Michaelgdrs 742 Report post Posted November 21, 2016 True , this is kinda old bug. Stopped using folders for this reason. Totally forgot it , so bringing this up again from Javis is great. 1 Share this post Link to post Share on other sites
Taros 370 Report post Posted November 22, 2016 On 20.11.2016 at 10:45 AM, Andrew Shpagin said: 4.7.16 - Spline points are in 3D in almost all cases (except manual detouching). It means you may rotate curve in 3D even if points are outside the model. - Export Depth along Y problem fixed, now sader baked more correctly, transform of object correctly treated for shader baking, painted color correctly blended with shader. - Borderline for VoxExtrude etc visible again - right align of read-only numerical controls - A lot of polishing in retopo primitives Externaly loaded splines loose their world positions. Please save the world spline point positions into the spline files too if possible, Share this post Link to post Share on other sites
wilson66 25 Report post Posted November 22, 2016 (edited) Weird behavior with smart materials. When I apply it using 'From Camera' projection, and have symmetry activated, the sym copy of the diffuse color channel is inverted (see screenshot: I painted the orange color, the color on the other side of the model is applied in blue tint). Or is this some setting I have accidently adjusted? Edit: Is bugged. After some time (not initially in most cases) the color tint is also applied on the very same side of the model I paint on, without symmetry activated. When I paint through the image overlay, the color is applied with a very noticable blue color tint using the paint brush (though not as strong as in the screenshot above), while the color is applied correctly using the rectangle lasso. In both cases, sometimes the edits I did using the 'Distort Image' functionality are ignored/ applied color does not match the image overlay. Edited November 22, 2016 by wilson66 Share this post Link to post Share on other sites
Javis 524 Report post Posted November 22, 2016 Another bug; Loading EPS files for curves from the Stroke Mode popup, and also from the curve type popup, no longer works. Meaning, that no curve is loaded. In fact, nothing gets loaded. Please fix this asap. Share this post Link to post Share on other sites
wilson66 25 Report post Posted November 24, 2016 The 'Distort Image' functionality should respect image tiling. Right now, with tiling off, it influences the overlay image as if it were tiled (unwanted distortions happening especially when editing the border of the overlay image), rendering it almost useless in some situations. Share this post Link to post Share on other sites
Tony Nemo 398 Report post Posted November 24, 2016 It would help to see a render. Share this post Link to post Share on other sites
wilson66 25 Report post Posted November 25, 2016 (edited) 19 hours ago, Tony Nemo said: It would help to see a render. Only left side of image overlay (red circle) was distorted actively. The right side (green circle) is distorted automatically at the same time, but should, of course, remain untouched. I guess that this is due to the fact that the distort tool treats the image overlay as tiled, thus mirroring the distortion over to the other side. Edited November 25, 2016 by wilson66 Share this post Link to post Share on other sites
Tony Nemo 398 Report post Posted November 25, 2016 You're right! It is acting like a tile. You might need to do it in PS. Share this post Link to post Share on other sites
Michaelgdrs 742 Report post Posted December 2, 2016 Beta 4.7.16 All issues with primitives --> use stroke direction and scale on click to place have been eliminated. Much appreciated Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted December 2, 2016 Sculpt room > Surface mode Is Copy Clay tool working fine ? Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted December 5, 2016 4.7.17 (possibly stable, need to approve) - Proxy slider. Windows->Proxy slider allows to change proxy density on the fly. - Correct inverted mask preview in cube/cylinder/etc mapping modes. - Edit in external editor padding problems fixed - PSD edit in PS padding width increased in correspondence with settings - A lot of new shaders for concept disign (not for baking). - Fixed buggy merely visible glow around the stroke with gloss/metallness - Instant Light preset included 6 Share this post Link to post Share on other sites
jamie 8 Report post Posted December 5, 2016 (edited) Hey I dunno if there's already a feature request for this but 'facing ratio' masking is sorely missing and btw the fixed Extract depth along Y is very useful, using to generate tiling disp/color/roughness maps here at Animal Logic Edited December 5, 2016 by jamie 1 Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted December 6, 2016 Hi Anyone with this issue ? Share this post Link to post Share on other sites
Javis 524 Report post Posted December 6, 2016 49 minutes ago, Carlosan said: Hi Anyone with this issue ? No luck yet. Any steps to reproduce? Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted December 6, 2016 Hi Javis, ty. Just opening the app. Crash testing DX and GL version. Report was send to support. //edit 4.7.17X solved the issue. Ty ! //edit2 New Proxy Slider is AMAZING !!!!!!! Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted December 6, 2016 Updated links on first page to update shaders (anisotropy, sss). 2 Share this post Link to post Share on other sites
BurrMan 13 Report post Posted December 6, 2016 Some of the preview icons of the new shaders have errors that "appear" like "reversed normal" look. Not all. Just some. Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted December 6, 2016 Hi ! Do you downloaded the version 4.7.17X ? Is the latest one. Share this post Link to post Share on other sites
BurrMan 13 Report post Posted December 7, 2016 12 hours ago, Carlosan said: Hi ! Do you downloaded the version 4.7.17X ? Is the latest one. Thanks Carlosan, I had seen Andrews last post, but I downloaded from google drive link (Its much faster for me) Downloading the "X" version from 3dcoat link now. Share this post Link to post Share on other sites
BurrMan 13 Report post Posted December 7, 2016 14 hours ago, Carlosan said: Hi ! Do you downloaded the version 4.7.17X ? Is the latest one. The X version still shows the bad icons for me.... Also, the installer splash screen still says 4.5 version.... Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted December 7, 2016 Try this please RMB over any shader Refresh All previews. ty 1 Share this post Link to post Share on other sites
dimitribastos 141 Report post Posted December 7, 2016 The new proxy slider is amazing. Thanks! Would be good to have a slider to add resolution though. What do you think? Now, whats the difference between decimate and reduce? 1 Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted December 7, 2016 Would be good to have a slider to add resolution though and on the fly +1 Please take a look https://www.youtube.com/watch?v=q6ptsnCeuZs 2 Share this post Link to post Share on other sites
AbnRanger 1,541 Report post Posted December 7, 2016 The Proxy Slider is pretty nice, but I notice two small issues. It does not pop up under your cursor like other panels do, when you assign a hotkey to invoke it. It also does not disappear when you move your cursor outside the panel. It's best to dock it, but for those who want it to remain floating, these two things should be consistent with the rest of the panels. 1 Share this post Link to post Share on other sites
dimitribastos 141 Report post Posted December 7, 2016 (edited) @Carlosan, thanks! Proxy Slider is such a great feature. I already docked mine, I think Andrew must make it already docked somewhere in order to make it easier for all users. Edited December 7, 2016 by dimitribastos Share this post Link to post Share on other sites