Contributor BeatKitano Posted February 15, 2015 Contributor Report Share Posted February 15, 2015 Andrew changed the vox smooth ? Gotta try then, since I agree with you smoothing was harsh. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 15, 2015 Reputable Contributor Report Share Posted February 15, 2015 (edited) Perhaps your using the usual LC? I'm using Voxel mode. What I see is that the smooth was too strong for my taste and now it's more gradual, for me. The anti-bump is for surface mode only... No change in Voxel mode smoothing that I know of or did Andrew mention voxel smoothing? I use Ctrl + Shift but Anti-bump can be setup using only the Shift Key as well. Edited February 15, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted February 15, 2015 Advanced Member Report Share Posted February 15, 2015 There's a lot of stuff broken in the retopo/UV rooms. So far what I've found, unwrap doesn't work, clear seams doesn't work, clone doesn't work, hide doesn't work. Also bringing in one of the pre-loaded retopo models creates two retopo objects every time. New smoothing is nice though. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 15, 2015 Reputable Contributor Report Share Posted February 15, 2015 (edited) There's a lot of stuff broken in the retopo/UV rooms. So far what I've found, unwrap doesn't work, clear seams doesn't work, clone doesn't work, hide doesn't work. Also bringing in one of the pre-loaded retopo models creates two retopo objects every time. New smoothing is nice though. Everthing you mentioned is working in my Windows Version 4.5Beta12... Did you overwrite 4.1.17D to the newest beta? That will cause problems because of the PBR materials... Or maybe some other file corruption going on in your version. Edited February 15, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 15, 2015 Advanced Member Report Share Posted February 15, 2015 Will we ever see a current Linux version? Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted February 15, 2015 Advanced Member Report Share Posted February 15, 2015 (edited) I was using beta11 prior to beta12, so it shouldn't be related to the PBR stuff. Looks like Gilbertman has issues with unwrap in beta12 as well. Edit: Looks like the problems are related to the spacebar menu. All the functions work if I select them in the normal left side menus, but not in the spacebar menu. Edited February 15, 2015 by b33nine Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 15, 2015 Report Share Posted February 15, 2015 reported, ty 0001790: problems related to the spacebar menu Edit: Looks like the problems are related to the spacebar menu. All the functions work if I select them in the normal left side menus, but not in the spacebar menu. Quote Link to comment Share on other sites More sharing options...
Member fuzzzzzz Posted February 16, 2015 Member Report Share Posted February 16, 2015 i get that problem whre i can't to read the full name of the voxex/surface tree layer name Anyway the new antibump smoothing is very nice, thx andrew for that improvement Quote Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted February 16, 2015 Advanced Member Report Share Posted February 16, 2015 Loving the new smooth tool Andrew!! Thank you so much! Here's a little comparison I made with the standard sphere in surface mode. First image is starting point, second image is old smooth tool, third is the anti-bump. P.S. The smoothing was done with same radius, same smoothing, and same brush. 1 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 16, 2015 Author Report Share Posted February 16, 2015 Will we ever see a current Linux version? I am constantly pushing on programer to finish it asap. But there was really serious obstacles, because of using of instruction textureLod in PBR saders the whole GL support was rewritten. It is work a bit less than making 3dc crossplatform. It is mostly because of OSX (probably OSX makers hate all CG programmers), but both OSX and Linux are supported in similar way, so this problem was really serious. So, this huge delay is not because we want to save some money but because of real problems. But, we guarantee it will be done. Please excuse for so big delay. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 16, 2015 Advanced Member Report Share Posted February 16, 2015 I am constantly pushing on programer to finish it asap. But there was really serious obstacles, because of using of instruction textureLod in PBR saders the whole GL support was rewritten. It is work a bit less than making 3dc crossplatform. It is mostly because of OSX (probably OSX makers hate all CG programmers), but both OSX and Linux are supported in similar way, so this problem was really serious. So, this huge delay is not because we want to save some money but because of real problems. But, we guarantee it will be done. Please excuse for so big delay. No worries, just take your time to get it right. T. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 16, 2015 Reputable Contributor Report Share Posted February 16, 2015 By the way, like Chris Werner previously mentioned, the brush engine in the paint room seems dramatically improved, somehow. It's absolutely superb on my end. Big thanks, Andrew. Quote Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted February 16, 2015 Advanced Member Report Share Posted February 16, 2015 Just spent the weekend trying out the new beta. Wow. It's really really good. The PBR is awesome. The paint brushing is awesome. Just awesome. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 16, 2015 Author Report Share Posted February 16, 2015 Updated to 12A (yesterday) to fix mentioned splines bug. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 17, 2015 Advanced Member Report Share Posted February 17, 2015 Hi Andrew, I wonder if it would be easy to remove the 100% limit on the 'shift' and 'ctrl'+'shift' smoothing functions. That would remedy the desire for more strength on the AnitBump smooth brush. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 17, 2015 Reputable Contributor Report Share Posted February 17, 2015 Hi Andrew, I wonder if it would be easy to remove the 100% limit on the 'shift' and 'ctrl'+'shift' smoothing functions. That would remedy the desire for more strength on the AnitBump smooth brush. Not disagreeing, but I did notice that if I press pretty hard, the strength goes up, on that feature. Maybe adjusting the pressure sensitivity in Wacom tablet preferences might help Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 17, 2015 Author Report Share Posted February 17, 2015 Hi Andrew, I wonder if it would be easy to remove the 100% limit on the 'shift' and 'ctrl'+'shift' smoothing functions. That would remedy the desire for more strength on the AnitBump smooth brush. If AntiBump strengh is too big it actually does not do good job. Probably I will add some prefs for anti bump. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 17, 2015 Advanced Member Report Share Posted February 17, 2015 Okay cool, it's great as it is, but some parameters to tweak would be nice. Maybe some exposure in the General Brush. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 17, 2015 Advanced Member Report Share Posted February 17, 2015 Andrew changed the vox smooth ? Gotta try then, since I agree with you smoothing was harsh. If he didn't then I'm apparently not using 3DC as much as I was...I've been using ZB a lot the last couple of months. It just seemed that 10% was not as destructive as I remember it being. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 17, 2015 Contributor Report Share Posted February 17, 2015 (edited) 16.01.2015 4.5 BETA6 (...) - 3D-Coat now may import object space normal maps (with auto conversion to tangent space). It guarantees normalmaps compatibility. How do we import an object-space normal map? I only see an option to import world-space normal map. --- Okay, I think this is it. Edited February 18, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted February 18, 2015 Advanced Member Report Share Posted February 18, 2015 Is "import-dicom slices" supposed to be functional? I can only generate a crash. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 18, 2015 Report Share Posted February 18, 2015 How do we import an object-space normal map? I only see an option to import world-space normal map. --- Okay, I think this is it. Hey! It's under Textures>Import>Normal Map Quote Link to comment Share on other sites More sharing options...
Javis Posted February 18, 2015 Report Share Posted February 18, 2015 Is the retopo room going to be getting attention, or just this feature specifically? I wouldn't mind seeing a number of improvements across the board there. I'm sure it will, in time. Not taking bugs/fixes/enhancements into account here, because it gets those now. The Paint Room is still the focus and will be for some time. The Auto Retopology function is getting some specific fixes and attention. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 18, 2015 Contributor Report Share Posted February 18, 2015 Hey! It's under Textures>Import>Normal Map Hey Javis. Unfortunately, it looks like this one is for tangent-space normal maps only. Quote Link to comment Share on other sites More sharing options...
Member fuzzzzzz Posted February 18, 2015 Member Report Share Posted February 18, 2015 (edited) haha allego mentions Smart materials to come with Substance painter 1.3 ;o https://www.facebook.com/AllegorithmicSubstance/posts/852632364799356:0 Edited February 18, 2015 by fuzzzzzz Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 18, 2015 Advanced Member Report Share Posted February 18, 2015 Painting/filling with bpr material with uv mapping won't work. Box mapping works ok. Serious bug if you ask me... Quote Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted February 18, 2015 Advanced Member Report Share Posted February 18, 2015 Painting/filling with bpr material with uv mapping won't work. Box mapping works ok. Serious bug if you ask me... Reported on Mantis already. Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 18, 2015 Advanced Member Report Share Posted February 18, 2015 I was showing 3dc pbr materials at work, I say: "and we can map by box mapping, and by uv-mapping... Oh wait... it will be fixed soon". Andrew I hope you will find time to resolve this bug. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 18, 2015 Report Share Posted February 18, 2015 Hey Javis. Unfortunately, it looks like this one is for tangent-space normal maps only. You want to import World/Object space? Textures>Import>World Space Normal Map Quote Link to comment Share on other sites More sharing options...
Javis Posted February 18, 2015 Report Share Posted February 18, 2015 Ah ok, that's for the best I'd say. The retopo room could certainly use work, but would rather Andrew not jump ship from the Paint room while am still waiting for/expecting various improvements (*cough* masks *cough*). I spoke with Andrew. Masks will get attention soon. Here is the general order: PBR Auto Retopology Then probably layer masks Andrew will no doubt correct me if he wants to to differently. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.