Overview: These nodes generate true volumetric 3D noise and patterns. Unlike 2D patterns, 3D patterns are evaluated based on world or object position, meaning they flow seamlessly across UV seams and do not require proper UV unwrapping to look correct.
HardNoise3D
Description: Generates a hard 3D noise (similar to classic Perlin or Simplex).
Inputs and Settings:
- Steps (Dropdown): Options: 1, 2, 3, 4, 5
- FragCoord (3D Vector / Color)
- Scale (3D Vector / Color)
Outputs:
- Result (Number (Float))
InverseSphericalFibonacci
Description: Generates a spherical pattern using a Fibonacci spiral.
Inputs and Settings:
- Dir (3D Vector / Color)
- Num (Number (Float))
Outputs:
- Dist (Number (Float))
- IOut (Number (Float))
SoftNoise3D
Description: Generates a soft, smoothed 3D noise supporting falloff curves and multiple color channels.
Inputs and Settings:
- ChannelCount (Dropdown): Options: Grayscale, RG, RGB, RGBA
- Steps (Integer)
- UseStepsCurve (Toggle / Checkbox)
- StepsCurve (1D Curve)
- Coord (3D Vector / Color)
- Scale (Number (Float))
Outputs:
- Result (4D Vector)
Voronoi3D
Description: Generates a volumetric (3D) Voronoi pattern (cellular noise) that is independent of UV mapping.
Inputs and Settings:
- FragCoord (3D Vector / Color)
- Scale (Number (Float))
Outputs:
- Closest (Number (Float))
- SecondClosest (Number (Float))
- CellID (Number (Float))
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