Contributor ajz3d Posted January 20, 2015 Contributor Report Share Posted January 20, 2015 Add metalness ball icon for toggling metalness painting: http://3d-coat.com/mantis/view.php?id=1728 Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted January 20, 2015 Advanced Member Report Share Posted January 20, 2015 (edited) What happened to the option to 'Edit Projection in External Editor'? The 'Project Through' checkbox and 'Projection scaling' sub-menu are still there, but the actual option seems to be gone. I also agree that the Metallic channel should get an orb up top. It's interesting that there's already an icon for it in the PBR Material Editor, so maybe it's coming? edit: Speaking of missing features, I was looking for a way to overwrite depth and found this: http://3d-coat.com/mantis/view.php?id=1401 But can't find the override function for depth? edit: Also, is this really resolved? http://3d-coat.com/mantis/view.php?id=573 The fill tool doesn't feature angle tolerance, so how is it done? Edited January 20, 2015 by Mighty Pea Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted January 20, 2015 Contributor Report Share Posted January 20, 2015 @Andrew What did you think about Fill Layers like in Substance Painter? Would it be possible to store the Material in a layer that we could change and modify it on the fly? +1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 20, 2015 Report Share Posted January 20, 2015 Specular blending modes missing feature. Ticket reopen as feedback. fill w/angle tolerance Ticket reopen Depth blend modes, you mean this ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted January 20, 2015 Advanced Member Report Share Posted January 20, 2015 Thanks Carlosan! I do mean that, but for Depth there's no mode that completely overrides underlying layers. Max.Depth has an effect when your depth is strong enough, but there's no Override. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 20, 2015 Report Share Posted January 20, 2015 Additive Depth Painting Issue ? http://3d-coat.com/forum/index.php?showtopic=14296 The current implementation is more like additive and masked. Anyway, one solution, without changing the existing function would be to add an "override" checkbox/radio button next to the additive one (3 radio buttons makes more sense, "additive, masked, override). This would I assume be a pretty easy addition. Quote Link to comment Share on other sites More sharing options...
Member vjanomolee Posted January 20, 2015 Member Report Share Posted January 20, 2015 Heya! I noticed that the GL shaders are finished. Any chance we can get a Mac build soon? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 20, 2015 Contributor Report Share Posted January 20, 2015 Thanks Carlosan! I do mean that, but for Depth there's no mode that completely overrides underlying layers. Max.Depth has an effect when your depth is strong enough, but there's no Override. I asked Andrew about it a while ago and he has an idea of a new blending mode for depth that would solve this and the way he talked about it, it seemed easy for him to implement. I will remind him about it before 4.5 release if he forget. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted January 21, 2015 Advanced Member Report Share Posted January 21, 2015 (edited) I have found an instant crash which happens on two different computers. Crash happens after applying PBR material and then deleting layer. Repro steps - watch video 1. Apply one PBR material 2. Apply second PBR material 3. Move model inside PBR Material Preview window 4. Delete layer - CRASH! Edited January 21, 2015 by Vipera Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted January 21, 2015 Advanced Member Report Share Posted January 21, 2015 Ah, thanks Carlosan and Artman. From the link I posted it sounded like it should've been solved already, but I suppose that was only for the spec/gloss! I'll look forward to that change, it would make layers easier to use for depth. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 21, 2015 Author Report Share Posted January 21, 2015 Heya! I noticed that the GL shaders are finished. Any chance we can get a Mac build soon?Our programmer works over this task. 1 Quote Link to comment Share on other sites More sharing options...
Member vjanomolee Posted January 21, 2015 Member Report Share Posted January 21, 2015 Our programmer works over this task. Can I take your programmer out to dinner or something to light a fire under him? 1 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 23, 2015 Author Report Share Posted January 23, 2015 4.5.BETA8 - Picture on curve supports metalness. - Picker (V) picks metalness as well. - Diffecrent crashes fixed. - Accidnt pop-up of stroke properties window prevented. Now it appears when you will hover mouse for 0.3 sec over the button, not immedately - Undo in VoxLayer really returns into prev state without leaving new layer - There is possibility to pick pivot point and axis directions in transfrom tool - http://bit.ly/1t1AqfN - Corrected cube primitive density problem - Fixed sticky keys problem (incorrect treating ctrl, alt, shift) - Fixed Split&Joints problem - http://3d-coat.com/mantis/view.php?id=1722 6 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 Thanks Andrew! Those are some nice bug fixes! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 23, 2015 Reputable Contributor Report Share Posted January 23, 2015 4.5.BETA8 - Picture on curve supports metalness. - Picker (V) picks metalness as well. - Diffecrent crashes fixed. - Accidnt pop-up of stroke properties window prevented. Now it appears when you will hover mouse for 0.3 sec over the button, not immedately - Undo in VoxLayer really returns into prev state without leaving new layer - There is possibility to pick pivot point and axis directions in transfrom tool - http://bit.ly/1t1AqfN - Corrected cube primitive density problem - Fixed sticky keys problem (incorrect treating ctrl, alt, shift) - Fixed Split&Joints problem - http://3d-coat.com/mantis/view.php?id=1722 Thanks, Andrew. As for the Transform tool addition....would you please, please make sure to add the same options to all other tools with a standard Transform Gizmo? It gets so frustrating and sometimes confusing having different tools with a Transform Gizmo with different options. Please make them all remain consistent with each other. Quote Link to comment Share on other sites More sharing options...
Taros Posted January 23, 2015 Report Share Posted January 23, 2015 Thanks, Andrew. As for the Transform tool addition....would you please, please make sure to add the same options to all other tools with a standard Transform Gizmo? It gets so frustrating and sometimes confusing having different tools with a Transform Gizmo with different options. Please make them all remain consistent with each other. Absolutely agree. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 23, 2015 Author Report Share Posted January 23, 2015 Thanks, Andrew. As for the Transform tool addition....would you please, please make sure to add the same options to all other tools with a standard Transform Gizmo? It gets so frustrating and sometimes confusing having different tools with a Transform Gizmo with different options. Please make them all remain consistent with each other. Generally it is insered everywhere. Exception is primitives tool that does same thing in similar way, but a bit dipperenly because a bit different input required. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 Generally it is insered everywhere. Exception is primitives tool that does same thing in similar way, but a bit dipperenly because a bit different input required. To Center mass and To Main Axis would be a lifesaver in Pose tool Transform gizmo mode. Its very difficult to do some operations wihout those 2 functions. Please add if you can. (it would be even better if it had ALL options that are in transform tool) 2 Quote Link to comment Share on other sites More sharing options...
Member vjanomolee Posted January 23, 2015 Member Report Share Posted January 23, 2015 To Center mass and To Main Axis would be a lifesaver in Pose tool Transform gizmo mode. Its very difficult to do some operations wihout those 2 functions. Please add if you can. +1 Quote Link to comment Share on other sites More sharing options...
Member vjanomolee Posted January 23, 2015 Member Report Share Posted January 23, 2015 Just for my own sanity, is it safe to assume there will be no mac build of 4.5 beta, and to just expect it when the final release of 4.5 comes out? I mean the beta iteration is so rapid, it seems like the dev in charge of the mac build is just waiting for final release? Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted January 23, 2015 Advanced Member Report Share Posted January 23, 2015 To Center mass and To Main Axis would be a lifesaver in Pose tool Transform gizmo mode. Its very difficult to do some operations wihout those 2 functions. Please add if you can. (it would be even better if it had ALL options that are in transform tool) +1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2015 Report Share Posted January 23, 2015 4.5.BETA8- Picker (V) picks metalness as well. Hi Picker yes but Sampler Tool dont Could be fixed? ty! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 23, 2015 Reputable Contributor Report Share Posted January 23, 2015 (edited) Speaking of the Transform tool and this has been submitted as a feature request sometime ago, we need the Transform tool to be able to extrude edges creating more polygons faces in the Retopo room and continue to extrude edges to make polygons faces when you hold down the shift key. Yes, we have an extrude command now for edges but it is cumbersome to use and with auto-snap on the polygons generally do not snap evenly or stay even if auto snap is turned off. The Transform tool would be great for cylinder type of objects with bends and other uses plus it gives control to the user of how and where to place the polygons. The idea is to turn off Auto Snap, Use the Transform tool to extrude the polygon edges plus using the transform tool gizmo to turn corners and position the polygons and scaling as needed. Final adjustment could be done with some local snapping. This addition would speed up the retopoing process... In your busy schedule please consider this feature request and if possible add this feature in one of the betas before 4.5 is released. Edited January 23, 2015 by digman 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 I would like to ask if there is work done on retopo and autoretopo as well , or only focused on pbr for 4.5. Thank you. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 23, 2015 Author Report Share Posted January 23, 2015 Just for my own sanity, is it safe to assume there will be no mac build of 4.5 beta, and to just expect it when the final release of 4.5 comes out? I mean the beta iteration is so rapid, it seems like the dev in charge of the mac build is just waiting for final release? No, we don't wait for general release and mac/linux beta version is really developed. But there are some problems with shaders compatibility, so there is delay. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 clip masks works fine now, yeah! 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 23, 2015 Reputable Contributor Report Share Posted January 23, 2015 To Center mass and To Main Axis would be a lifesaver in Pose tool Transform gizmo mode. Its very difficult to do some operations wihout those 2 functions. Please add if you can. (it would be even better if it had ALL options that are in transform tool) +100 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 23, 2015 Reputable Contributor Report Share Posted January 23, 2015 Speaking of the Transform tool and this has been submitted as a feature request sometime ago, we need the Transform tool to be able to extrude edges creating more polygons faces in the Retopo room and continue to extrude edges to make polygons faces when you hold down the shift key. Yes, we have an extrude command now for edges but it is cumbersome to use and with auto-snap on the polygons generally do not snap evenly or stay even if auto snap is turned off. The Transform tool would be great for cylinder type of objects with bends and other uses plus it gives control to the user of how and where to place the polygons. The idea is to turn off Auto Snap, Use the Transform tool to extrude the polygon edges plus using the transform tool gizmo to turn corners and position the polygons and scaling as needed. Final adjustment could be done with some local snapping. This addition would speed up the retopoing process... In your busy schedule please consider this feature request and if possible add this feature in one of the betas before 4.5 is released. +100. Yes, please. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2015 Report Share Posted January 23, 2015 But the Gizmo is far far away, out of display 0001528: Transform tool gizmo - always show transform gizmo in viewport, new preference option Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 FillTool wont fill Metallness. Only Diffuse, Normal and Roughness gets filled. Looks like there is a bug. Feel free to add your +1 http://3d-coat.com/mantis/view.php?id=1734 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.