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3DCoat 2024 development thread


Andrew Shpagin
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  • Advanced Member

I add one more request about modeling tools (I think new 2021 offer many interesting tool for modeling, then I hope it will be more improved)

We may often use select >> extrude for modeling, I like to use gizmo for rough modeling  , but when I work for inner faces,, gizmo stop to work.  (I think it is same , when I add primitive, sometimes gizmo stop to scale .. gizmo seems hidden then not work )

set opacity as 0 or change z Bias not help it, (I tried to use wireframe mode, but gizmo still not work .   I may need to move gizmo out of mesh  (it means change center pivot, so I do not)

And I think we need real wire-frame view which can show all edge,  for modeling.  or we can not check covered edge  (if I miss option forgive me pleaese..)

innerpoligon.thumb.JPG.44587d628ddb4cc3e60ec6411f7c81af.JPG

  • Member

release .25 says carve tool works but still not working with CTRL and lasso. Cant carve off sections with the lasso tool like before.

Using a standard brush with CTRL carve works but never use this tool like that. Cutting off shaped pieces with the lasso was a great tool when sculpting.

Anyone else having the same issue?

yes could use the cutoff tool which does work but that means switching brushes which is just a bit slower :) 

Reverting back to the old version as use this function a lot. Hope can be fixed soon.

Edited by captainbuckfish
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  • Advanced Member
17 hours ago, Silas Merlin said:

If you uncheck the box there is no confusion because then there is only one action  pick colour from the pixel on the screen itself.

Pick from screen is very useful because it allows you to pick colour even on vertex painting (which did not work well before if at all)
Pick from layer is also useful because it allows you to paint in smooth shading mode and still be able to pick the unshaded colour that is actually painted on the layer.

Now I think this could be made better :
When you choose to pick from screen, it would be more interesting if Coat would still attempt to pick depth, roughness and metal from the layer if it exists.

Also, when you choose to pick from layer, there is the option to pick depth or not, but something is missing : the option to pick metal/roughness or not ?

Thanks for the reply.! :)
My main work is non-PBR work. (Handpainted)
I wasn't aware of the usefulness of these features.

However, compared to the previous version,
I found it to be a fairly useful feature.

My work seems to be solved by using a Flat Shade view.

9 hours ago, Mihu83 said:

@Andrew Shpagin Here is another example of move tool behaviour, this time i WinTab mode.

 

Please try if the build 26 solves all similar issues.

  • Advanced Member
1 hour ago, Andrew Shpagin said:

Please try if the build 26 solves all similar issues.

I now can stable transform even though gizmo hidden in back faces with 26. thanks.(all transform gizmo now work for me, without stop with scaling):D

(but do not test full, with change voxel unit etc,)

I really hope 3d coat soon offer way to check back edges. (there should be many case we need to select,  those  hidden verts . edges without turn around view)
with orthographic view we may often transform  back side verts edges, faces.  Projection  wire frame view must need to model precisely. 

(like vase inner etc)

checkinneredge.thumb.JPG.ba2ef229e7f08dec26d672fd9f464df2.JPG

  • Advanced Member

And I think there seems still clipping issue.. though it seems depend my unit setting.....

I actually can not zoom in (but I do not think it is too small detail) to check small polgion details with full screen.

3d coat usually to stop to zoom in (even though I use ortho graphic view) .. with limit

I set user>prefrecnece near plan modular as 0.001 etc  but can not zoom in any more like this plane size. 

(I do not think I try to tweak and zoom too small polgions) 

zoominlimit.thumb.JPG.9afb2974ab30a8e7d2a56645ff048e26.JPG

No.  I do not think there is way to close up more,. I tried to change geometry setting Unit as mm or change scene scale more large, but after all 3d coat not forigve me to zoom in more. (eg close up narrow edge) 

it cause issue when I use knife tool to set point in small edges. (3d coat can not set point for narrow edges with this zoom view, if it can more zoom in, I suppose it work)

 

if I try same thing in blender, it can zoom almost 0.1 mm unit (I do not feel any limit for zoom with clip setting, and with autographic almost no limit) so can add any loop or cut with real view and edit detail where I need for. 

if it related with my current setting Unit (eg we should set it as cm or mm),I may follow the rule though (if it is clear,, eg we should set unit as cm or mm to zoom in detail), I can manage so.  then hope dev confirm it with attached scene 3b. (at current I keep to use Unit as Meter to easy import blender default unit (though I can change blender unit if it really need)

zoomin.JPG

 

testlimitscene.zip

Edited by tokikake
  • Member
8 hours ago, captainbuckfish said:

release .25 says carve tool works but still not working with CTRL and lasso. Cant carve off sections with the lasso tool like before.

Using a standard brush with CTRL carve works but never use this tool like that. Cutting off shaped pieces with the lasso was a great tool when sculpting.

Anyone else having the same issue?

yes could use the cutoff tool which does work but that means switching brushes which is just a bit slower :) 

Reverting back to the old version as use this function a lot. Hope can be fixed soon.

Yes same here.

  • Advanced Member
10 hours ago, Andrew Shpagin said:

Please try if the build 26 solves all similar issues.

Here is example in WinTab and WindoswInk mode - seems like it works ok in WindowsInk.

Now, as for pressure and strokes, it's kinda works, but strokes and overall viewport and tools panel is a bit laggy at very begining of each stroke. In WinTab still no strokes, at all.

I wondering if all the issues are somewhat connected with OpenGL, as that was the one that was most problematic in V4.

 

  • Advanced Member

If I create a polygon model in the model workspace, I should be able to render that model in the render workspace? The conversion of a polygon model to a surface/voxel model is an unnecessary step? Something like 'Show model in Render Room' ? 

  • Reputable Contributor

I agree.... 

A workaround till the feature is added hopefully.

Render Room:

Settings. Check the box in mark in red in the picture.

The model from the Modeling Room will appear in the render room even though the check box saids "Retopo Mesh"

You do not have to render to a file to see the model...

 

render settings.jpg

1 hour ago, insignet said:

If I create a polygon model in the model workspace, I should be able to render that model in the render workspace? The conversion of a polygon model to a surface/voxel model is an unnecessary step? Something like 'Show model in Render Room' ? 

the best way to do this is to enable option "Sculpt Mesh"

shot.png

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