Member slavademen Posted March 17, 2015 Member Report Share Posted March 17, 2015 Beta 14 If select PBR material properties --> Preferred Mapping -- > UV-Mapping when don't work "Fill whole layer" . Preview window work fine. I use model "sphere on a stand". Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 17, 2015 Advanced Member Report Share Posted March 17, 2015 Beta 14 Linux I tried an Autopo on a simple sculpted sphere with mountains moved out of its surface, placed guides on it, but it never completed, I left it over night, seemed to lock 3DC up though, this is not good. Also, same problems as Digman. Progress bars would be a no brainer, as without them, you have no idea what is going on when 3DC locks up. T. Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted March 17, 2015 Member Report Share Posted March 17, 2015 Linux build - WOOOHOOO! Tapering angle in the undercuts tool will save me lots of time without the need to boot Win. Thank you Andrew and the team! Will test it more a tad. First impressions - as others reported until you choose a shader model is black. Also I had to delete config folders - when I had configs from 4.1 I had some strange distortions on imported models (squeezed on Z axis). But after deleting those and re-registering the app the issue went away. Had one crash during the exit. Saved the dump - if it's of any use let me know where to send it. I've Fedora 21 on my machine. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted March 17, 2015 Advanced Member Report Share Posted March 17, 2015 I'm using Linux Mint 17.1 and has many of the same problems as Digman. I did try AUTOPO on a simple shape and it worked just fine. +1 on the progress bar, it would be very helpful. All in all I'm having fun, now I need to nail down the PBR workflow to Octane. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 18, 2015 Contributor Report Share Posted March 18, 2015 I need to nail down the PBR workflow to Octane. Let me know what you find out! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 18, 2015 Reputable Contributor Report Share Posted March 18, 2015 Linux build - WOOOHOOO! Tapering angle in the undercuts tool will save me lots of time without the need to boot Win. Thank you Andrew and the team! Will test it more a tad. First impressions - as others reported until you choose a shader model is black. Also I had to delete config folders - when I had configs from 4.1 I had some strange distortions on imported models (squeezed on Z axis). But after deleting those and re-registering the app the issue went away. Had one crash during the exit. Saved the dump - if it's of any use let me know where to send it. I've Fedora 21 on my machine. Can someone explain the benefit of this tool and how it is supposed to work? I still don't understand it fully. It's my understanding that it's for prepping for manufacturing? Quote Link to comment Share on other sites More sharing options...
Member tomtm Posted March 18, 2015 Member Report Share Posted March 18, 2015 Hi, 3dc Beta 14, Windows 64. Rendering with saveAlpha on doesn't save out alpha, and there are many ghostframes. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 Can someone explain the benefit of this tool and how it is supposed to work? I still don't understand it fully. It's my understanding that it's for prepping for manufacturing? Are you talking about Fedora 21? If so, it's just another distribution of Linux. It's developed from RedHat like Ubuntu is based off of Debian, etc. In this case it's version 21 of Fedora. Jason Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted March 18, 2015 Member Report Share Posted March 18, 2015 Can someone explain the benefit of this tool and how it is supposed to work? I still don't understand it fully. It's my understanding that it's for prepping for manufacturing? Sure - as this feature is so closely manufacturing-related there's no surprise most people who haven't done such things do not have an idea what it is for . This feature fills all undercuts / overhangs on the model. It is crucial if you manufacture the model via plastic injection process (you made plastic aircraft model fe) or stamp it (a coin f.e.). The moulds are made of metal (tooling steel , alu etc) so they can't flex / bend to release the model. Thus all overhangs / undercuts would simply trap the model inside the mould, you wouldn't be able to release it without either destroying the mould or a model. What's more a straight angle often does not do the trick - you need a slight taper (2 degrees f.e.) so the model "slides" from the mould more easily. Usually you think about such things during the initial design of the part in the CAD app. But while it is viable approach for "simple" shapes like a phone cover it is not for more sculptural, complex forms. And this is the area where voxel solutions really excel - while you can fill undercuts with one click using voxels, such feature is out of reach of even expensive nurbs based cad solutions. For me the only things that 3D Coat lacks to fill all my needs in this regards are: 1. draft angle shader - shader that would show you areas that are undercut 2. split at natural parting line tool But I'm already grateful that Pligway has taken care of the most important thing. I deal with the rest by importing the meshes to Rhino / Modo (in Rhino you have some native draft angle tools and you can cut at natural parting line using some projection tools, while in Modo you can set up procedural shader that will display draft). Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 18, 2015 Contributor Report Share Posted March 18, 2015 am I the only one experiencing screen flickers while sculpting ? (beta 13 and 14) If my videocard is dying on me or somethin I would like to know... Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 am I the only one experiencing screen flickers while sculpting ? (beta 13 and 14) If my videocard is dying on me or somethin I would like to know... I noticed that in 13a, haven't tried 14 enough to see if it's still there. But at one point it seemed as though the app would flash every brush stroke. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 18, 2015 Contributor Report Share Posted March 18, 2015 I noticed that in 13a, haven't tried 14 enough to see if it's still there. But at one point it seemed as though the app would flash every brush stroke. yes,thats it!! on my side it happens mostly when using LC brushes or SF mode brushes with RemoveStrtching on. It happens both in DX and GL...occurence is slightly lower in beta14 compared to 13A but its still very frequent ,,, thanx,at least now I know its 3DCoat's fault and I wont try to change graphic card drivers or run stupid hardware diags for nothing. Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted March 18, 2015 Member Report Share Posted March 18, 2015 flicker while sculpting present in Linux builds too. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 When I import an OBJ file into sculpt room I have all normals flipped. It there a way in 3DC to invert normals? Quote Link to comment Share on other sites More sharing options...
Javis Posted March 18, 2015 Report Share Posted March 18, 2015 yes,thats it!! on my side it happens mostly when using LC brushes or SF mode brushes with RemoveStrtching on. It happens both in DX and GL...occurence is slightly lower in beta14 compared to 13A but its still very frequent ,,, thanx,at least now I know its 3DCoat's fault and I wont try to change graphic card drivers or run stupid hardware diags for nothing. I'm getting it too. Someone narrowed it down to happening with smaller brush sizes. The tests I run it seems to happen more with smaller brush sizes too. So hopefully it's been narrowed down and fixed for the next build. Andrew, any word? Quote Link to comment Share on other sites More sharing options...
Member TBA3D Posted March 18, 2015 Member Report Share Posted March 18, 2015 4.5 B14 for MAC/LINUX expected today as well. The actually downloadable mac version is 12B atm Quote Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted March 19, 2015 Advanced Member Report Share Posted March 19, 2015 (edited) got a crash on switching to color picker just before (beta 14 ) . bug report was sent. feels like it was only when "sample all layers " was OFF Edited March 19, 2015 by Boonta Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 19, 2015 Advanced Member Report Share Posted March 19, 2015 While in the paint room, in the Texture editor, I selected TexMetal from the drop down list (just playing), and my model turned the same colour as the background and I cannot get it back to the way it was. T. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted March 20, 2015 Advanced Member Report Share Posted March 20, 2015 I had the same issue, I fixed it by selecting specular, then the model returned. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted March 20, 2015 Advanced Member Report Share Posted March 20, 2015 How do you get a hdri to show up in the paint room? I pick "Use Panorama" in the camera/background menu and choose an image with "Choose Panoramic Image". The background changes but it's not the hdri file. Is this how it works or am I missing something? Thanks, Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 20, 2015 Reputable Contributor Report Share Posted March 20, 2015 How do you get a hdri to show up in the paint room? I pick "Use Panorama" in the camera/background menu and choose an image with "Choose Panoramic Image". The background changes but it's not the hdri file. Is this how it works or am I missing something? Thanks, What build are you using? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted March 20, 2015 Advanced Member Report Share Posted March 20, 2015 Must be a bug in the Linux version then. I'm using the latest beta 4.5.beta14a(gl64). Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2015 Report Share Posted March 20, 2015 Grimm, the same thing is happening to me on Windows in the same build as you. It wasn't happening in previous builds. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 20, 2015 Advanced Member Report Share Posted March 20, 2015 Build14 is much less buggy than 13A. Very nice, thanks for all the hard work. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 20, 2015 Reputable Contributor Report Share Posted March 20, 2015 (edited) Linux 4.5 Beta14 64 bit non cuda... The imported reference mesh using "Perform Retopology \ Import Reference Mesh is incorrectly imported. Shown in Picture... It appears with moving tiles... Edited March 20, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 21, 2015 Advanced Member Report Share Posted March 21, 2015 Linux 4.5 Beta14 64 bit non cuda... The imported reference mesh using "Perform Retopology \ Import Reference Mesh is incorrectly imported. Shown in Picture... It appears with moving tiles... same here Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 21, 2015 Contributor Report Share Posted March 21, 2015 (edited) BETA14, Windows Can someone confirm, that importing an .obj file with multiple objects into Sculpt room, no longer places those objects on separate layers if Import to Separate Instances is turned on and if they're imported as voxels? It does work for surfaces though (Import w/o Voxelization). Also, in both cases the program creates a child layer of the currently selected one. If file is imported as voxels, it places all objects in this very layer. If it's imported as surface, it places them as children layers of this layer. That's something new, because in the past objects were placed as direct descendants of the currently selected layer. Edited March 21, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 22, 2015 Contributor Report Share Posted March 22, 2015 Another bug, not related to 4.5 betas, but present in every 3D-Coat version I used, is that sometimes when 3D-Coat crashes, it resets almost all of its settings. This includes preferences, theme, hotkeys, navigation presets, except of maybe page layouts and, fortunately, except of presets, shaders, alphas, materials and brushes, which are always preserved. Sometimes a crash will cause this reset, sometimes it won't. The chances for that are random, I think. The fact is however, that having to restore all those preferences from backup files is always an inconvenience. I just had another one of them. 1 Quote Link to comment Share on other sites More sharing options...
Member wensk Posted March 22, 2015 Member Report Share Posted March 22, 2015 same here, a lot of bugs in beta 14, I would return to use beta 13 or 12, if import fbx file , then click cancel, 3dcoat will crash. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 22, 2015 Reputable Contributor Report Share Posted March 22, 2015 Another bug, not related to 4.5 betas, but present in every 3D-Coat version I used, is that sometimes when 3D-Coat crashes, it resets almost all of its settings. This includes preferences, theme, hotkeys, navigation presets, except of maybe page layouts and, fortunately, except of presets, shaders, alphas, materials and brushes, which are always preserved. Sometimes a crash will cause this reset, sometimes it won't. The chances for that are random, I think. The fact is however, that having to restore all those preferences from backup files is always an inconvenience. I just had another one of them. Just had the same exact thing happen. I don't know if Windows borks all the XML files and 3D Coat is forced to reset them all on startup, or if it's all 3D Coat's fault. I'm leaning toward the later. Quote Link to comment Share on other sites More sharing options...
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