Reputable Contributor AbnRanger Posted May 26, 2013 Reputable Contributor Report Share Posted May 26, 2013 The new shader previews are sweet! Whose idea/work was that? Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 26, 2013 Reputable Contributor Report Share Posted May 26, 2013 Congrats on getting "Version 4 Release Candidate" out the door. Looking forward to testing the Linux version when released... Link to comment Share on other sites More sharing options...
Carlosan Posted May 26, 2013 Report Share Posted May 26, 2013 about shaders... was Greg feature request, i think http://3d-coat.com/mantis/view.php?id=471 Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted May 26, 2013 Advanced Member Report Share Posted May 26, 2013 Note The V4 license is take like V3 license in the online registration web page. Yes but is still in trial mode. Link to comment Share on other sites More sharing options...
Contributor artman Posted May 26, 2013 Contributor Report Share Posted May 26, 2013 Andrew could you please makes welding of vertices optional or on while user hold a key when moving vertices in retopo room.... When trying to move around vertices that are close to each other or have near backface close vertices it is a nightmare....vertices keeps accidently merging together its very,very difficult to work. 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 26, 2013 Author Report Share Posted May 26, 2013 Mac&Linux builds uploaded. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 26, 2013 Applink Developer Report Share Posted May 26, 2013 Thank you Andrew for hard work. V4 is pure magic and perfect tool for any 3d artists. Great time ahead. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted May 26, 2013 Advanced Member Report Share Posted May 26, 2013 Andrew could you please makes welding of vertices optional or on while user hold a key when moving vertices in retopo room.... When trying to move around vertices that are close to each other or have near backface close vertices it is a nightmare....vertices keeps accidently merging together its very,very difficult to work. I like this idea. What I've been doing is setting my brush radius small enough that this isn't an issue, but it can be tedious trying to determine the fine balance between it being small enough not to be an issue, but big enough for me to see the brush cursor. Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted May 26, 2013 Advanced Member Report Share Posted May 26, 2013 I want to give you money. Please, let me give you my money! Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 26, 2013 Advanced Member Report Share Posted May 26, 2013 (edited) Good news. Congratulations on V4 Andrew. I like the new darker logo; it's all looking very slick and modern. So, what will the upgrade cost and when will it be available? Edited May 27, 2013 by L'Ancien Regime Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 27, 2013 Reputable Contributor Report Share Posted May 27, 2013 He said in his post that they are shooting for a release this coming week, and on his Twitter page, he said the upgrade is $84 for the first month. I assume that's the Professional version. Not sure what it is for EDU to Professional. https://twitter.com/AndrewShpagin 1 Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 Great. Thanks for the info Abn Ranger. Hope he gets a lot of money so he can blow it on development. Either that or pay ransom to get Raoul out of Cuba! And now that Version 4 is finally good to go this means Andrew can get back to thinking big advanced thoughts again in anticipation of V.5. Can't wait. 1 Link to comment Share on other sites More sharing options...
PolyHertz Posted May 27, 2013 Report Share Posted May 27, 2013 Hope he gets a lot of money so he can blow it on development. And now that Version 4 is finally good to go this means Andrew can get back to thinking big advanced thoughts again in anticipation of V.5. Yea Hopefully he uses some of those funds to get a second programmer so improvements can come faster, and any "big advanced thoughts" that he gets immediately after v4 is released involve the paint room Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 27, 2013 Reputable Contributor Report Share Posted May 27, 2013 I tried to get Andrew in touch with Dave Cardwell, who was one of the original co-developers of Mudbox....and no longer with Autodesk. Maybe he can recommend someone to Andrew or something along those lines. Would like to know how Mudbox uses the GPU to accelerate all of it's sculpting and painting. They copied 3D Coat's Auto-Retopo toolset in their 2014 release, so maybe Andrew can return the favor by stealing a page from their playbook this time. 1 Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 I tried to get Andrew in touch with Dave Cardwell, who was one of the original co-developers of Mudbox....and no longer with Autodesk. Maybe he can recommend someone to Andrew or something along those lines. Would like to know how Mudbox uses the GPU to accelerate all of it's sculpting and painting. They copied 3D Coat's Auto-Retopo toolset in their 2014 release, so maybe Andrew can return the favor by stealing a page from their playbook this time. Yeah I'd like him to steal their Vector Displacement. Link to comment Share on other sites More sharing options...
Member BORODA Posted May 27, 2013 Member Report Share Posted May 27, 2013 Hello. I've just installed v4 RC00 and my serial number stopped working. I enter it and click register. Website shows that my number is registered but the registration dialog is shown again without any error. Link to comment Share on other sites More sharing options...
Moderator Daniel Posted May 27, 2013 Moderator Report Share Posted May 27, 2013 The new shader previews are sweet! Whose idea/work was that? khe-khe... mine Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 Boroda, I did the same ! I think this "Release Candidate" runs in trial until the full release next week,then if like me you bought 3.7 with free 4 upgrade it will sort it self out....I hope. What new shader previews? are they a bit different? I guess Ive never really looked at them that closely... Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 27, 2013 Contributor Report Share Posted May 27, 2013 So now we get to see how cavity shaders are behaving on the shader preview, but we can't distinguish similar shader at first glance. Cool. (thank god the tooltip picture is there at least) Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 Hello. I've just installed v4 RC00 and my serial number stopped working. I enter it and click register. Website shows that my number is registered but the registration dialog is shown again without any error. I reported the same problem to Andrew. Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 I guess this means the v4 manual is completed (or will be by release date). artman, I look forward to your contribution. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 Andrew just let me know that the old keys won't work on V4 and new ones will come out in a couple of days. I guess I have to go back out and redownload an older v4 beta and install it, again. Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 Andrew just let me know that the old keys won't work on V4 and new ones will come out in a couple of days. I guess I have to go back out and redownload an older v4 beta and install it, again. Just run it in trail mode (30 day trial). Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 27, 2013 Author Report Share Posted May 27, 2013 Updated to RC01 (Win)- Important! LC detils parameter changed to be in consistency with V3.7.18. Now it produces 2x more detils than before, othervice even maximal value 3.0 gives not enough details. Pay attention to that change, if you set hight value for LC details, decrease it twice. Default spacing adjusted a bit to produce more comfortaable result. This change needs your check if I have not broken comfortable sculpting feeing. If I do this change later it will be too hard to explain it to a wider auditory.- brush option "rotate along stroke" improved a lot- FipX/Y/Z fixed- set of defult brushes/strips/masks updated- Increse/Decrease 2X problem fixed Link to comment Share on other sites More sharing options...
Contributor artman Posted May 27, 2013 Contributor Report Share Posted May 27, 2013 In the beginning i was sfraid Updated to RC01 (Win)- Important! LC detils parameter changed to be in consistency with V3.7.18. Now it produces 2x more detils than before, othervice even maximal value 3.0 gives not enough details. Pay attention to that change, if you set hight value for LC details, decrease it twice. Default spacing adjusted a bit to produce more comfortaable result. This change needs your check if I have not broken comfortable sculpting feeing. If I will do this change later it will be too hard to explain it to wider auditory.- brush option "rotate along stroke" improved a lot- FipX/Y/Z fixed- set of defult brushes/strips/masks updated- Increse/Decrease 2X problem fixed Sculpting feels fine on my side. Link to comment Share on other sites More sharing options...
Advanced Member Maximus3D Posted May 27, 2013 Advanced Member Report Share Posted May 27, 2013 Version 3.x serialnumber is invalid when registering version 4.x beta. It keeps failing all the time. Is it supposed to work like that ? Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 28, 2013 Advanced Member Report Share Posted May 28, 2013 Version 3.x serialnumber is invalid when registering version 4.x beta. It keeps failing all the time. Is it supposed to work like that ? Yes. This is being changed in the next few days. Just use this temporarily till all is straightened out. Link to comment Share on other sites More sharing options...
Carlosan Posted May 28, 2013 Report Share Posted May 28, 2013 (edited) The overall sculpt feeling is far superior to anything i was tested until now. ty for that. //help I still see the old shader icons How can i reset the icons preview without delete the old V4 folder ? ty Edited May 28, 2013 by carlosa Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 28, 2013 Reputable Contributor Report Share Posted May 28, 2013 Updated to RC01 (Win) - Important! LC detils parameter changed to be in consistency with V3.7.18. Now it produces 2x more detils than before, othervice even maximal value 3.0 gives not enough details. Pay attention to that change, if you set hight value for LC details, decrease it twice. Default spacing adjusted a bit to produce more comfortaable result. This change needs your check if I have not broken comfortable sculpting feeing. If I will do this change later it will be too hard to explain it to wider auditory. - brush option "rotate along stroke" improved a lot - FipX/Y/Z fixed - set of defult brushes/strips/masks updated - Increse/Decrease 2X problem fixed Thank you for the LC details being more consistent with v3.7.18. I was just going to write an e-mail to you about the problems with LC Detail slider settings. It also really effected larger brush stamps using the stamp tool from the e-panel. You could never get the detail to increase enough for a clear stamp. In fact in v3.7.18 you could go pass 10.00 manually. This was great for large brush stamps. Please if possible make it so we can go pass 10.00 manually again. This is very important for very large stamps using the stamp tools... Another reason is that you can keep the polygon count lower but stamps those nice looking details. I will check the detail slider settings when the Linux version 4RC01 is released. I'm not testing the windows version as we have enough windows users to do that... 1 Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted May 28, 2013 Advanced Member Report Share Posted May 28, 2013 Hey, I'm very excited to try out the new release candidate. I think Live Clay is starting to become more and more powerful. Just my 2 cents, and I hope I'm not offending anyone, but I am not 100% thrilled with the 3D Coat branding, I think something like this would be cooler and also do a better job of showing 3D coats strengths...Booleans, layer based painting and texturing. Again, this literally took me about 15 minutes to do in Blender and 3DC. But with a little more time, I think someone could make something a lot nicer. Link to comment Share on other sites More sharing options...
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