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3DCoat 2024 development thread


Andrew Shpagin
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There was Crease Clay that I loved to carve wrinkles in Live Clay. Now it has gone with that great Live Clay, I'm looking for an alternative one.

I thought Pinch could be a successor cray for Crease Clay. For now this one won't put so sharp wrinkle to my model, but my face.

How can I get an equiv result to Crease Clay?

 

 

image.thumb.png.60bb03062a707ece4a9f3114f671f8ba.pngimage.thumb.png.32ee816e93e0c3e319f05692f5c4f12e.png

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18 minutes ago, digman said:

You want something like this. 

Not demonstrating human skin just my preset pinch tool.

 

 

Oh that's scales. Sure that Pinch is nice to draw scales.

I wanted to make like this image (made in 4.x) again in 2021, too.

 

ss3dcoat.jpg

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Instead of posting here, I will start a 2021 thread on the creation of brushes. Everyone can jump in and ask for a brush, show and or share their preset brushes. 

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17 minutes ago, digman said:

Instead of posting here, I will start a 2021 thread on the creation of brushes. Everyone can jump in and ask for a brush, show and or share their preset brushes. 

Sorry, I agree and will start it over again after I read this.

 

 

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I keep getting these weird render errors...they look like strong shadows, but there is nothing that would be causing it.  Bringing the file back to .79 renders it fine.  It happens on many different files. 

2021-08-04_21h54_27.png

2021-08-04_21h54_47.png

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in Tweak room,

maybe brush stroke length and vertex moving length is different.

(I have to push ctrl+Z twice  when I want to undo. )

is it error ?   is it  in the specifications?

 

On 7/30/2021 at 3:28 PM, Andrew Shpagin said:

30.07.21 2021.16

- Snake/muscle/toothpaste tools streamlined and polished - more accurate stroke, smoothing, snapping now has sense, huge values of smoothing - as well (if need almost straight line). Muscle was renamed to Tube/muscle and has now two additional profiles - Bar and Alpha.

Could you add Procedural Brush Shape to Tube/Muscle types ?

brush_EditBrushshape.jpg

- Snap to surface = ON

If stroke is paint from the mesh to the outside of the mesh, produces rare endings.

Snap to surface.jpg

Thanks

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i know this isn't an add feature section but can we get a precise square tool... would act like muscle tool but you click a starting point and it gives you a gizmo and you rotate and then drag out for precise placements of a muscle tool that allows alpha too.... just a lot of the time i concept build and this would speed up my modelling so much

1 minute ago, Elemeno said:

i know this isn't an add feature section but can we get a precise square tool... would act like muscle tool but you click a starting point and it gives you a gizmo and you rotate and then drag out for precise placements of a muscle tool that allows alpha too.... just a lot of the time i concept build and this would speed up my modelling so much

For precise placement use this - set relaxing to maximum (500), set snapping to surface, then click and drag. Not sure, but maybe it will help.

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28 minutes ago, Carlosan said:

Could you add Procedural Brush Shape to Tube/Muscle types ?

brush_EditBrushshape.jpg

- Snap to surface = ON

If stroke is paint from the mesh to the outside of the mesh, produces rare endings.

Snap to surface.jpg

Thanks

Just add procedural alpha into the palette. Press add icon in the alphas palette. Create using curves.

5.08.21 2021.22

- Paint room/airbrush fixed, it works completely correctly with fast strokes regarding opacity, gloss and metalness, ppp/mv/ptex.

- Solved problem when first RMB click over the curve is "skipped" and only the second one works. Now first click triggers the menu as well.

- There was the situation when you start to paint over voxels and the "Cavity layer" was activated as the layer to paint. Now Layer1 will be created for this purpose.

- Multiple UI tweaks for a nice look.

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On 8/4/2021 at 7:21 PM, tokikake said:

BUVsphere.thumb.JPG.745412176a71d623dd06b329b5ccc825.JPG

 

auto generated UV of UV sphere (in 3d coat)

 

sorry no it does not work for me, I did not think it through, all I meant was that 3d-Coat would not let you leave the retopo room without adding uv's, and I thought you were complaining about the possibilitiy of ending up in the paint room without, which is impossible, that is all.

As for uv's like these, 3d-Coat does have them, but they are well hidden, and, granted, not in a primitive.

this won't help you, but just so you know
In the video, please note that nothing seems to happen when I click ok to import : that is because upon import in the paint room, the object is invisible, but it is there, trust me :)
you can do the same thing for the cylinder.

EDIT :
It might be possible to drag the resulting object into the retopo models panel to create the primitives you want with this kind of uv's.
However, 3d-Coat "SL objects" are very fragile, at least they were in 4.9
They break easily probably because of the odd unwrapping that 3d-Coat is not used to working with. you might lose triangles at the poles of the sphere for example.

 

Edited by Silas Merlin

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