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V4.1 BETA (experimental 4.1.17D)


Andrew Shpagin
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  • Moderator

The overall sculpt feeling is far superior to anything i was tested until now.

ty for that.

//help

I still see the old shader icons

How can i reset the icons preview without delete the old V4 folder ?

ty

Right-click on any shader and choose Refresh all shaders preview

  • Moderator

Shaders Preview Info!

For anyone who wants to make his own shaders preview:

In Program Files\3D-Coat-V4\ToolsPresets\ there are two OBJ files. The PreviewObjectCenter.obj is a grey sphere, and the PreviewObject.obj is the shader.

Create your own and try it. Keep the scale the same as in those files!

That's it :)

P.S. Share it with the community, and the BEST one may be included to the distributive!

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  • Contributor

I don't like the current shader preview inside the voxel area. Please make them more readable again.

See my attachment for infos, please. Someone sympathise my view too?

Thank you

Chris

I agree about the shader but Daniel responded to that issue (tnx).

For the scrollbars, you don't need them, right click drag. One thing though: that little space where the scrollbars were need to be adjusted.

It doesn't look good and may make new users ask "why the scrollbars aren't appearing ?". Don't let space for incertainty :)

I don't like the current shader preview inside the voxel area. Please make them more readable again.

See my attachment for infos, please. Someone sympathise my view too?

The scroll bars have been gone for a long time. You don't need them anymore since you can just drag up and down in the main area.

  • Contributor

Also I must add if you want the scrollbar back they're still here, you just have to activate "hidescrollers" in preference panel>themes (should be renamed to something else, activating an option to deactivate a functionality is not logical, something along "activate standard scrolling" would make much more sense).

And I just found a BUG: I used said option toggled it off again, and the scrollbars are all gone but in the shader menu (and it gave it the dragscroll arrows too)

  • Advanced Member

Unfortunately, I don't have time to report in mantis, right now, but the latest pre-release won't let me move, rotate, scale, lock or unlock, reset, or tile/un-tile any materials in the paint room.

EDIT: Please disregard. Apparently, if you choose "Transform mask and material together," then you can adjust the material.

Edited by alvordr

Updated to RC01 (Win, Mac, Linux), excuse version number was not changed

- Several UI tweaks: shader right free space removed, default windows placement adjusted a bit, UV preview window in retopo/uv room.

- updated default brushes/strips/materials/masks set

- fill tool lines mode problem fixed

- LC like tool upper range of details changed from 3 to 5

- little fixes from mantis

I hope it is final version, official public release will be tomorrow (I hope). Please don't post that news publicly worldwide till official release.

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