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3DCoat 2024 development thread


Andrew Shpagin
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  • Advanced Member
9 minutes ago, Yousung said:

1739775922_PaintRoom-Topo-symm.jpg.7114a24aaf2dedb7f86056219893a5c2.jpg

Oh!!!
Thank you!
A tool appeared. :good:

I think something went wrong while customizing the workspace. :q
I need to set it up again

I do not think you do something wrong because I still see corrupt UI issue.. (so it need to keep improved) eg,, suddenly 3d view disapear perfeclty, and it not return even though I change full >> I need to restore room ^^;  (hope these UI things more stable, when user customize layout often,, though I often see these UI broken issue for many aprication,  some framewrok often show these issue (customize UI >>  break some layout,  but not meniton which platform may cause issue ,,)

Yes I think I should save layout often when it work well... then can return safe I suppose.

Edited by tokikake
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1. In paint mode, set layout as default and not  full screen mode (default layout),  drug some panel (eg brush or smart material)  under view window section.

2.  adjust window size with drug , or change to full screen mdoe

3.  I often see 3d coat corrupt layout and hide 3d view.  to return it, I need to remove panel which locate under the view window. 

 

  • Advanced Member
On 8/16/2021 at 9:27 AM, Carlosan said:

- New Tool "Array of copies" added to Modeling Room

 

143845893_bandicam2021-08-1711-55-47-870.thumb.jpg.c2d005e31a2192af21274e96004b7f41.jpg

This problem also occurred when the 'Show Open Edge' tool was added.

For users who use custom WorkSpaces in the past
When a new tool is added, there is a problem that the added tool is not visible.

The same goes for the "Array of copies" tool, which has been added to the Modeling Room this time.
It will not be visible until you reset the workspace.
After resetting, there is a hassle of having to set it up again.

This will also make it difficult for non-forum users to notice new tools when using custom workspaces.

I think it needs improvement.

 

---

Add the old version working environment settings that were problematic.

2021_22 Workspace 210810.3dcpack

This file is a save file of the old workspace settings.
Topological Symmetry in Paint Room
and
Array of copies in Modeling Room
to disappear.

  • Advanced Member
3DCoat-2021-31 
 
- OBJ importer takes the order of materials from MTL file (if exists), not from order of appearing in the OBJ file, so the order of materials kept unchanged during the export/import. It fixes the problem when you use "Bake->Update paint Mesh with retopo Mesh" and materials/uv-sets list becomes swizzled.
 
Thanks 3d coat team.   I could confirm ,Update paint mesh with retopo mesh with multi uv set,  now keep uv-sets and textures correctly :yes:
 
- Fixed problem when you can't change manually the value of the coordinate in the plane parameters dialog (3 points/4 points).(2021-30)
I could confirm, I can set 3 point with real value, like all x = 10 etc.. thanks.
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  • Advanced Member

Paint room>Transform tool

1.  pick texture of layer 2 (which only include png decal) 

2.  set rectangle then it copy image of layer 2, then I can paste it to layer 3 with transform (scale, move, rotate)

3.  Now I hope to change current transform image (which copy from layer 2) to different texture of another layer. 

I can not find any option to change current transform image without import new psd. or load.  I understand I can load some new psd image, but  I can not find way to copy new layer texture for transform tool.  Is it usual about this tool?

(I seldom use transform tool of paint room,  but now I try to learn each tool of 2021 again, then did not remember clear,, if I could change current image or not without  change current scene)

====

Ah OK I read manual again. 3d coat tool tips of this tool did not teach me about Esc , which cancel = remove image  ^^;  I did not notice it.

Edited by tokikake
  • Advanced Member

@Andrew Shpagin Issues with strokes are still there. WinTab, no strokes(it worked in 2021.18 and works in V4), WindowsInk/TabletPC, strokes/pressure are working, but with lag on very beginning of every stroke... well, whole ui have this lag, viewport or left side tool panel scrolling suffer from this issue. V-Sync is off.

  • Reputable Contributor

The light baking with reflections is truly awesome, incredible...

However, I think that the fact that it doesn't bake reflections when in flat shading mode must be a bug ?

Also, it is almost impossible to stumble upon the tool by chance. You really have to know it is there and where to look. Which is really a shame.
 

EDIT :
Ah ! and I meant to ask, is there a way to add point lights and projectors as lights in the render room yet ?

EDIT :

There may be an issue with "separate paint objects". When baking reflections with many objects, some of them come out entirely black in the light baking layer.

Edited by Silas Merlin
  • Member
4 hours ago, Mihu83 said:

@Andrew Shpagin Issues with strokes are still there. WinTab, no strokes(it worked in 2021.18 and works in V4), WindowsInk/TabletPC, strokes/pressure are working, but with lag on very beginning of every stroke... well, whole ui have this lag, viewport or left side tool panel scrolling suffer from this issue. V-Sync is off.

I agree with this question. The stroke delay of the hand-painted board is relatively large, and there is a clear sense of sluggishness. When I switch wintab, the mouse is obviously much smoother

Edited by Tubor
18 hours ago, iRadovsky said:

HI guys!

when we can expect the Mac version updates?

3DC 2021.23 not working on OSX Mojave - so I'm still on 3DC 2021.21

Try this solution, hope it help

 

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  • Reputable Contributor

Windows version 2021.31

Possible lossless painting bug.

When you attach a smart material to a layer 3DC auto selects the top far left default alpha even if you have a different alpha selected. 

Now you have two alphas selected in the alpha panel highlighted in orange but it will use the default alpha. (Far top left alpha in the alpha panel)

Also It seems that you must use one of the top default alphas when have a attached smart material to a layer and are reducing the resolution and increasing again. 

I would choose a different alpha, decrease the resolution. 

Do some painting with the different alpha. Next switch back to a top default alpha, do some more painting and then increase the resolution, the resampling was not resampled correctly on the different alpha but the default alpha was correctly resampled.

This is shown in the first picture.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also if I painted first using the default alpha at the high resolution then switched to a different alpha did some painting, reduced the resolution and increased it again the different alpha painting was resampled incorrectly but the top default alpha was correctly resampled.

This is shown in the second picture.

Either this is a bug or we just have to use a top default alpha.

Side Note. I did not test all different alphas so if some work and some do not work I could not tell you

Last picture shows the different alpha I used. Highlighted in orange.

incorrect2.png

bugmaybe.png

alpha.png

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