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  • 3DCoat Developer
Posted
2 hours ago, Tubor said:

The model file has been uploaded and can be tested

image.png

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  • 3DCoat Developer
Posted
On 11/29/2021 at 1:53 AM, animk said:

Update: I replaced the "LinuxLibs" folder with the one from 2021.31, now it works.

New build "3DCoat 2021.71" for Linux should run with its own "LinuxLibs" (3 files). Please check that:
https://pilgway.com/~sergyi/links-Linux.html

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  • Advanced Member
Posted

sphere line tool bugged. I dont get it, why old tools that were working well many years got broken? this is so frustrating

 

sphere_line.gif

  • 3DCoat Developer
Posted
17 hours ago, Tubor said:

Carlosan Andrew Shpagin  digman

The model file has been uploaded and can be tested

ps:At that time, I tried to increase the density of the rhizome selection area, and the result was slightly better, but it was still not completely effective. If the number of topological grids increases, the software will stop working. In addition, the "instant mesh" has been tested. The speed and quality are better than the quality of automatic topology, but the rhizome head still can not give the correct result. . Looking forward to your test

Ginseng topology.zip 75.36 MB · 1 download

Thanks for file. Understood the reason, fixed, now getting this with "Voxelize" option:

image.png

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  • 3DCoat Developer
Posted
2 hours ago, jimhatama said:

sphere line tool bugged. I dont get it, why old tools that were working well many years got broken? this is so frustrating

 

sphere_line.gif

I tried sphere + lines mode, on first glance looks like all is OK there. Please describe in words what exactly is wrong.

  • Member
Posted
1 hour ago, Andrew Shpagin said:

I tried sphere + lines mode, on first glance looks like all is OK there. Please describe in words what exactly is wrong.

i got the same issue

  • Reputable Contributor
Posted
2 hours ago, Andrew Shpagin said:

Thanks for file. Understood the reason, fixed, now getting this with "Voxelize" option:

image.png

Since Andrew found a problem and fixed it, I will await a new build to test the file.

  • Member
Posted (edited)
2 hours ago, Andrew Shpagin said:

Я попробовал режим сфера + линии, на первый взгляд кажется, что там все в порядке. Пожалуйста, опишите словами, что именно не так.

Он имеет ввиду скорее всего  , что если объекты на разных слоях , то они не привязываются  .   

Edited by Евгений
  • Advanced Member
Posted
4 hours ago, Andrew Shpagin said:

I tried sphere + lines mode, on first glance looks like all is OK there. Please describe in words what exactly is wrong.

 

959865130_Honeycam2021-12-0208-32-32.gif.a2d55435a8801414d00f9834e8ebf7f6.gif

The Sphere tool works differently between V4 and 2021 versions.

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  • Member
Posted (edited)

Gorbatovsky Andrew Shpagin digman

Thank you very much, mine also succeeded, thanks again

PS:72 version does not require any additional settings, the effect is almost perfect

Edited by Tubor
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  • Advanced Member
Posted
11 hours ago, Andrew Shpagin said:

I tried sphere + lines mode, on first glance looks like all is OK there. Please describe in words what exactly is wrong.

Points of sphere tool get offseted.  So place where you actually click dont  match with sphere line position.

  • Advanced Member
Posted

OUnqdK7.png

sphere tool bugged even if you use curve. basically there is no way to add lines beetween meshes now it is completley broken.

  • Reputable Contributor
Posted

Re: Autopo @Andrew Shpagin

To me the mesh has to be prepared thoroughly by the user before autopo.

I think you are trying to do that automatically in the autopo dialogue by offering "voxelization" option.
However, I believe that is not enough to ensure that problems are fixed.
could you try this :
-voxelize
-increase voxel resolution
-fill voids
-turn to surface
-objectify (and delete small parts)
-close holes

This should cover many possible issues, I think.

  • Member
Posted

hey quick question, would it be possible to add the brush rotation option inside the tool parameter brush parameters? just having it there directly would be really great.

also maybe having a random flip x and y axis for the brush in the jitter, a bit like photoshop have, its really great to get some randomness when you sculpt details or ust 2d paint.

thanks

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