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3DCoat 2024 development thread


Andrew Shpagin
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Finally Topological Move is here ! Yes !

Very helpful for sculpting some close details, like lips, eyes, fingers .

Topological.jpg

use it to close up holes and move what you want to move and not everything under the brush.

 

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Inside the Paint Room does Symmetry Work in the Texture Editor? Paint in the 3D workspace and you see symmetry applied in the Texture Editor, but try it the other way around and the symmetry fails.  Can't remember if this worked before... however this is a must have feature IMO

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42 minutes ago, milhouzz said:

hey might miss something here but i was using the sphere tool in lasso and when using control it doesn't remove voxel anymore like before, i can only add on top.

at the end of the video you seem to manage to remove voxels a little bit in the corner.

CTRL+Sphere + lasso works here on latest build.

Here is what seems to be happening in your video :
you are using sphere with "draw from first point" ticked. This means that the plane in front of which you will be cutting (CTRL+lasso will cut anything between the plane and the camera)
is defined by the last point touched by your brush when you start pressing LMB.
In your video you are in a view directly from above your object when you cut. therefore the plane corresponds precisely with the plane on your object : there is nothing to cut.

Now, try this :
-untick "draw from first point", and do the same thing, but this time take care that the last point your lasso stroke touches on the object before releasing LMB is behind those blocks you created on top of the largerr shape.
> Now it will cut something.

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mmm i tried this but act the same.

just as a comparison, this is from previous build (4.9), ctrl drag kind of act like the cut actually when using sphere tool, and you can define a depth limit, i mean no big deal i can switch to cut tool to achieve what i want

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Carlosan
This post was recognized by Carlosan!

Silas Merlin was awarded the badge 'Helpful' and 1 points.

4 minutes ago, milhouzz said:

mmm i tried this but act the same.

just as a comparison, this is from previous build (4.9), ctrl drag kind of act like the cut actually when using sphere tool, and you can define a depth limit, i mean no big deal i can switch to cut tool to achieve what i want

ah yes, in 4.9 it cuts everything both in front and behind.
so yes it would be nice to have this old behaviour for the sphere tool, and keep the "in front of plane" behaviour for the 2d-paint tool (it worked like that with 2d-paint even in 4.9).
so that we can switch tools depending on the behaviour we need.

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1 hour ago, Silas Merlin said:

ah yes, in 4.9 it cuts everything both in front and behind.
so yes it would be nice to have this old behaviour for the sphere tool, and keep the "in front of plane" behaviour for the 2d-paint tool (it worked like that with 2d-paint even in 4.9).
so that we can switch tools depending on the behaviour we need.

i think it has been changed in recent update, cause it was working the same way few updates ago

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On 12/16/2021 at 1:14 PM, insignet said:

Inside the Paint Room does Symmetry Work in the Texture Editor? Paint in the 3D workspace and you see symmetry applied in the Texture Editor, but try it the other way around and the symmetry fails.  Can't remember if this worked before... however this is a must have feature IMO

I don't think it ever has. This might be because many users stack UV islands over their mirrored siblings in the Texture Space, to get a symmetrical effect and preserve UV space at the same time?

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Здравствуйте . Обновление  2021.80 Спасибо за VoxPinch  все классно , единственное убрал параметр сужения в настройках , что был по умолчанию и стало супер .!:good: 

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Здравствуйте . У меня не большая просьба если не сложно  , добавьте пожалуйста инструмент смарт ретопо в комнату моделирования по умолчанию на всегда  . Да можно инструмент сейчас добавить через скрипт , но дело в том , что после каждого обновления , его нужно добавлять заново . Или подскажите , как это сделать можно пользователю , если это возможно .

Edited by Евгений

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