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3DCoat 2024 development thread


Andrew Shpagin
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  • Advanced Member
1 hour ago, Gorbatovsky said:

Thank you for your feedback.

I really like 3d coat dev working way (try to keep communication for basic user like me) , then just hope 3d coat more user friendly. (I know you are main developer about these new curve tools and thanks you enhance for retopo and modeling room^_^

Then I have some bug? (maybe I think) reports about curve related tools in retopo/modeling room tools.

1.  I can not correctly locate new curve on plane (XY, XZ, YZ)  I tried to use "on plane" option, with set each world XY, XZ, YZ, but even though I set orthographic view , and set plane so, new curve not locate on the world plane. 

2.  when Scene scale not = 1.00,  generated cap (start) change scale but other mesh keep the scale (which decided by Scene scale). then I often need to remove cap only and re-fill it.

About locate/draw new curve on the virtual plane where user intend is my main problem (though I can manipulate each curve point or full transform with gizmo and input location, but I hope to know how you generate new curve on your intend plane like world XY plane strictly.  so if I miss option or usage teach me please if you can. (I believe maybe some other user have same question about "on plane" option) 

I now try to learn all new curve tool usage, then these 2 is current problem for me... (most of other options seems work as I expected, thanks you offer example curve for some tools (auto generate)  so I can try and error without many difficulity. (maybe  I think we may request option, not generate sample curve as future)

I attach google drive link to show the image.. check these please..

https://drive.google.com/file/d/1-17eP6s1iWJ3jKaeLjrBSSYViSdMqPVR/view?usp=sharing

https://drive.google.com/file/d/1-2-sWCcEDhVwJ3ThQwG5iQvNiMi7I1hP/view?usp=sharing

 

Edited by tokikake
  • Advanced Member
4 hours ago, Gorbatovsky said:

Added me TODO.

Thanks, at first I hope it work for simple world plane with orthographic mode. Or with view , if you can add option which auto locate curve on the current orthographic view. 

I means, when I set Fromt view >>  curve auto generated on the XY plane ..with the options. so we can strictly set curve for modeling then easy use curve tools. (swept gender etc)

At current I often select the curve >> r-click >> then put on world plane for each guide and curves, . but it sometimes change shape (if curve not along with same plane,  put on plane auto project curve on the world plane)

And I do not know how to generate mesh with Surface patch  ^^;;   I made close spline with curve editor. and set the curve ,and set UV counts, I can confrim tool show virtual mesh to check for temp view.   but when I "Apply mesh" it not generate any poligons..    is there any condition to work this tool? 

I got this message "Face deleted due to non manifolded mesh", but I do not think my curve have problem... actually 3d coat show the virtual grid correctly, until I apply it.  

Edited by tokikake
  • Member

When I use a tif image and a tiff image as the texture color and paint it in from camera mode, the color painted is different from the original image color.

In the tiff image, the preview also seems to be wrong, maybe the blue and red are swapped.

  • Reputable Contributor

I think there is definitely a bug with baking of light with reflections.
if you choose "separate paint objects", one of the objects will be black on the baked map :
image.thumb.png.0b2681afb252626dd5b026e8db2474e3.png

 

Please test with this file : Test_baking_Light_and_reflections_001.3b


-open file
-go to paint room
-textures menu > light baking tool > light and reflections >> tick the box "separate paint objects"
>bake
result will likely be like in the screenshot above in which the second "T" is entirely black.


This problem also occurs sometimes without ticking "separate paint objects", but I was not able to create a test file that reproduces that yet.

Thank you.

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  • Member

Start with Tiled box 3x3 in Surface Sculpting.
In the paint room, paint the circles in red, blue, and yellow, and return to the Sculpt room.
I went back to the Sculpt room, went to the File menu, Export, selected Depth Along Y, checked Save Color, and saved the image.
That's how you loaded the image into the Smart Material.
The file name is _Color.tif, so I think it's a color texture.
The image looks the same in the Windows preview as it did in 3DCoat.

Translated with www.DeepL.com/Translator (free version)

I was testing it and you are right, the color painted is different from the original image color

Thanks for point it up.

As workaround export color as another file format as bmp or png

//edit

fixed on latest version .36

Edited by Carlosan
Fixed

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