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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
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      • Add new images or materials
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      • Import Quixel Material
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        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Add Geometry in the retopology room
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        • Right-Click Menu
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        • Surface tools on Voxels
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        • Volumetric Painting
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          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
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        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
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    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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      • Reality Capture doesn’t show up ?
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UV Top Bar

518 views 0

Written by Carlos
October 3, 2022

Located near the top of the interface is the Top Bar.
This panel includes the functions needed to select every type of component from your UV Map (vertices, edges, polygons & islands) for manipulation with the UV gizmo.

There are a number of functions to view, create and edit UV Maps.

From Left to Right this panel displays which UV Tool you are currently using, which type of default texture you wish to show mapped onto your Unwrapped Object (simple checker, etc.), a drop-down menu that shows a list of UV Maps that you have produced for that mesh and will display all UV Maps, whether created in another application, imported with the mesh, or created within 3DCoat.

Let’s look at each of these components.

Choose checker style


Use this drop list to select the checker style texture. It should appear over the model as UV Test Grid when you edit the UV set.

No Checker (Grey): default grey shade.
Simple Checker: choose simple UV Test Grid.
Complex Checker: choose complex UV Test Grid.
Custom Texture: load a texture to be used as UV Test Grid.

The five selection options are overlays that be projected over the model and will be turned on/off:
Retopo wireframe, Show UV seams, Show sharp edges, Colored UV islands, Smooth View.

UV Set drop-down list 


The UV Map drop-down list also has functions to Add, Delete and Rename UV Maps (UV Tiles).

Move Selected drop-down list


Move Selected is a drop-down list with all the existing UV Maps that will let you move selected components to another UV Map by selecting that map in the drop-down.


UV Preview Windows commands

Next are the commands that works on UV Preview Windows (Windows>Panels>UVPreview)

– Component selection type: Vertices, Edges, Faces, Islands,
– Type of selection:
. Brush: Operate with brush in UV-preview window. If something is selected you will work only with selected parts. Clear selection to work with all islands. Use SHIFT to relax vertices.
. Tweak: Tweak faces/edges/vertices without actual selection.
. Select: Select vertices/faces/edges/islands in UV-preview window. Use SHIFT to add to selection and CTRL to subtract.
. Manipulate: Show universal manipulator in UV-preview window to work with selected objects.
– Segment Counts: Extra segments count to the left and right to select at one click.
– Preview Islands: Show island preview while hovering over the model before the actual unwrapping. It is helpful while marking seams to estimate stretching of the map. But it may be annoying, so turn it off when you are no longer need it.

Colors


When you select an Retopology/UV islands colors, each color cell corresponds to a polygroup.

On this panel you can edit Retopology Mesh and UV island Color to get better visualization.

Import/Export UV


Only two menu functions tucked away into the Textures Menu on Paint Room relate to the UV Room.
They are Import/Export UV, which allows you to import/export the mesh with the current in-progress UV editing from the UV Room to/from disk.

Tutorials


Multiple UV Sets: This video demonstrates the usage of multiple UV sets in 3DCoat, and briefly touches on the new UV tile support.

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  • 3DPrint
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  • Create brushes based on Curves
  • Right-Click Menu
  • Baking guide
  • Autopo Baking guide
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UV
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UV Left tool panel

On This Page: [hide]

Choose checker style

UV Set drop-down list 

Move Selected drop-down list

UV Preview Windows commands

Colors

Import/Export UV

Tutorials

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