Advanced Member stevecullum Posted May 23, 2015 Advanced Member Report Share Posted May 23, 2015 "Your v4 license should work for 4.5 as well. If it's not working I'll get your issue to Andrew or Stas asap, just let me know how it goes." All sorted now thanks - had to copy the dat file into the 4.5 folder. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 24, 2015 Report Share Posted May 24, 2015 Bug 'Refresh preview' for PBR materials saves new preview image of PBR material with the current viewport lighting instead of default. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 24, 2015 Report Share Posted May 24, 2015 "Your v4 license should work for 4.5 as well. If it's not working I'll get your issue to Andrew or Stas asap, just let me know how it goes."All sorted now thanks - had to copy the dat file into the 4.5 folder. Glad to hear! Thanks for the update. Quote Link to comment Share on other sites More sharing options...
Member jdoublej Posted May 24, 2015 Member Report Share Posted May 24, 2015 not sure if this has been addressed on this thread or not,..but I'm finding that my brushes feel very different in the last few builds since beta19...I've made tons and tons of custom voxel and surface brush presets in beta18 and earlier; is this to be expected that all the brushes have a different feel? Because of this I reverted back to beta 18 til I figure out what's going on...if anyone on this forum has info on this, feel free to chime in,.. thanks, j Quote Link to comment Share on other sites More sharing options...
New Member renato.aruffo Posted May 24, 2015 New Member Report Share Posted May 24, 2015 Hello everybody. it is my first time here. I am a student at Gnomon School, and I am having a project that for a film that I have to use multiple uvs sets and UDIM textures for MAYA, but I am having multiple seams problems when painting and backing occlusion. I really want to start using 3D coat 100% of the time, but I still can't because of these bugs, which for movies are essential. As it show on the picture, if the uvs islands are on the same place, there are no seams, but when they are in another tile set, it appears. I wanted to contribute for the final release and keep using this amazing tool for every project in the future. I am already spreading the word. \o Bests everybody. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 I dont feel any difference on my side with the presets im currently using.... I dont think Andrew tampered with the brush engine in the past 3 updates.... Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted May 24, 2015 Advanced Member Report Share Posted May 24, 2015 Just tried RC1 and the trial error is fixed. Thanks 3D-Coat devs! Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted May 24, 2015 Advanced Member Report Share Posted May 24, 2015 Just testing the Linux RC1 and after creating a sculpt, autopoing it, fixing a couple of mesh issues, then trying to bake it (microvertex), a dialog popped up "Fatal error Out of memory. You should increase the amount of virtual memory in system settings". I have 64GB of Ram, what's going on? My system activity states that 3d-coat-64 is using only 361.5MB of system memory and 419.1MB of RSS memory and 59MB of shared memory. After closing that dialog, I got another stating of instability in the program, but the process seemed to work. T. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 24, 2015 Report Share Posted May 24, 2015 The model have nGons ? if yes try test removing its before bake Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 24, 2015 Author Report Share Posted May 24, 2015 4.5.00 This build will become release build if nothing awful will be found there. Generally last weeks I performed huge work over polishing everything. But if something terrinble will be found, I will fix immediatly. Release planned for tomorrow if promo video will be ready and this build will be approved as clean enough. - Smart materials preview brightness independent on scene brightness - Torus/spiral primitives faces size brought to same standart as other primitives. - Isolate and undo are interacting correctly - Copy channels supports vertex painting - Import for vertex painting will import color into Layer1 instead of Layer0 This is still not release. This is build that should be approved, so I posted it in beta thread. I will create new thread when it will be checked at least a bit and when promo video will be ready. 5 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 Congrats Andrew , great work. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 Thank you for fixing the import to layer0 and the copy channels! This was very important to me. I will try the build ASAP. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 Bug As stated in the previous page from another user (i am sorry i cant remember the name) when we edit a material and press cancel , the material disappears from the material folder. Sometimes , when i change the folder to pick another material (from metals to plastics for example) the deleted or hidden material comes back. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 I just gave copy channels and importing a textured hires mesh a try. Brilliant job. Everything is fixed. Thank you again. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 24, 2015 Report Share Posted May 24, 2015 If i paint over Layer0 -common mistake using surfacepaint- and copy a Layer0 channel to other new layer... all the channel is colorize but no pixel info is copied Original After channel copy -green- --------------------------------- Name: Smart is still PBR Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 - Import for vertex painting will import color into Layer1 instead of Layer0 Great news for Zb users !!! Quote Link to comment Share on other sites More sharing options...
Javis Posted May 24, 2015 Report Share Posted May 24, 2015 If i paint over Layer0 -common mistake using surfacepaint- and copy a Layer0 channel to other new layer... all the channel is colorize but no pixel info is copied Original Original.jpg After channel copy -green- COPY.jpg --------------------------------- Name: Smart is still PBR Smart o PBR.jpg That shouldn't be like that, let me check this. Thanks for reporting. Quote Link to comment Share on other sites More sharing options...
Contributor Sorn Posted May 24, 2015 Contributor Report Share Posted May 24, 2015 Thanks for the release and hard work!Oh, and the Linux download link still points to RC1 instead of the titled 4.5.00. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted May 24, 2015 Advanced Member Report Share Posted May 24, 2015 Andrew, Edit/Mesh and Texture resolution in 4.5 lets the the mesh explode. I used the sample model creature with default 1024px map and subd to 22912 faces and tried to increase to 2k. Do you see this too? Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted May 24, 2015 Advanced Member Report Share Posted May 24, 2015 This is nothing at all critical... I see that you now have removed the default hotkey binding for interactive manipulation of stencils, materials etc. Is there some secreet way left to re-assign them? Pressing on the buttons in the Preview Options panel with the End-key pressed does nothing... Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 25, 2015 Author Report Share Posted May 25, 2015 This is nothing at all critical... I see that you now have removed the default hotkey binding for interactive manipulation of stencils, materials etc. Is there some secreet way left to re-assign them? Pressing on the buttons in the Preview Options panel with the End-key pressed does nothing... Yes, I removed them because it was totally distracting even for me. I think yellow gizmo is good replacement. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted May 25, 2015 Advanced Member Report Share Posted May 25, 2015 Yes, I removed them because it was totally distracting even for me. I think yellow gizmo is good replacement. I actually fiund the direct action offered by the hotkeys better and had no problems - thus far rarely used the 2D gizmo. Hence my question if there was some way to restore these hotkeys on a per user basis, even if the default mapping is gone. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 25, 2015 Author Report Share Posted May 25, 2015 I actually fiund the direct action offered by the hotkeys better and had no problems - thus far rarely used the 2D gizmo. Hence my question if there was some way to restore these hotkeys on a per user basis, even if the default mapping is gone.Ok, I may restore old way by option in preferences. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted May 25, 2015 Advanced Member Report Share Posted May 25, 2015 Latest Linux version: Does anyone else have the problem with painting "more on bumped and more on dent" It does nothing here. T. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 25, 2015 Author Report Share Posted May 25, 2015 Latest Linux version: Does anyone else have the problem with painting "more on bumped and more on dent" It does nothing here. T. What approach? ppp? Try to set bigger degree. Also try to decrease radius. Degree of action is 100% when depth achieves pen radius value. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 25, 2015 Author Report Share Posted May 25, 2015 not sure if this has been addressed on this thread or not,..but I'm finding that my brushes feel very different in the last few builds since beta19...I've made tons and tons of custom voxel and surface brush presets in beta18 and earlier; is this to be expected that all the brushes have a different feel? Because of this I reverted back to beta 18 til I figure out what's going on...if anyone on this forum has info on this, feel free to chime in,.. thanks, j There was no any brushing changes in last 4-6 builds. Quote Link to comment Share on other sites More sharing options...
SERGYI Posted May 25, 2015 Report Share Posted May 25, 2015 when you copy an image and paste it into the Color Palette... blue and red are reversed Thanks for the bug report. It has been fixed in the upcoming V4.5.00 for OS X. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted May 25, 2015 Advanced Member Report Share Posted May 25, 2015 I may be a bit late in reporting this, but when ppp a model that I have made and imported into 3d-coat, I get horrible performance when brushing. My frame rate easily drops to a quarter of the speed it was at with any size brush with any alpha. In contrast, vertex painting a model works extremely smoothly as does painting models made entirely in 3d-Coat. Btw, the model I imported and was working had a 1k standard map on it. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 25, 2015 Report Share Posted May 25, 2015 Its the model scale too big ? Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted May 25, 2015 Advanced Member Report Share Posted May 25, 2015 I think the way 'relief mode' is implemented now in paint room ( '1'- hotkey) could be improved. Right now, the way it works, 3dc is changing lightning from pbr to 'old' point light style. But imo, it should stay lit by pbr environment texture. It would be more consistent with 'smooth shade' vieport display mode Quote Link to comment Share on other sites More sharing options...
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