Member Hdharris Posted December 6, 2019 Member Report Share Posted December 6, 2019 (edited) Hi, This problem persists still: When using Old School Paint, the color doesn't appear AT ALL, but when going over the same region with a different material the color will then appear around the edges of the stroke. I can't be the only one experiencing this, can I? I've deleted everything and started over with a new install and no change, btw Edited December 6, 2019 by Hdharris Link to comment Share on other sites More sharing options...
Advanced Member Mystical Posted December 7, 2019 Advanced Member Report Share Posted December 7, 2019 Found another critical crash that repros 100% in latest build: 1) Create a new paint uv mapped mesh (per pixel) scene 2) Choose any of the default models (or your own) and set the texture width and height to anything other than a square uv (for example 4096x2048) 3) Attempt to calculate curvature OR occlusion. The program will crash in the middle of calculation without fail every time from what I have seen so far. I have to have the texture width and height the same exact dimension to avoid the crash. On a side note, if you have a model with different UV dimensions for width and height in the 2d paint window your brush circle will be very skewed too. Link to comment Share on other sites More sharing options...
Member geoath Posted December 7, 2019 Member Report Share Posted December 7, 2019 On 12/6/2019 at 11:28 AM, Rela-x said: ....Also wondering how to fix shading in render room. I have the same shading problem in render room. Every time faceted renders, even though in paint room the object looks smooth. This happens with objects I retopo inside 3DCoat (haven't noticed something with objects I import in paint room for pixel paint and then render). If you'll find a solution please share.. (latest build) 1 Link to comment Share on other sites More sharing options...
Contributor Ascensi Posted December 8, 2019 Contributor Report Share Posted December 8, 2019 On 12/7/2019 at 10:11 AM, Mystical said: Found another critical crash that repros 100% in latest build: 1) Create a new paint uv mapped mesh (per pixel) scene 2) Choose any of the default models (or your own) and set the texture width and height to anything other than a square uv (for example 4096x2048) 3) Attempt to calculate curvature OR occlusion. The program will crash in the middle of calculation without fail every time from what I have seen so far. I have to have the texture width and height the same exact dimension to avoid the crash. On a side note, if you have a model with different UV dimensions for width and height in the 2d paint window your brush circle will be very skewed too. It's a mess..it will specifically crash on using anti-aliasing at 4096 or higher as well on 8-16k projects. 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 8, 2019 Author Report Share Posted December 8, 2019 8.12.2019 4.9.14 (stable) - Fixed crash during curvature calculations for non-square texture. - The selection bar to indicate the current element in different items lists. - Invert selected in retopo streamlined. Separate buttons to invert all selected and invert selected in the current group. Invert selected in the current group does not touch selected in other groups. - Primitives history window fixed. - Bend/Twist/Warp tools introduced in voxels/surface. All of them compatible with sculpting layers, all changes will be gathered into sculpt layers. - Stability fixed using automated bug reports. 5 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 8, 2019 Author Report Share Posted December 8, 2019 On 12/6/2019 at 3:58 PM, Hdharris said: Hi, This problem persists still: When using Old School Paint, the color doesn't appear AT ALL, but when going over the same region with a different material the color will then appear around the edges of the stroke. I can't be the only one experiencing this, can I? I've deleted everything and started over with a new install and no change, btw What is "Old School Paint"? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 8, 2019 Reputable Contributor Report Share Posted December 8, 2019 (edited) 16 minutes ago, Andrew Shpagin said: What is "Old School Paint"? I believe it is one of the default smart materials in the default folder, (but it might have been removed in recent builds ? then you'd only have it if you kept it from old buids) Edited December 8, 2019 by lesaint Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 9, 2019 Reputable Contributor Report Share Posted December 9, 2019 4.9.14 Colour Picker doesn't work on vertex colour :((((( Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 9, 2019 Author Report Share Posted December 9, 2019 6 hours ago, lesaint said: 4.9.14 Colour Picker doesn't work on vertex colour :((((( On my side it works. Please provide steps. Link to comment Share on other sites More sharing options...
Advanced Member druh0o Posted December 9, 2019 Advanced Member Report Share Posted December 9, 2019 (edited) Probably a BUG 1) Bake any mesh from Retopo room to the Paint room (with or without the normal map) 2) Right-click on an empty layer and choose Fill Entire Layer -> crash Tested in 4.9.14 and 4.9.12BF4 on two computers 4.9.05 - ok Edited December 9, 2019 by druh0o Link to comment Share on other sites More sharing options...
Member Hdharris Posted December 9, 2019 Member Report Share Posted December 9, 2019 On 12/8/2019 at 1:15 PM, lesaint said: I believe it is one of the default smart materials in the default folder, (but it might have been removed in recent builds ? then you'd only have it if you kept it from old buids) yes this exactly, it's one of the default materials Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 10, 2019 Reputable Contributor Report Share Posted December 10, 2019 15 hours ago, Andrew Shpagin said: On my side it works. Please provide steps. So I kept trying, since you said it works. and it does, sort of. That is, if I keep pressing the hotkey, it eventually picks the colour. Never on first attempt. If I pick anywhere else, like in the background, or on on another software, it picks on first try. Steps to reproduce, simply turn sculpt mesh to surface mode, go to paint room, start painting and try to pick color. Link to comment Share on other sites More sharing options...
Member Hdharris Posted December 10, 2019 Member Report Share Posted December 10, 2019 For further clarification: this is happening with '0_oldschool_paint' a stroke with a normal pbr material causes no issues, but using this one causes the brush to behave strangely and not express the color channel. (the depth channel behaves oddly, but the spec channel works fine) when going over the same area as when using oldschool, the pbr stroke will appear, and it will be surrounded by the color that didn't appear before, as if the two are blending together, shown inside the red rectangle below. it has persisted in all editions beyond 4.9.5 as far as I can tell Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2019 Report Share Posted December 10, 2019 22 hours ago, lewis2e said: When I adjust the light intensity with this control, it doesn't seem to affect the mesh. I can see that it affects the background, but the lighting on the mesh remains the same intensity. I have isolated the problem. This is an issue for me with the GL version of 3D Coat only. If I use the DX version, it works as expected. Confirmed using GL version on Windows too. //edit * Solved on 4.9.14 1 Link to comment Share on other sites More sharing options...
Member lewis2e Posted December 10, 2019 Member Report Share Posted December 10, 2019 2 minutes ago, Carlosan said: Here is a video showing the issue. If it makes any difference, I am using 3D Coat on Linux via Wine, but it sounds like it could be a general issue. Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2019 Report Share Posted December 10, 2019 Painting Stencils From camera Switch Tiling on/off Pic center translated outside Gizmo center Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 10, 2019 Advanced Member Report Share Posted December 10, 2019 (edited) I am happy with the new version. Thanks. Please stop testing raw versions on users. It does not cause anything other than negativity. Edited December 10, 2019 by Dmitry Bedrik Link to comment Share on other sites More sharing options...
Contributor Ascensi Posted December 10, 2019 Contributor Report Share Posted December 10, 2019 In the smart materials within PPP mode, any added layers above the base layer seem to add to displacement and bump.. I keep having to to paint with the base color and then turn on additional layers in the ao and disable the global depth layer so it doesn't paint depth over the depth added by the base color layer. Currently using DX version. @Andrew Shpagin I noticed 4.9.14 grey normalized and zero level is grey, normalized output results have been switched since 4.9.12 I'm going to assume that you've investigated the output profiles and are now producing the correct output? if not they are now reversed - grey based, not normalized is now the high contrast and the zero level level is grey is now the softer one... They both work, even the high contrast one is no longer producing artifacts/spikes along the seams although since the switch the softer output is more compatible with iclone. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 10, 2019 Reputable Contributor Report Share Posted December 10, 2019 Does Undo on Spikes tool in voxel mode work for you all ? Here undo deletes only part of the splike. Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2019 Report Share Posted December 10, 2019 Paint Room Seams show padding error (switching padding options in Preferences = same error) Link to comment Share on other sites More sharing options...
philnolan3d Posted December 11, 2019 Report Share Posted December 11, 2019 7 hours ago, Dmitry Bedrik said: I am happy with the new version. Thanks. Please stop testing raw versions on users. It does not cause anything other than negativity. It's up to you to download the beta version or not. You don't have to help if you don't want to. 6 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 12, 2019 Author Report Share Posted December 12, 2019 12.12.2019 4.9.15 (stable) - Bend/Warp tools are creating new layer with bending result if baking to layers enabled. - Much faster turning to proxy for huge scenes. - Fixed several issues related to the smart materials painting - attached materials/painting materials in UV window etc. - Fixed crash in "Fill entire layer" and other similar. This is important stability fix. - Fixed crash in occlusion calculation for non-square textures. 5 Link to comment Share on other sites More sharing options...
Carlosan Posted December 12, 2019 Report Share Posted December 12, 2019 * Stencil still is out of center Link to comment Share on other sites More sharing options...
Carlosan Posted December 13, 2019 Report Share Posted December 13, 2019 Lag scrolling up/down Panels - Test Open File > Create Extension Begin to scroll down using the mouse wheel, several lag occurs. Link to comment Share on other sites More sharing options...
Member Thomas Cheng Posted December 14, 2019 Member Report Share Posted December 14, 2019 Hey guys, I created a smart material and on the roughness slot, I put in a glossiness texture, then invert it to get a roughness result. However, it doesn't paint anything in the roughness channel when inverted. I think it is a bug. Using the 3D-Coat 4.9.15 Link to comment Share on other sites More sharing options...
Advanced Member Koray Posted December 14, 2019 Advanced Member Report Share Posted December 14, 2019 Undo (CTRL Z) still doesnt work properly for the Carve tool in voxel mode. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 14, 2019 Advanced Member Report Share Posted December 14, 2019 The second time in a row, all objects (layers) in the scene are deleted from me. This happens under unclear circumstances. Once I wanted to delete one layer, it was not deleted, I clicked on the trash icon several times, and as a result all my ~ 60 layers were destroyed. Now I just clicked the button a step back and got the same result above. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 14, 2019 Reputable Contributor Report Share Posted December 14, 2019 (edited) 1 hour ago, Dmitry Bedrik said: The second time in a row, all objects (layers) in the scene are deleted from me. This happens under unclear circumstances. Once I wanted to delete one layer, it was not deleted, I clicked on the trash icon several times, and as a result all my ~ 60 layers were destroyed. Now I just clicked the button a step back and got the same result above. did you at least retrieve your file from saved copy, or autosave ? If not you can still get it from autosave it is probably not too late. if you wait it will be too late. Edited December 14, 2019 by lesaint Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 14, 2019 Advanced Member Report Share Posted December 14, 2019 Yes, I was able to recover my file. However, it is impossible to use the program while there are such intrusive bugs. Therefore, I am returning to the previous stable version. Link to comment Share on other sites More sharing options...
Advanced Member animk Posted December 14, 2019 Advanced Member Report Share Posted December 14, 2019 8 hours ago, Dmitry Bedrik said: The second time in a row, all objects (layers) in the scene are deleted from me. This happens under unclear circumstances. Once I wanted to delete one layer, it was not deleted, I clicked on the trash icon several times, and as a result all my ~ 60 layers were destroyed. Now I just clicked the button a step back and got the same result above. Similar case happens to me. Occasionally undoing deletes some of the voxel layers. Link to comment Share on other sites More sharing options...
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