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Andrew Shpagin

V4.1 BETA (experimental 4.1.17D)

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Don't delete. I will continue discovering.

Questions:

1) Does lag happen when you switch presets? Via click or hotkey?

2) Does it happen right after start or later after some time? How quickly it happens?

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Ok.

1) Via hotkey and via click

2)Rigth from the start, it's almost every preset switch but not always, kinda random. MUCH less witch click though it seems (I only use hotkeys I'm trying with click for once)

I've an hypothesis with this new update: the alphas with noise that Artman spoke about are generating the issue. If i switch between standard tools without fancy alpha it goes smoothly but if I switch from or to those brushes (sharp) with the weird alpha I get the lag.

[EDIT] Ok. Not an hypothesis, something is wrong with this alpha, I replaced it and no more lags. Andrew you should get Artman's pack because if you can create this sort of issue with custom alpha this will happen again.

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I updated to BETA9C, there was one problem with presets, please check if lag problem fixed (I still can't reproduce it exactly).

Also in this build some problems related to full screen mode (ALT ENTER) solved, now it works better and will provide even better performance.

CreaseClay ioptions restored, one more option introduced to control extrusion independently on shrinking.

A big thank for your hard work to restore the options for CreaseClay brush... :clapping:

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Ok.

1) Via hotkey and via click

2)Rigth from the start, it's almost every preset switch but not always, kinda random. MUCH less witch click though it seems (I only use hotkeys I'm trying with click for once)

I've an hypothesis with this new update: the alphas with noise that Artman spoke about are generating the issue. If i switch between standard tools without fancy alpha it goes smoothly but if I switch from or to those brushes (sharp) with the weird alpha I get the lag.

Thanks, seems I found reason and fixed. I will update for test soon.

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What's this new "no sculpt" cursor when pressing alt and hover the mesh ?

Also Andrew, I worked for a while ona 12 Mi / 20 parts mesh no problem. No explosion no crash. Seems ok :)

If you fix the hide but current bug I'm a happy camper.

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everything seems fine on my side, curves(alphas) display correctly too.

Could you add save/load inside EditCurve mode?....now the only way to save/load a curve is to save/load the entire penpack.

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Has anyone tested the latest build on a Mac laptop? One thing I've noticed with 3.7 is that it shows to hotkey a function press the 'End' key, which there isn't one, and panning with the middle mouse button doesn't work, but it states to press 'Alt'+Middle mouse key and there is no 'Alt' either. Has this been changed?

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I have to say I'm impressed with how fast 3D Coat has become. Large scene load times are cut down several times. Last time I checked, one of my larger files took 10-15 minutes to load and now it's only one minute. :gamer1:

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I noticed that Linux version 4.00Beta12B does not fix the current lag problem that effects Beta11. The lag builds up over time in Beta11 getting worse after many uses of 3DCoat over several days. I did not install a completely clean version of Beta12B but left the 3DCoat beta4 folder under Home in Linux Ubuntu 12.04. I did a complete clean install for Beta11 and at first there was no lag but the lag returned as stated above and still is getting worse. I have to run an older version of 3DCoat one time, then reopen 3DCBeta11 and the lag is gone but then it starts to slowly build up again.

Note: I run 4.00Beta to get rid of the lag so maybe knowing that will help track down the problem for Linux.

I will wait for version beta12D to see if that solves the lag problem and continue to use beta11 as the lag appears not to be fixed in the newest beta Linux version. It appears that Linux suffers some of the same lag issues that the windows version had. Beta12B Also has the CreaseClay options removed which are returned in Beta12D, so for me it is better to wait for 12D to come out and test that version for all the above reasons.

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I'll submit a report about this after I've tested it out some more but it looks like the CutOff tool ignores the E-Panel's Depth Limit setting if you're using Draw With Closed Spline and the tool is still active, in Add Points mode. Once you press Esc or manually go into Edit Points mode it works fine.

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Got this message when I started Beta Version Cuda 4 1. What does it mean, other than the obvious? :)

betatestingperiodexpire.jpg

Must be close to release, better get your money ready guys.

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Not necessarily, T.H Rock didn't tell which release he uses and if it's the latest then he probably has played with his system clock at some point.

If this message is a glimpse of the future it could also mean this beta was meant to expire soon as a new beta was taking it's place (could also be that Andrew forgot to change the deadline timer in this build thus making it expire faster than the others)

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hey andrew, whenever im using the points/faces tool inside the retopo room i have to hold down Ctrl if i want to rotate my model. any way of disabling this

in previous versions i didnt have to hold down 'Ctrl'

(im using zbrush navigation)

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Got this message when I started Beta Version Cuda 4 1. What does it mean, other than the obvious? :)

betatestingperiodexpire.jpg

Probably you are using some old beta, it should not appear in beta11 version or later

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Hey there Andrew, any chance for a more recent Linux version?

I really want to give it a thorough test run to see how far you have come with stability and bug squashing,

I have just finished a long, drawn out stint with ZBrush/Softimage and now ready to give 3DC a go.

T.

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Probably you are using some old beta, it should not appear in beta11 version or later

Yes sir, that was it. I upgraded and the problem went away. Thank you.

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Did the development for 3.7 stop?

I've decided to give 3DCoat another chance for painting models but I realized I dont want to use v4 for production models since I still have too many problems with the beta versions.

However in 3.7 I now have some very annoying bugs.. when I use E for line tool in the paint room I am not able to undo this.

I'm not sure if this will be fixed.. I just redownloaded the latest v4 beta to see if the bug also exists over there..

So my only workaround in v3.7 for now Is to lay down the perfect strokes and check/uncheck the layer if its really on the correct layer and then save it.. and repeat this process with each step..

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Same bug appears in v4.... :(

Steps to reproduce :

- create new layer

- lock other subobjects (not sure if this has anything to do with it but this is what im doing)

- use the newly created layer as a mask for a layer useing the blending tab (invert it)

- use the E shortcut and set the tool to line

- turn on projection painting (im using a diffuse and specular map)

- draw a line

- check / uncheck the layer to see if it turns on / off (sometimes the line still stays there while it should be in the correct layer, and when this happens you cant undo it and have to restart)

- if if is working like you're expecting try drawing another line and repeat the steps again.. at some point it appears again

- another thing that might cause it: im using a custom brush created with a curve editor

Some other bugs I found in (every) v4 beta:

At my work I sometime download the latest OSX build and see how development is going using a trial mode:

-When trying to rotate, zoom, dolly the viewport using ALT + (LMB, RMB, MMB) my viewport automatically offsets the viewport when holding down ALT + (LMB, RMB, MMB)

Kinda hard to explain.. Windows/Linux does not show this problem

- When using projection painting sometimes I use a diffuse map, and specular map only and I want to use the brush for creating depth but somehow depth from brush does not work when using projection painting when I leave my depthmap slot empty, this does not happen in v3.7..

- The opacity values from projection painting does not work.. it always shows 100% of the texture

I hope this information helps.. I have no time to post this on mantis this is as close as I can get with helping out..

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