since you can just drag up and down in the main area. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94113 Share on other sites More sharing options...
Contributor BeatKitano Posted May 28, 2013 Contributor Share Posted May 28, 2013 Also I must add if you want the scrollbar back they're still here, you just have to activate "hidescrollers" in preference panel>themes (should be renamed to something else, activating an option to deactivate a functionality is not logical, something along "activate standard scrolling" would make much more sense). And I just found a BUG: I used said option toggled it off again, and the scrollbars are all gone but in the shader menu (and it gave it the dragscroll arrows too) Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94114 Share on other sites More sharing options...
philnolan3d Posted May 28, 2013 Share Posted May 28, 2013 Yes that's right, I forgot you can put them back. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94116 Share on other sites More sharing options...
Taros Posted May 28, 2013 Share Posted May 28, 2013 All right. Thank you for the answers. The hint about individual shader preview objects should be pinned somewhere. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94117 Share on other sites More sharing options...
Advanced Member alvordr Posted May 28, 2013 Advanced Member Share Posted May 28, 2013 (edited) Unfortunately, I don't have time to report in mantis, right now, but the latest pre-release won't let me move, rotate, scale, lock or unlock, reset, or tile/un-tile any materials in the paint room. EDIT: Please disregard. Apparently, if you choose "Transform mask and material together," then you can adjust the material. Edited May 28, 2013 by alvordr Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94128 Share on other sites More sharing options...
Advanced Member Vipera Posted May 28, 2013 Advanced Member Share Posted May 28, 2013 I think, even if scroll bar has been removed we have to see some indication where in the list we are. It could be just a small line 2-3 pixels wide with indication of the current position. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94129 Share on other sites More sharing options...
Andrew Shpagin Posted May 28, 2013 Author Share Posted May 28, 2013 Updated to RC01 (Win, Mac, Linux), excuse version number was not changed - Several UI tweaks: shader right free space removed, default windows placement adjusted a bit, UV preview window in retopo/uv room. - updated default brushes/strips/materials/masks set - fill tool lines mode problem fixed - LC like tool upper range of details changed from 3 to 5 - little fixes from mantis I hope it is final version, official public release will be tomorrow (I hope). Please don't post that news publicly worldwide till official release. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94131 Share on other sites More sharing options...
PolyHertz Posted May 28, 2013 Share Posted May 28, 2013 Scroll bars should be enabled by default as they're what most people will be looking for coming from other apps. Then if people want to clear up a few pixels they can turn them off later. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94132 Share on other sites More sharing options...
PolyHertz Posted May 28, 2013 Share Posted May 28, 2013 Is steady stroke broken or am I just misunderstanding its use? I thought it was supposed to be the equivalent to lazy mouse in ZBush but it doesn't seem to do anything. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94144 Share on other sites More sharing options...
Carlosan Posted May 29, 2013 Share Posted May 29, 2013 is working try = 20 to see the difference Bug We loose the red line Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/129/#findComment-94149 Share on other sites More sharing options...
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