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  • 3DCoat Developer
Posted
1 hour ago, Artary said:

Hi.

I have just now (30 minutes ago) purchased 3D Coat 2021 and the link in the email takes me to a page containing a link to download 2021.21 and my account page contains various versions of 2021 up to 2021.21 as the latest available.

I thought I would take a quick look on the forums to check that the latest version has any issues before downloading. I see that there is a 2021.22 version linked on this thread.

I'm just wondering which version I should download and why my account doesn't show 2021.22 ? Is it perhaps a Beta version ?

Builds in this thread are posted on daily basis, at least now, at the polishing stage. Sometimes we put them on the download page. 21 and 22 are generally identical except icon sizes. Fixes made for 22 included in 21 as well. For the future I recommend builds from this thread, if they are not marked as [beta]. If I mark build as beta it means I done something risky there.

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  • Member
Posted

Aeee, 4k support! Finaly wholy my interface is on my screen, thanks a lot!

  • Member
Posted

One more thing, from version to version new 3d-Coat can't remember my interface layout and I need to set it up each time when I setup new version.

  • Like 1
  • Advanced Member
Posted

render room still doesnt remeber any of its settings when switching from it and back.  Extrude tool resets its  e-panel settings after switching to render room and back

  • Member
Posted

Quick update on my earlier blend layer post - it turns out the problem is only when I am painting on an object directly on top of a shader - like a skin shader or default clay. If I create a new layer, fill it with colour, the layers above it blend fine. This is on both Mac and Windows.

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  • Member
Posted

Really miss the live clay crease tool. Is there any way to get that back? It takes a lot of work around to get the same effect . It was my most common tool for marking out the zones in a model and then building grim there . It would translate very well for details too. 

Posted

Lightmap:  bake "light and reflections" & "bake shader" is working fine ?

  • Advanced Member
Posted

3DC 20121.21 Mac

I have try to work on macbook 2015 and got just a red screen... not compatible?

Screenshot 2021-08-06 at 18.37.42.png

Screenshot 2021-08-06 at 18.37.29.png

  • Advanced Member
Posted

deleting environments maps still not working

  • Advanced Member
Posted (edited)
3 hours ago, ThomasJohann said:

Really miss the live clay crease tool. Is there any way to get that back? It takes a lot of work around to get the same effect . It was my most common tool for marking out the zones in a model and then building grim there . It would translate very well for details too. 

716689340_bandicam2021-08-0702-08-16-456.thumb.jpg.8cd42e89fc1c655df0fe0946f6b2fb5e.jpg2060900952_bandicam2021-08-0702-08-20-049.thumb.jpg.9287ba4fa134dc2e2bced9e4d4cfc5f3.jpg

Activate Subdivision on the Draw brush and add a Pinch Modifier. It should feel similar.
The feeling is slightly different depending on the order of the modifier, so please test it once.
I am using it by registering in Preset. :)

Edited by Yousung
  • Like 2
  • Member
Posted

This is not a bug but function request,   I hope there is a check box in export dialog to export only paint object that is appeared.

  • Member
Posted
10 hours ago, ThomasJohann said:

Really miss the live clay crease tool. Is there any way to get that back? It takes a lot of work around to get the same effect . It was my most common tool for marking out the zones in a model and then building grim there . It would translate very well for details too. 

Hello, people who miss crease clay. Here I'm trying to get it back. Hope this help.

 

 

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  • Moderator
Posted
11 hours ago, ThomasJohann said:

Really miss the live clay crease tool. Is there any way to get that back? It takes a lot of work around to get the same effect . It was my most common tool for marking out the zones in a model and then building grim there . It would translate very well for details too. 

It is basically the standard PINCH brush (Surface mode), but with Dynamic Tessellation applied. So, you can enable SUBDIVISION in the Tool Options panel for the same effect.

  • Thanks 2
  • Member
Posted

In retopo room, 3dcoat never remember Tool Option, "Auto Snap" checkbox.

And this is not always reproduced but, it might be unable to undo second of steps or more over in retopo.

 

  • Member
Posted

Carve tool seems to be broken, vertex lasso with ctrl pressed should carve away voxels but just adds them. Using standard brush with ctrl carves still.

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