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Andrew Shpagin

V4.5 BETA (experimental)

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Regarding what was said above, it would probably make more sense to just have nice falloff options alongside a masking overhaul/revamp. It should also be called "masking", since lets be honest here. That's what the expectation is and new users will pick up or like software faster if it follows a bit of convention on that front. You cant have something be intuitive if its not familiar.

A personal peeve I have is how the matcaps ("materials") look and work in 3dcoat. Would be great to have them updated with a lot of the free matcaps that exist out there or a simple folder you can call on with those litspheres/matcaps that 3dcoat can pull from (just like modo..ect)  I find that a good matcap and how its rendered really helps in the sculpting process.

It's called "freezing" in Mudbox, so there is some degree of standardization already. I think it's fine leaving it as is. There is clip-masking in the paint room, and then freezing of pixels or verts. Seems pretty intuitive, in my view.

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What about layers mask feature request ? We dont need that feature anymore in paint room ?

 

Hell yea we still need that!

I'm seriously starting to wonder if Andrew forgot about it since the poll we had from nearly half a year ago.

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Ok, seems symmerty won.

I will do it first, then - layers masks.

 

 

0001613: Request: Photoshop layer mask functionality and features

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Looks like Symmetry is broken in Paint Room if you use Stamp Mode or Stamp and Drag Mode with an Alpha.

 

Take a look at the image

post-24378-0-07536900-1422655826_thumb.j

 

The red circel is the result of using Stamp or Stamp and Drag Mode from E-Panel

Looks realy wrong.

 

Could anybody confirm that, please?

Edited by Malo

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Looks like Symmetry is broken in Paint Room if you use Stamp Mode or Stamp and Drag Mode with an Alpha.

 

Take a look at the image

attachicon.gifSymBug.jpg

 

The red circel is the result of using Stamp or Stamp and Drag Mode from E-Panel

Looks realy wrong.

 

Could anybody confirm that, please?

confirmed

 

with symmetry the stamp is in the right location, but flipped (beta8)

post-1243-0-94351600-1422672112_thumb.jp

Edited by bisenberger
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I also would plead with Andrew to utilize CUDA for the Pose tool, so it's fast regardless of whether you are in proxy mode. Been asking for this for ages and ages. I have used it in Proxy mode before and ended up losing all the work I had done when un-caching the layer. It's incredibly slow at times, as you can see in the video (skip forward to the 2:00 mark)

 

https://drive.google.com/?tab=Xo&authuser=0#all

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Updated to BETA11

- Fixed incorrect brush rotation with symmetry.

- Lists formatting fixed

- Seamlessness of ppp painting improved, interpolation of pixels from other side is more acurate.

- If panorama was used at least once, it will be cached, next switch to the same panorama will be very quick.

- isolate/ghosting by hotkey acts on volume under cursor or on current if empty space picked.

- Correct hotkeys showing in VoxTree RMB menu

- UI optimized a bit, fps in scene grown.

- Created good hints for Object-ify (Decompose)

- Improved alphas creation from pictures, inserted extended hint to describe how picture will be transformed to alpha.

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Thank you sir, for another upgrade. You rock.

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Question: I noticed when painting areas using the PBR materials (instead of just using Fill), if an area is gone over more then once its depth is multiplied. I'm sure there are some uses for this, but is it possible to keep the depth consistent to the sourced material while painting? If I just turn off depth then areas the stroke go over will be lacking it completely. I never paint depth in 3DC (I leave Norm/Spec work to PS) so am unfamiliar with this aspect of it.

 

Also, Is it possible to use the fill tool to erase large areas?

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Question: I noticed when painting areas using the PBR materials (instead of just using Fill), if an area is gone over more then once its depth is multiplied. I'm sure there are some uses for this, but is it possible to keep the depth consistent to the sourced material while painting? If I just turn off depth then areas the stroke go over will be lacking it completely. I never paint depth in 3DC (I leave Norm/Spec work to PS) so am unfamiliar with this aspect of it.

 

Also, Is it possible to use the fill tool to erase large areas?

deselect Additive under the depth icon... 

Now you might have a question for later relating to another aspect of depth. Brush depth is also depended upon brush size. If you ever want your depth locked regardless of brush size select the lock icon next to the depth input. If you have your tool tips showing you can read it's function as well as additive.

 

Eraser can use the spline tools in the E-Panel for getting rid of large areas.

post-518-0-03886700-1422730090_thumb.png

Edited by digman

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Updated to BETA11

- Fixed incorrect brush rotation with symmetry.

- Lists formatting fixed

- Seamlessness of ppp painting improved, interpolation of pixels from other side is more acurate.

- If panorama was used at least once, it will be cached, next switch to the same panorama will be very quick.

- isolate/ghosting by hotkey acts on volume under cursor or on current if empty space picked.

- Correct hotkeys showing in VoxTree RMB menu

- UI optimized a bit, fps in scene grown.

- Created good hints for Object-ify (Decompose)

- Improved alphas creation from pictures, inserted extended hint to describe how picture will be transformed to alpha.

Cool!!! Thanks Andrew

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Yep, splitting off the pose tool feature request to another thread would be good... I am glad you brought this up about the pose tool, Fuzzzzzz. When AbnRanger and I were addressing these problems in a Mantis report some time ago to Andrew some small fixes were done but Andrew moved on to other matters without addressing all the concerns.

 

With all the responding by long time users of 3DC on the problems of the pose tool, I believe Andrew will return at some date and improve it tremendously.

 

Note... I am not saying when he should do it but I now believe it has gotten enough attention that at some date will get what we need... :D

Edited by digman

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Thanks for the panorama caching Andrew, much better :)

Btw I don't how much of a performance improvement the ui redraw changes made, but i think I can feel it in sculpt room. May be in my head (I've got to admit I've been using zbrush a lot with the new release).

 

(Would love SSS btw)

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The man is working really hard , updates are coming like drops of rain , PLEASE take a brake.

Edited by Michaelgdrs

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Updated to BETA11

- Fixed incorrect brush rotation with symmetry.

 

If your still up for messing with symmetry in the paint room, this is a good suggestion that has been around for several years and never been tackled: http://3d-coat.com/mantis/view.php?id=350

 

---

 

Two things I'd like to bring up about brushes:

-The Alpha/brush folder system seems to be a bit broken. Creating a new folder always copies the first six brushes default into it, and these brushes don't have a right click menu like every other brush (thus cant be deleted from the new folders). Having them waste space in every single folder instead of just one is no good.

-For sorting purposes, being able to drag-drop brushes into different locations in their folder would be useful. I have no clue how to reorder brushes atm, but if there is a way its certainly not as intuitive as drag-drop would be.

Edited by PolyHertz

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If you're still looking for some small changes for better user experience Andrew: add text to pbr materials or shorten the apparition delay for the preview thumbnail (since you offset the preview to avoid masking the panel it could in fact me made instant and not be an hinderance).

Right now it's tedious to hover materials and wait for the preview thumb to show just to get the one you want because it looks very similar to others at small size.

 

I've got a bigger request if you want to make it cohesive: do it the photoshop way: a little arrow in top right corner to let the user choose between display configuration (text only, text with small preview, preview only). You did it with a few panels it should be in all panels where it makes sense:it applies to the problematic spacebar menu and would also make sense in the tool panel to replace that weird icon with multiple press states.

 

Another request, and this time probably a bit more time consuming but imo well worth it:

 

The spacebar menu hotkey system is very unpractical.

When LJB approached you with the idea he wanted you to do it the zbrush way: having the hotkey triggered according to the item name.

For instance: adjust>Pose:

Call the menu with space, press [A] for Adjust then [P] for Pose.

 

It may not look important but the whole purpose of the system was to call the tools you needed without having to remember their specific hotkey.

Right now Pose is [A] and [Zero] which doesn't make much sense and forces you to recall what the hotkey is... which completely defeat the point of having sequential keys.

 

if multiple item share the same First letter, then proceed with their second letter, then if there's still multiple items, then you can assign arbitrary characters.

Ultimately the call system should be "call the menu", "select the section", "press two consecutives char for a specific item at maximum and only one if there's only one item with the first letter pressed".

 

It would be much more efficient than the 0-1 quick access you put on top row which personally I never use cause it's too far away from the sweet spot aka "the ctrl-shift-a-g-b" zone.

As a matter of fact I never use the hotkey with the current setup cause it takes as much time to detect the item I want and click on it than it would take me to memorize everyone of them while on zbrush I use it all the time as I don't even need to see the menu I just press away and the tool is there... like magic ;)

Ex in zbrush:

-Standard brush: B(call menu)>S>T.

-ZModeler: B>Z>M

-Flatten: B>F>A

-HPolish:B>H>P

etc

 

Besides the menu would greatly benefit from it: when you introduce new tools you're not forced to consider the max number items accessible via hotkeys (alpha + numerics so 36 max), and the old one don't change their hotkey cause they've been changed in teir display order.

36 may look an awfull lot, but if you resize the menu like a lot of us are asking, this wouldn't be looking like an huge number and futureproofing without hardcoded limit is always good practice.

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Vox Layer tool or extract tool crash my sistem . someone have the same problem? all my sistem freeze , ctrl+alt+del not work, need hit reset button...

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other problem I can´t see a menu to change the short keys to sharpen or blur the environment map...excuse me if I´m wrong that combination SHIFT+[ not work in my sistem

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