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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
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      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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        • Displacement Painting (Micro-Vertex)
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        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Bake Paint menu
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        • Baking guide
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        • Right-Click Menu
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        • Surface tools on Voxels
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        • Splines model creation
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      • Loft surface example by Fluffy
      • Blockout by Poeboi
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Scale of imported curves

226 views 0

Written by Carlos
September 9, 2024

by DMG

So a simple example of my problem is this:

* Say I have a 10mm square frame in Affinity designer, and I export it as an .eps.    

* When imported into 3DCoat as a curve, it is now a 28.346mm square.  Why the different size?  Why such a random amount? (And why can’t I see a ‘bounding box’ size for a curve in 3DCoat so I can just tell it to be the right size?)

The answer lies in the fact that Affinity Designer (and probably plenty of other vector art programs) work internally in postscript points. 

72 postscript points makes up 1 inch.  It is also equal to 25.4mm.

If you divide 72 by 25.4 (to get the dimension of 1mm in points), you find that 1mm equals 2.8346 postscript points.  And that’s the reason for the scale discrepancy, and the exact amount.

So to scale a curve correctly in 3DCoat, it just needs to be reduced to (1/2.8346) or 35.28%. 

The easier solution by far if to work in points instead of mm in Affinity Designer, and 3DCoat will import points as the default unit measurement, and it’ll work out right without having to endure any maths.

Tags:curve import

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