Contributor TimmyZDesign Posted September 4, 2013 Contributor Share Posted September 4, 2013 @Jax_Cavalera: What you are describing is currently possible with the Pose tool (now available within both voxel and surface modes). Take note of the different Pose tool modes (line, select with pen, select object), and also the "use free form" checkbox. All of these modes can be used simultaneously with the various selection modes in the E panel. Also take note of the "ignore back faces" check box inside of the E panel. Combinations of these modes give you powerful control. Here is a helpful video (by AbnRanger) about the Pose tool and how to use it effectively: http://www.youtube.com/watch?v=yXbsUcZtTB4 Quote Link to comment Share on other sites More sharing options...
Member Jax_Cavalera Posted September 4, 2013 Member Share Posted September 4, 2013 Oh, Thanks Timmy. I thought that the pose tool was 3D Coat's alternative method of pre-testing animation stills without having to rig your character up yet. Didn't realise that the changes it made were able to be set as permanent... ahh that would really help to get a character into the T-Pose Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted September 4, 2013 Contributor Share Posted September 4, 2013 The Pose tool can (and should) be used as a sculpting tool in addition to simply "posing" a character mesh. If you play with it enough you can see how amazing and useful it really is! I think the name "Pose tool" isn't really accurate in describing it's multiple uses. Abnranger more accurately describes it as a "Swiss army knife". Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 2, 2013 Advanced Member Share Posted October 2, 2013 http://farsthary.wordpress.com/ Raul, Welcome back to the wired world! Quote Link to comment Share on other sites More sharing options...
farsthary Posted October 2, 2013 Author Share Posted October 2, 2013 Hi everyone!!!!!! yes, I'm back again, not permanently but definitely I'm happy to be again here!!! lots of exiting stuffs ahead! Quote Link to comment Share on other sites More sharing options...
Advanced Member otsoa Posted October 2, 2013 Advanced Member Share Posted October 2, 2013 Yeah ! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 2, 2013 Share Posted October 2, 2013 Welcome back ! Bienvenido ! ------------------------------------------------ Farsthary @Farsthary 3h Today I will finish merging my base code with Andrew recent sources and the fun will start! W O W Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 2, 2013 Contributor Share Posted October 2, 2013 Fantastic! Welcome back! Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted October 2, 2013 Advanced Member Share Posted October 2, 2013 Awesome news! Welcome back Raul! Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 2, 2013 Contributor Share Posted October 2, 2013 Glad to see you back on board I hope you've a good time in Kiev too. Do you all have an Office in Kiev or is it a kind of "garage band" of some sort ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 2, 2013 Reputable Contributor Share Posted October 2, 2013 Glad to see you back on board I hope you've a good time in Kiev too. Do you all have an Office in Kiev or is it a kind of "garage band" of some sort ? I think they have a space rented out recently. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 2, 2013 Contributor Share Posted October 2, 2013 Welcome back Raul !!! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 2, 2013 Share Posted October 2, 2013 Wel come back! Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 3, 2013 Advanced Member Share Posted October 3, 2013 Looking forward to more great things. Quote Link to comment Share on other sites More sharing options...
farsthary Posted October 4, 2013 Author Share Posted October 4, 2013 Hi In case someone miss it, here's one of my recent developments http://farsthary.wordpress.com/2013/10/04/copyclay-the-foundation-of-new-tools/ cheers and thanks for the wellcome Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 4, 2013 Contributor Share Posted October 4, 2013 Great for foliage! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted October 5, 2013 Advanced Member Share Posted October 5, 2013 Very impressive. A little magic! However, I wonder. How useful this tool really is? It isn't for foliage, hey Tony. You need separated leaves, not joined to a single mesh. Seriously, I'm trying hard to imagine a workflow based on this amazing tool. Cloning a whole hand? A nose or an eye, creating some monster? In such cases, booleans is the best way to go IMO. A gismo, adding elements from a library... etc etc . We have it already. Better have such assets separated and clone them (instancing) in your favorite massive 3d app - renderer. Zbrush offers something similar. "insert brushes". It is a much more sophisticated method though. Because it is based on their multires sculpting - baking workflow. Quite different. Quote Link to comment Share on other sites More sharing options...
farsthary Posted October 5, 2013 Author Share Posted October 5, 2013 @Michalis You can actually clone without merging, like instancing or scattering across the surface (I will add random orientation and stuffs) so still work for foliage. Perhaps if you want an exact copy of hands, etc, booleans will do the job better, but cloning fish or dragon scales for example, may be better with this. This tools introduces cloning with slight variations, deformation so is not aimed at perfect symmetry Look at Meshmixer, is currently a subset of its main feature but eventually it will get there. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2013 Share Posted October 5, 2013 I was curious about this too. Maybe I don't fully understand what the tool does, but it just looks like using Merge On Pen. Edit: Posted at the same time as Raul. I see it's a little different. Quote Link to comment Share on other sites More sharing options...
farsthary Posted October 5, 2013 Author Share Posted October 5, 2013 Merge on pen is similar but this tool is more like 2D photoshop but in 3D, no need to clone entire objects, just parts you're interested in. Also the merging is more organic instead of the hard merging of booleans. This supports also arbitrary topology, for example, mesh with holes wich merge on pen does not support. though it will adopt the merge on pen interface eventually. I was showing only a first test, UI/workflow is not reaady yet. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 5, 2013 Share Posted October 5, 2013 hi clone along spline will be supported ? ty Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 5, 2013 Contributor Share Posted October 5, 2013 Very cool,I would definitly use that tool to copy some wanted symmetrical regions when working on part symetrical/assymetrical characters... Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted October 5, 2013 Advanced Member Share Posted October 5, 2013 (edited) Very useful feature. Seems similar to what meshmixer does. Thanks for implementing it. btw. Farsthary is there any chances for unification of surface brushes with LC brushes? I find it to be quite important to have one set of brushes that would work with or without dynamic tessellation. Right now my favorite surface brushes (rapid1 and 2, buildup etc.) are not allowing to tessellate geometry in 'live mode'. 'remove stretching' in not the same as realtime tessellation. Some global checkbox for all brushes Enable/Disable tessellation would be awesome. Edited October 5, 2013 by JoseConseco 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted October 7, 2013 Author Share Posted October 7, 2013 Hi! Thanks for repplys to all! @Carlosan. Probably yes in a derivative tool, because current is more like a clone stamp tool like photoshop clone but apply to 3D :P @JoseConseco: hmm, I will look to it, those tools where code before LC and they don't have a unified structure but adding dynamic tessellation for them should be possible too. Added to my todo list Quote Link to comment Share on other sites More sharing options...
Javis Posted October 8, 2013 Share Posted October 8, 2013 It is good to have you back Raul. Hope you're enjoying the cooler weather while you can! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 13, 2013 Share Posted October 13, 2013 Hi I have added recently Bezzier based smoothing contour, this is very useful when you have an open mesh or holes you want to beautify. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted October 14, 2013 Contributor Share Posted October 14, 2013 Nice tools that you are adding Farsthary! They will all be useful at some time when I am working. Unfortunately we are still having some problems with mesh explosions and undesired mesh holes. The problems (and some solutions) are described in this interesting thread here on the forum: http://3d-coat.com/forum/index.php?showtopic=14969&hl= Thank you for your time and commitment to creating such a great product! Quote Link to comment Share on other sites More sharing options...
farsthary Posted October 14, 2013 Author Share Posted October 14, 2013 Hi @TimmyZDesign: thanks, will look at that! here's a new cool addition, hope more that one will find it handy http://farsthary.wordpress.com/2013/10/14/bridge-interpolation/ cheers! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 16, 2013 Advanced Member Share Posted November 16, 2013 Really nice approach from this programmer as always, check out his autocorrect functions etc. :-) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 21, 2013 Share Posted November 21, 2013 Long time without posting! I’m doing a lot of maintenance and polishing work so, while is important for 3DCoat internals it seems to me not very interesting for public announcements since most of the things are technical related to 3Dcoat only XD There’s a famous 80-20 rule (http://en.wikipedia.org/wiki/Pareto_principle) that says that most of the time you will spend dealing with things that can be considered “the confetti” on the code…and boy that’s so true! Most of my time spent this month is sunk in final implementation on features I quickly drafted and implemented overnigth! Stay tunned 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.