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3DCoat 2024 development thread


Andrew Shpagin
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I report before, some tools may use stretched alphas (not only with stamp)

Also notice what every ctrl+z switching tools

And not sure if this is proper behavior:
 

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12 hours ago, Andrew Shpagin said:

28.07.21 2021.15

- Build tool in voxels replaced with Build based on VoxelBrush engine. It is as accurate and smooth as the original Build but has better control, settings, and speed. Airbrush still remains, but I see no advantage in it, build does the same, but better.

With default settings I found Build tool to act more like Extrude, but after some tweaking I did manage to get something similar to the old build tool and it felt nice(r).

I don't see Airbrush tool, where is it located ?

image.png.b60737938300057a0ba2a34d2440c621.png

As for the usefulness of having airbrush in addition to build, I don't know if this can save the tool, but here is how I personally use it in 4.9 :
I don't like presets, I prefer to use the tools in the left tool bar by themselves, and I combine them with strips or whatnot manually when needed.
In this scenario, I find it useful to have different tools with different stroke mode that I do not need to change constantly.
sometimes, I need to ptoject a stencil on the whole voxel object from camera. For that I like to use Airbrush which I set up permanently with the rectangle tool.

So, in my case, it has a single, limited, yet useful function.
What do others think ?

 

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2 hours ago, Silas Merlin said:

With default settings I found Build tool to act more like Extrude, but after some tweaking I did manage to get something similar to the old build tool and it felt nice(r).

I don't see Airbrush tool, where is it located ?

image.png.b60737938300057a0ba2a34d2440c621.png

As for the usefulness of having airbrush in addition to build, I don't know if this can save the tool, but here is how I personally use it in 4.9 :
I don't like presets, I prefer to use the tools in the left tool bar by themselves, and I combine them with strips or whatnot manually when needed.
In this scenario, I find it useful to have different tools with different stroke mode that I do not need to change constantly.
sometimes, I need to ptoject a stencil on the whole voxel object from camera. For that I like to use Airbrush which I set up permanently with the rectangle tool.

So, in my case, it has a single, limited, yet useful function.
What do others think ?

 

Hover build - see airbrush. Please show settings that are closest to original build.

And you may duplicate any brush and construct airbrush as a different version of build.

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54 minutes ago, Andrew Shpagin said:

Hover build - see airbrush. Please show settings that are closest to original build.

And you may duplicate any brush and construct airbrush as a different version of build.

I should have said "closest to the original build tool the way I use it" which can't be true for everyone.
Anyway here is what makes the difference : "Use buildup", depth and opacity pressure, 3rd default alpha
image.png.4cb2f6b758e49e586a7ef83ec5733f84.png

 

New problems I saw just now :


-right click build > duplicate > rename > click ok >> nothing happens, the duplicate tool does not appear in the left tool bar.

-defaut E keyboard shortcut for strokes mode panel has no effect (panel does not appear)

-when you change keyboard shortcut for stroke mode and make it work, there is a discrepency in the display as to what is the active mode
image.png.3646ac327374fa522c530422a308ea7c.png

-when you close Coat and reopen, the build tool reverts to default alpha despite having these options ticked in preferences :
image.png.cc5df6fab1c26f8a1992a07e30aa419a.pngimage.png.510f76723d1a66ebc6674a26123638a6.png

 

 

1 hour ago, iRadovsky said:

Hey guys - is there the way to upgrade from node-lock to floating to make 2 computers run 3DC at the same time at my home?1551430912_Screenshot2021-07-29at18_19_18.thumb.png.09b95aa4d0147fb76cb57092ba712c9d.png

Thanks for your request. First off, there're no Floating licenses for individual use as of today - that solution was designed for companies, where multiple users could use 3DCoat at alternate times under one and the same 'seat'. The Floating license also requires a local server setup, which manages the use of the 3DCoat license accross the computers connected. If your target is to have 3DCoat run on two computers simultaneously, you'd need to have two 'seats', which essentially means two license keys. Which in turn, makes it an expensive way to proceed. 

Therefore, as of today, we don't have a fitting and affordable solution for your case as the only way to make it work is to have two full licenses on hands.

We'll think about such an option, if a better solution could be implemented. For the moment though, the path described above would be the only one to achieve your goal.

 

1 hour ago, iRadovsky said:

@3DC Support

So this function can be available in some reasonable time?

1709751911_Screenshot2021-07-29at18_20_50.thumb.png.a3834938426984ceeee3ecc26ce918de.png

 

Don't have an answer yet, to be honest. But we'll discuss internally if we could technically provide an option better than two separate licenses for simultaneous use. 

For the moment, for your own use, you can install one and the same license on two computers and run the program on both, but not simultaneously.

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1 minute ago, 3DC Support said:

Don't have an answer yet, to be honest. But we'll discuss internally if we could technically provide an option better than two separate licenses for simultaneous use. 

For the moment, for your own use, you can install one and the same license on two computers and run the program on both, but not simultaneously.

Would be great to have this option - just for family! Thanks!

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On 7/27/2021 at 9:09 AM, digman said:

Windows 2021.12

I did not mean to start a new topic so posting here as well.

Resampling in Surface mode creates a voxel triangulation method model. This is not good.

Years ago when switching from voxel mode to surface mode it kept the voxel triangulation method. This was discovered that it causes artifacts in surface mode sculpting . The issue was addressed to Andrew it was fixed. 

The same problem is created when resampling a model in surface mode.

The resampling in surface mode needs to keep the surface mode triangulation method.

I uploaded an image.

Surface mode:

Left side Surface mode triangulation method, Right side after resampling, Voxel triangulation method.

before after.JPG

Im getting the same issue in 2021, once I resample the mesh in surface mode it starts to be ruff and unpredictable.

Images: Standard large sphere surface mode, other is resampled up to 250k and the mesh looks and acts strange. Only occurs when hitting resample.

 

3DCOAT2021_Surface1.jpg

3DCOAT2021_Surface2.jpg

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