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3DCoat 2024 development thread


Andrew Shpagin
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8 minutes ago, Andrew Shpagin said:

I uploaded build 34 that solves stamp and symmetry issues

Thanks.

This looks interesting.  Added To Uniform Color effect to the Textures/Adjust menu that converts the layer texture to uniform, you can use Overlay or Modulate2x to blend the layer with the color of the layers below, and combine multiple textures.

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Please add real-time editing =) for Scale in SweptNGen and etc..

 

 

On 8/10/2021 at 9:48 AM, Daffyd said:

Hey ho,

found some issues:

QuickAccess

Add preset to QuickAccess slots doesnt work. After choosing the Slot X Nothing happens to the Quick Panel
I am only able to add the Default Tools in QuickAccess 


Modeling unlinked Sculpt Mesh issue 2021.25:

1 create a Primitive (PolyGroup1), 
2 mesh -> sculpt mesh -> unlink -> PolyGroup1_unlinked is created
3 create new PolyGroup2
4 do the same like PolyGroup1 -> only PolyGroup1 creates copies of itself or nothing happens but every time PolyGroup2_unlinked never will be created


In another project, all previous unlinked sculpt meshes disappear as soon as I create a new one. Unfortunately, I cannot reproduce that. And it's not undo-able.

But important is, this bug makes the Modeling-Sculpt Mesh Feature unusable :(

 

Unlink Sculpt Mesh has been fixed, you can try the fix in the next nightly build

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Windows version: 2021.34 

Thanks for stopping the disappearing and reappearing of Perspective and Orthographic view icons related to our brush stroke.  They remain static now.

In the middle of fixing some major bugs, you take the time do these little things. 

A Shout out with many thanks! :clapping:

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When using a set of (new) curves and the 'Fill with Mesh Layer' functionality, there's no global response to tool parameter changes;
The changes are applied only to the first curve-linked surface patch from the selected set.

It would be nice to be able to influence a whole set of curve-linked meshes at the same time.

Edited by kt2
Clarifying
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Windows version: 2021:34

Problem with loading the default sphere for "Paint/w Deep Displacement (Micro Vertex) from the New Menu.

Click on the Sphere in the New Menu panel. Nothing happens...

DDP.jpg

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Curve editor option "on plane" not work as the means. (draw curve in modeling room )

I expect all curve points auto locate on 2d plane which user defined when the option is checked. 

But 3d coat generate curve as if I locate curve point along with view (I really do not know how 3d coat decide the point local depth position with view)

 I set palne as XY plane  so all point of curve need to be on the XYplane, but not.  Though I can change each point xyz value, with the option, or can set plane with points. but it is not good procedure, to draw curve easy on the world plane. (just need to draw curve on xy, or yz, or xz to apply surface curve tools)

I think, these curve tool option setting (plane setting)  may better separate from each surface curve tool (Polyhedron or Surface swept etc).  because we draw curve with curve editor, then apply each curve as we need for each curve surface tool. we need curve option panel as same as tool option panel when we open curve editor, . then  hope 3d coat gather all option which used to draw curve. (then I set draw plane as curve option)

=====

To these on plane work, (for xy , xz, yz) It seems need to set camera view as those orthographic view (Front, buck, Right, Left etc) first. even though I set plane by 3 point, if I change camera angle, and draw curve , the curve not on the plane which I defined.  so do not think it can work with free view + defined plane by points.

Edited by tokikake

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