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Andrew Shpagin

3DCoat 4.9 BETA testing thread

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A suggestion to further improve drag and drop of stencils : Check if file name already exists in folder > IF yes, rename

As it is now a new stencil dropped into the panel will overwrite existing stencil with same file name in the folder.

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Would it be possible to have the render room lights visible in the sculpt room? The sculpt room has always had the lights coming from above only, meaning it's impossible to see the underside of anything you're working on.  In the Render room I can set the lights however I want them so I can easily see what I'm doing.  On the character below I suspected there was a crease I needed to smooth out on her stomach but I had to go to the render room to confirm it. When I go to fix the crease I'll have to guess where to put my brush.

3DC_lighting.png

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9 minutes ago, philnolan3d said:

Would it be possible to have the render room lights visible in the sculpt room? The sculpt room has always had the lights coming from above only, meaning it's impossible to see the underside of anything you're working on.  In the Render room I can set the lights however I want them so I can easily see what I'm doing.  On the character below I suspected there was a crease I needed to smooth out on her stomach but I had to go to the render room to confirm it. When I go to fix the crease I'll have to guess where to put my brush.

Camera menu > background > lock environement

"Up" as far as lighting is concerned will always be the top of the screen : simply rotate the camera to place the underside in the light.

 

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Ah cool. The render room lights are still much better but at least this way I can see the crease. Thanks.

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41 minutes ago, philnolan3d said:

Would it be possible to have the render room lights visible in the sculpt room? The sculpt room has always had the lights coming from above only, meaning it's impossible to see the underside of anything you're working on.  In the Render room I can set the lights however I want them so I can easily see what I'm doing.  On the character below I suspected there was a crease I needed to smooth out on her stomach but I had to go to the render room to confirm it. When I go to fix the crease I'll have to guess where to put my brush.

3DC_lighting.png

Ok. 

In other software this called HeadLamp - A light is projected from the camera (view screen) down the center of axis.

This would be a great addition to 3D coat.

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41 minutes ago, Southern_Cross said:

Ok. 

In other software this called HeadLamp - A light is projected from the camera (view screen) down the center of axis.

This would be a great addition to 3D coat.

Agreed,

It would make sculpting with PBR shaders a lot better.  Currently, I use matcaps for sculpting because they simulate this effect.

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44 seems great - but something new is happening in Paint room.  (Unless this is a known issue and I'm not aware).

 

Occasionally I get random hidden polys when there seems to be no reason for it.  To get them to show up sometimes I undo, and sometimes I have to quit 3DC and rerun.  Is this a bug or a video driver issue? I'm using the 445.87 Nvidia Geforce drivers (pretty close to latest if not the latest).  Anyone know what's going on here? thanks!

errorjpg.thumb.jpg.0130e8d7e96e64a2955c5912c6feee18.jpg

Edited by popwfx
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10 hours ago, gbball said:

Agreed,

It would make sculpting with PBR shaders a lot better.  Currently, I use matcaps for sculpting because they simulate this effect.

I recently asked Andrew if we could get a Hotkey toggle for Render Room rendering in the Sculpt Room and Paint Room. He sounded like he liked the idea. Maybe if others email him, it will add to the priority of the request

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13 hours ago, Southern_Cross said:

Ok. 

In other software this called HeadLamp - A light is projected from the camera (view screen) down the center of axis.

This would be a great addition to 3D coat.

Yes I was thinking about that too. LightWave calls it a headlight but same thing, light projects from the camera.

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Where is this "plane options button" please ?
Tool options panel is empty that's where I expected to find it;

I was going to try that relatively recent "on plane" mode in retopo room, but... with tool options empty to help define plane, I have no idea how to make use of it.

image.png.890ae2116009fc47ab33512bc5ea9969.png

 

After more fidding, I find it is possible to go to the sculpt room to edit the plane settings and then come back to the retopo room.... but..... you'd want that accessible in the retopo room, really, yes ?

Also there is a huge problem, because plane controls are deeply tied to the RMB.... and so is the retopo room. Big conflict there.


 

Edited by Silas Merlin
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Also, navigation with SpaceNavigator has always been problematic when using "on plane" with any tool.
Because of the lack of a freecam mode, the less awkward mode among existing choices is "rotate around last pick point".... But when using "on plane", 3dc randomly but inevitably looses track of last pick point and then navigation gets totally out of control
 

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Apparently there is a problem with merge with when you try to select the target by clicking on it : 3dc does not consistently pick the correct target volume. This depends on camera position.


While testing, I encountered a glitch, the camera going crazy while hovering over the different volumes.
I recorded a small video.
At first I am in a camera position that does not cause an issue.
Then, I move closer and suddently you see the viewscreen flickering.
When I move the mouse pointer away from objects, you will see that the camera ends up in a different position.

when I eventually click, the correct volume is merged, but I was told that this is not always the case.


Also, you may notice at the end of the video that when I finally click on the target, the view does not refresh until I move the camera.
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Not sure if this is user error (I searched to no avail and watched videos) or if this is a problem with the latest build - but why does Spacing not work with the Spline tool in the Paint room?  Pressing Apply does nothing unless the spacing checkbox is off - and I want spaced dabs..  Can anyone help or confirm if this is a bug please?  thanks!

 

error2.thumb.jpg.d9a1e969167ca062c5075c59446c849b.jpg

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I was just in the Paint room using the poly line brush to fill (with Symmetry on) an area with depth and metalness when 3DC crashed hard.   I haven't had any major crashes with this version except this.  Anyone else having similar woes?

 

error4.thumb.jpg.6145245d85ef3389a900a9246c2c40b9.jpg

error3.jpg

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49 minutes ago, lambertj21 said:

@Andrew Shpagin, lighting in the sculpt room is discussed by several others here over the past few days.  I think this is required to keep up with other tools and to provide expected user experience. 

Personally, what I would need would be a projector in the scene (projecting an image), ideally synchronized with stencil (to help with sculpting from the pixel value), and with the transform/copy tool in the paint room to actually project the image onto the object when the sculpting is done.
(and tied to the reference image system too so that you still have  a visible reference in the scene when you disable the projector, and to check that all the different aspects of the tool are indeed in sync)

The way I see it, when you add a projector it would initially attach to the camera, projecting forward.
You would place the camera according to your needs (straight on, or on a camera position placeholder exported from reality capture for example)
when satisfied with position (maybe it would be possible to adjust fov too?), you lock the camera in place. This creates a new saved camera position, so that you can get back to it using Ctrl+right/left arrow.
Once all is setup, in tool options you could activate/deactivate stencil mode.
When done, you would have a button in the tool options to go to the transform copy tool in the paint room.

Edited by Silas Merlin

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On 5/18/2020 at 3:44 PM, Silas Merlin said:

Where is this "plane options button" please ?
Tool options panel is empty that's where I expected to find it;

I was going to try that relatively recent "on plane" mode in retopo room, but... with tool options empty to help define plane, I have no idea how to make use of it.

image.png.890ae2116009fc47ab33512bc5ea9969.png

 

After more fidding, I find it is possible to go to the sculpt room to edit the plane settings and then come back to the retopo room.... but..... you'd want that accessible in the retopo room, really, yes ?

Also there is a huge problem, because plane controls are deeply tied to the RMB.... and so is the retopo room. Big conflict there.


 

As soon as you click "On plane" the Tool options panel appears. Probably you docked it somewhere.

image.png

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Is there a way to utilize the old closed spline tools with the pose tool and the cut off tools? It had been a long time since I updated to a new build, and while all the functions of the new closed spline system seem cool, it just adds a lot of frustration and time to simple tasks now. Also I don't know why certain E modes were removed from tools that utilized them before, like the grow tool, something I used a lot previously to cut shapes away or add shapes with the lasso/spline tools.

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Check please for Move tool smooth on Shift not working after moving (without moving it works) in voxels

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On 5/21/2020 at 7:04 AM, b33nine said:

Is there a way to utilize the old closed spline tools with the pose tool and the cut off tools? It had been a long time since I updated to a new build, and while all the functions of the new closed spline system seem cool, it just adds a lot of frustration and time to simple tasks now. Also I don't know why certain E modes were removed from tools that utilized them before, like the grow tool, something I used a lot previously to cut shapes away or add shapes with the lasso/spline tools.

Do you mean these green ones ?
Yes you can, but it can be a bit tricky to get them back.

I think you will first have to make sure that you select non-spline stroke mode for each tool in the left panel.
Then, disable "advanced curves toolset" in the beta section of the preferences.
restart 3dc and select closed spline stroke mode for cutt off tool or pose tool and if all went well, you'll have the green ones back.

If not, start over, reenable the new ones, and try different combinations of steps, involving more closing of 3dc and restarting.
And double checking that no tool has the new cuves still activated.

Hope this helps.

image.thumb.png.ca7044d44e487dc4bbe5f61fa6bf90db.png

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Sculpt Layers (possible bug):

1) Create a new Layer (Layer 1).
2) Sculpt on Layer 1.
3) Create a new Layer (Layer 2).
4) Sculpt on Layer 2.

5) Selecting Layer 2 (Top layer - on top of Layer 1), press the Button: "Merge the Current Layer with the layer below".

The following will happen:

- The details (sculpture) of Layer 2 will go to Layer 1 which would be exactly what the command defines "Merge to below". But Layer 2 still exists in Sculpt Layers.

I don't know if that would be the normal behavior of the program, but I think the operation would be to merge Layer 2 into Layer 1, and then Layer 2 be deleted, leaving only Layer 1 in Sculpt Layers.

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Voxels Mode - Smudge Brush (possible bug)

Using the Smudge Brush (Voxels Mode). As soon as you drag with the Brush. I think speed can influence it, but several strange Voxels have appeared.
image.png.8ab306874f0612fc5f3c9ca42580018f.png

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Freeze Brush (Surface Mode) - Freeze Menu  / Hide Frozen Area - Possible Bug:

1) Freeze brush (brush any area)
2) Freeze Menu  / Hide Frozen Area
3) Geometry Menu / Invert Hidden

Result:

4) Freeze's inverted area appears with a visual bug:
This means that it shows the area as if it were in the Freeze and active state, but it is just a screen error, because Freeze no longer exists.

image.thumb.png.536681d138ae164b215bf20f6f47f77e.png

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