Member Tieguaili3D Posted April 28, 2021 Member Share Posted April 28, 2021 brush option "rotate along stroke" still doesn't work in paint room in b45 Link to comment Share on other sites More sharing options...
Member StriderX Posted April 29, 2021 Member Share Posted April 29, 2021 Not sure if anyone else is having this problem. Is the "Vox Clay" tool broken if you select the smallest sphere from the "Voxel Sculpting" page selection. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 30, 2021 Author Share Posted April 30, 2021 I updated the first post, inserted the license file there to prolong the trial. 2 2 Link to comment Share on other sites More sharing options...
Carlosan Posted May 1, 2021 Share Posted May 1, 2021 Using Voxel mode > ClayEngine> Vox.Buildup my computer freezes, does this happen to someone else ? Link to comment Share on other sites More sharing options...
Member threedee Posted May 1, 2021 Member Share Posted May 1, 2021 B45: Cutting off a surface object with symmetry on more than two axes seems to break the objects. Sorry if already posted. Link to comment Share on other sites More sharing options...
Member StriderX Posted May 1, 2021 Member Share Posted May 1, 2021 16 hours ago, Carlosan said: Using Voxel mode > ClayEngine> Vox.Buildup my computer freezes, does this happen to someone else ? I have noticed that when switching to the Vox. Buildup tool the radius some times resets to 0. causing an out of memory Fatal Error if you try to sculpt/draw over a model rapidly. 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 1, 2021 Author Share Posted May 1, 2021 1.05.21 B47 - Fixed little holes in voxel brush engine. - Possibility to change mapping/thumbnails style in smart material via RMB for the whole folder. - Possibly some changes announced in previous build was not present there, son now everything included there. - The style of layers/tree items coloring changed. 3 2 Link to comment Share on other sites More sharing options...
Contributor poeboi Posted May 1, 2021 Contributor Share Posted May 1, 2021 Hello, I would like to bring some attention to this behavior of the Strokes tool in the Retopo workspace. I am wondering if it works as intended To start, selecting Strokes tool → Selecting Closed Spine draw mode I can draw a closed contour using the curves tool, then hitting enter will draw an (almost) closed contour stroke This is well and good. But the same for an "open curve" like so: Produces nothing: If the tool is intended to perhaps only be used "normally" without curves, I can understand, but otherwise I would like to ask if it is intended that the Curves can also be used with the Strokes tool. This is more anecdotal, not pertaining to my question: The reason I would attempt such a workflow, is I find drawing topology with the curves is much easier to see and modify, versus the default spline or brush-drawing behavior in the Strokes tool. I am by no means visually impaired, but in my opinion, the thin green splines versus the strong red outline of the curves tools, the curves are much easier to see and better lends to pre-visualizing the geometry before it is placed. The green splines also feel very "temporary" — Whereas curves remain in curves tree until deleted. If I had the choice, drawing "Strokes" with the Curves tools would be the preferred option. Thank you for your time and attention. 3DCoat 2021 is fantastic, congratulations to the entire team. Link to comment Share on other sites More sharing options...
Member oah1981 Posted May 1, 2021 Member Share Posted May 1, 2021 19 hours ago, Carlosan said: Using Voxel mode > ClayEngine> Vox.Buildup my computer freezes, does this happen to someone else ? I havent tried B47 yet, but brush engine crashes the programe in B45 (not in earlier versions), not just vox build up but all of them. Screenfreezes and then often crashes out of 3dcoat 1 Link to comment Share on other sites More sharing options...
New Member Eugene84 Posted May 2, 2021 New Member Share Posted May 2, 2021 Extra parallel lines when switching from one monitor to another - Hello, I have downloaded the BETA 3DCOAT 2021. Just started the program and was going through the quick start tutorial but when I moved the program from my primary window display to my Huion tablet, (Kamvas GT 191-2), I get at least three extra black parallel lines in the main interface window. When I hover over them I get an arrow and the parallel lines can be moved to the left / right. Furthermore, when I move and reset that actual brush panel on the right more black parallel lines appear. The lines remain even after returning to the main monitor window. Link to comment Share on other sites More sharing options...
Member MarkC Posted May 2, 2021 Member Share Posted May 2, 2021 On 4/28/2021 at 3:04 PM, Andrew Shpagin said: We will give the beta license or make a special build, so don't worry about the trial end. Are we going to see the Mac beta before release...? Or will it just be released at final build. Thanks. Link to comment Share on other sites More sharing options...
Contributor Ctc_nick Posted May 2, 2021 Contributor Share Posted May 2, 2021 Hi. Curves do not stay at surface when editing curve points. Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted May 3, 2021 Advanced Member Share Posted May 3, 2021 After shaving the modeling with Voxhide Unwanted objects appear when using Vox Clay. It worked fine in the V4 version. Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted May 3, 2021 Advanced Member Share Posted May 3, 2021 I'm having similar issues with voxclay Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted May 3, 2021 Advanced Member Share Posted May 3, 2021 Oh you are right. Just using Vox Clay shows the symptoms Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted May 5, 2021 Advanced Member Share Posted May 5, 2021 B44 using Epanel closed spline for cutoff. Spline does not disappear even after reloading scene. Link to comment Share on other sites More sharing options...
Member RootBSD Posted May 5, 2021 Member Share Posted May 5, 2021 Hi, I have a bug when I want to use my stylus. You can see this video to see my issue. I only draw a couple of "2" but 3dcoat does not detect properly the end of the drawing and links the "2" even if my stylus does not touch the screen between each draw. I don't have the issue on 3dcoat v4.9.72. https://vimeo.com/545674453/a557f482f7 P. Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 6, 2021 Advanced Member Share Posted May 6, 2021 (edited) On 4/22/2021 at 12:22 PM, Silas Merlin said: Yes, but you have to set everything up yourself and there is a learning curve. Thanks a lot for the advice on this software. I just bought it tonight and it's going to make working in 3D Coat with the Wacom Cintique a lot easier, a lot more fluid and intuitive work flow. It really works well; voice recognition has gone a long way Edited May 6, 2021 by L'Ancien Regime 1 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted May 6, 2021 Reputable Contributor Share Posted May 6, 2021 56 minutes ago, L'Ancien Regime said: Thanks a lot for the advice on this software. I just bought it tonight and it's going to make working in 3D Coat with the Wacom Cintique a lot easier, a lot more fluid and intuitive work flow. It really works well; voice recognition has gone a long way It becomes even more useful for performing a series of actions but there are pitfalls specific to 3d-Coat such as the inability to lock the ui. It is too easy to resize a panel by mistake, which makes using mouse clicks in your voice commands somewhat unreliable. A solution is to periodically restore workspace (with a voice command). There is a discord server for the software with very reactive people helping you, (it is expected that you read the manual first). I highly recommand having a separate profile loading at startup and performing a "stop listening" action. Otherwise any voice or sound in your workspace will trigger your commands. Once VA is "not listening", you need to go into the options of your 3d-Coat profile and do something like this : In this example, if I want to perform an action, let's say "toggle symmetry", then I need to say "Computer, toggle symmetry" for the command to be recognized. This might sound cumbersome but it becomes rather natural with time, and removes the possibility of disasters occuring due to commands being performed by mistake due to ambient sounds. 1 Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 6, 2021 Advanced Member Share Posted May 6, 2021 (edited) 10 minutes ago, Silas Merlin said: It becomes even more useful for performing a series of actions but there are pitfalls specific to 3d-Coat such as the inability to lock the ui. It is too easy to resize a panel by mistake, which makes using mouse clicks in your voice commands somewhat unreliable. A solution is to periodically restore workspace (with a voice command). There is a discord server for the software with very reactive people helping you, (it is expected that you read the manual first). I highly recommand having a separate profile loading at startup and performing a "stop listening" action. Otherwise any voice or sound in your workspace will trigger your commands. Once VA is "not listening", you need to go into the options of your 3d-Coat profile and do something like this : In this example, if I want to perform an action, let's say "toggle symmetry", then I need to say "Computer, toggle symmetry" for the command to be recognized. This might sound cumbersome but it becomes rather natural with time, and removes the possibility of disasters occuring due to commands being performed by mistake due to ambient sounds. Right now my favorite command is "interface". All the panels just disappear allowing me a totally empty viewing area. It's much nicer just to call up the various tools and other panels individually by name at need. And calling "interface" can toggle them all back in their pristine default form. This is going to go a long way in overcoming my distaste for the wading through the clutter of all the tools that really deserve to be learned and mastered. And it so much easier to have one meaningful word to remember over a bunch of abstruse key combinations to learn, you know, like in Blender and Zbrush. Click fests are the enemy of making art. Edited May 6, 2021 by L'Ancien Regime Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted May 6, 2021 Reputable Contributor Share Posted May 6, 2021 8 minutes ago, L'Ancien Regime said: Right now my favorite command is "interface". All the panels just disappear allowing me a totally empty viewing area. It's much nicer just to call up the various tools and other panels individually by name at need. And calling "interface" can toggle them all back in their pristine default form. This is going to go a long way in overcoming my distaste for the wading through the clutter of all the tools that really deserve to be learned and mastered. And it so much easier to have one meaningful word to remember over a bunch of abstruse key combinations to learn, you know, like in Blender and Zbrush. Click fests are the enemy of making art. I like that too but the trouble with hiding the ui with TAB which is what I suppose you are doing, is that the options panel refuses to vanish under some circumstances, and it even appears when it was initially not present, in the render room for instance. I don't suppose this has changed in 2021 ? Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 6, 2021 Advanced Member Share Posted May 6, 2021 So far that TAB command has worked. We'll see. So if I just add that override listening if my spoken command begins with "computer" then I don't have to add "computer to every spoken command individually then? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted May 6, 2021 Reputable Contributor Share Posted May 6, 2021 13 minutes ago, L'Ancien Regime said: So if I just add that override listening if my spoken command begins with "computer" then I don't have to add "computer to every spoken command individually then? That is correct Link to comment Share on other sites More sharing options...
Member RootBSD Posted May 6, 2021 Member Share Posted May 6, 2021 13 hours ago, RootBSD said: Hi, I have a bug when I want to use my stylus. You can see this video to see my issue. I only draw a couple of "2" but 3dcoat does not detect properly the end of the drawing and links the "2" even if my stylus does not touch the screen between each draw. I don't have the issue on 3dcoat v4.9.72. https://vimeo.com/545674453/a557f482f7 P. if it can help for the debugging: my video was done on a Surface Book directly on the screen (not multi-screen). This morning I was able to test on a XP-Pen (dual screen), and the issue is the same. P. Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted May 6, 2021 Advanced Member Share Posted May 6, 2021 (edited) Any idea when the face extrusion tools will be fixed in the modelling room? I'm seeing some of the amazing demo videos of 2021 on YouTube but I cant understand how the author has created such models with this tool completely broken. There are many issues with it as I described earlier still with V2021.B47: Deselecting doesn't work when clicking off/away from the model When selecting a new face the normal direction gizmo doesn't update unless I manually re-select the tool. If I have all faces selected while I have the free move selected and click off screen (my other monitor) the objects moves to a random position in space sometimes VERY far from the original position. Most of the extrude tools just move faces rather than actually extrude them. As far as I can tell only 'Normal Extrude' works partially, the others (smart extrude etc) do nothing useful. For me It's probably the most useful tool (or it would be) in the room's toolset, but at the moment it's completely broken. This is preventing me from even starting to get into detail on a more complex model as the basic 3d modelling process is step one in creating anything. Is no one else seeing these issues? Cheers Edited May 6, 2021 by Grimmy Link to comment Share on other sites More sharing options...
Gorbatovsky Posted May 6, 2021 Share Posted May 6, 2021 21 minutes ago, Grimmy said: Most of the extrude tools just move faces rather than actually extrude them To make Extrude, press Enter. Has been working on the Transform tool for a long time. With the Smart Extrud tool, you can move, rotate and scale. Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted May 6, 2021 Advanced Member Share Posted May 6, 2021 Yes, thanks. I know that hitting enter commits the extrude but after you extrude once and select other faces the gizmo remains in the same place as the old extrude. The other problems I mention still exist. Also, hitting enter is a very cumbersome way to commit the extrude (it's the opposite side of the keyboard to where most hands are resting (on the left side)) and would be far quicker to do something like double click/right click (Ideally something that doesn't require a keyboard shortcut) or have an icon on the gizmo that commits the extrude. Actually having said that I think the commit should just happen automatically and maybe holding shift or something takes you temporarily to the transform tool so you can tweak the position after if you need to...otherwise just dragging again creates another extrude. Obviously this is a design decision but I've tried using the tool as it is many times to create simple extruded shapes, but it really feels very clunky (unusable in fact) for what should be a rapid building experience. 2 Link to comment Share on other sites More sharing options...
Member oah1981 Posted May 6, 2021 Member Share Posted May 6, 2021 Hi very odd anomolies when using the grow vox brush holes in B47! Link to comment Share on other sites More sharing options...
Gorbatovsky Posted May 6, 2021 Share Posted May 6, 2021 57 minutes ago, Grimmy said: Obviously this is a design decision but I've tried using the tool What Tool are we talking about? You write - but it really feels very clunky (unusable in fact) for what should be a rapid building experience. Why is he bad? Thank. Link to comment Share on other sites More sharing options...
New Member PoshIndie Posted May 6, 2021 New Member Share Posted May 6, 2021 I am way too excited for this version of the application. My favorite addition is the low poly modeling room (Where I have been playing!). I hope transitioning between rooms is streamlined as well (Rather than treating them as separate applications, it would be nice to be able to transfer directly between them. Maybe you could before and I just never figured it out!). An issue I found almost immediately in the Low Poly room: Reproduction steps: 1: Create a default cube (Where it all begins) 2: Select 3 of the top faces (It was an accident, but whatever finds the edge cases, right?) 3: Rotate the selected faces (Toward the unselected face. Again... accident. Getting used to the tool, haha) 4: Use the Spine tool and pull the selected faces out a few times into a loop (Kind of like the top of a lock) 5: Try to undo it all. Link to comment Share on other sites More sharing options...
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