This Panel opens up a very detailed dialog of settings which allow you to customize 3DCoat. We’ll give you a general overview of the categories and choices available.

At the top of this dialog are 4 constant options which allow you to return 3DCoat to its “factory” default settings:

Restore all “Don't show again” hints: Specify which kind of hints you want to see displayed and where you want them displayed.
Reset Hotkeys: Restore all settings to their default state.
Restore Hotkeys to Default: Reset hotkeys to the state they were distributed with.
Restore Windows & their locations: Restore all windows to their default positions and size.

Zip saved scenes:
Allow inertia: Allows you to use your scroll wheel to gain velocity in tool and dialog scrolling in the same way the scroll wheel works in a web browser, for example.
Auto Save: Switch autosave on/off and set autosave time to adjust time intervals and depth history. Auto saving file has name autosave.3b, which is located in the folder User Data.
Autosave Depth History: Amount of autosave files to be sequentially stored.

Show Tooltips: Allows you to show or hide popup tooltips near your mouse cursor:.
Show Expanded Tooltips (Bottom of 3D Viewport): .
Hide Left Tool Panel: You can hide left tool panels if you prefer to use “space” menu.
Show Current Pick Point Coordinate Preview: .

Use Multi-Core Optimization: Set your preferences to correspond to your system hardware.
Max Processors: Number of Processors to use with 3DCoat.
Use Multi-Core for saving: .
Use MRT: Use multiple render targets to speed up real time normal map updates.
Shader Debug Mode: Shader debug mode allows you to see errors while shaders are compiling. Off by default.

New options in Preferences for AO/Curvature layers: Calculate default values/ask with dialog/skip calculation.

FBX export units: Units meaning in the FBX. Meters mean scale 1:100, Centimiters 1:1, Millimeters - 10:1. This is applied to FBX export only.
External 2D Editor: This path will be used to specify which external ‘Paint” application you wish to use (i.e. Photoshop) to edit 2D-images. This editor should be able to edit PSD-files, so usually it is Adobe Photoshop. This editor will be called by “Edit”-“Sync Layers with Ext. Editor/Edit All Layers in Ext. Editor/Edit Projections in Ext. Editor”.

Normal Map Software Preset: Use this array of options to precisely specify the way you want your Normal Maps to be dealt with, internally and externally in 3rd party apps. There is a list or suggested parameters for each software.
Normals Calculation Method: Choose how normals of the mesh for painting will be calculated.
Normal maps export: Select the standard of normal maps exporting: 3D-Max or Maya.
Triangulaton Method: Triangulaton method is important for compatibility of normal maps. If triangulation method does not correspond to your modeling software and you will bake normal maps - cross-like artifacts may appear on quads.
Tangent Space Standard: Tangent space is important to render normal maps correctly. If you are using incorrect tangent space seams will be visible on baked model in your modeling software. So you need to choose method that is well compatible with your modeling software after exporting from 3DCoat. Difference is not too visible on organic models but may affect baking hard surface models essentially.
Swap TB: Invert normals direction.
Denormalized TB: Denormalized Texture Baking means resetting the length of each normal in the map to 1.

Realtime Padding mode: There are several methods for padding. First one linearly interpolates color between pixels from opposite island. Second one Takes nearest pixel from opposite island. Third one, the naive, takes nearest pixel from current island.
Padding: When you export textures you will be asked if you need a border around the texture clusters (padding). This option allows you to answer the question automatically.
Padding width: Padding width, used when texture exporting.

Z-up coordinate system: Z-up based coordinate system for compatibility with Rhino, 3DS-Max, and other applications with Z-axis up.

Vertical synchronization: .
Gamma Correction: Red/Green/Blue.

Enable VoxTree Properties by RMB: Enable or disable RMB properties window in Sculpt room. Window may be disabled as well by assigning hotkey in Windows→Popups→Trigger volume properties window.
Allow material navigation via LMB/RMB dragging in viewport: Allow material navigation via LMB/RMB dragging in viewport.
Near plane modulator: Allows you to set how close the Viewport Camera can get to an object. It Tweak camera near plane to be able to move closer to surface.
Environment sphere map: Specify which spherical image will be used in rendering any environmental effects.
Show import thumbnails on start page: .
Screen Space Grid Size: Set the grid size in pixels.
Grid Subdivision: This value represents the number of subdivisions in the screen grid. Use zero for none.
Background Type: Scene background style.
Background Image: Image to be used as a background.

Camera Zoom Speed: Determines Camera Zoom Speed.
Camera Rotation Speed: Determines Camera Rotation Speed.
Freeze pattern Scroll Speed: Freeze pattern scroll speed. Change the pattern used to indicate frozen areas in the freeze menu.

Mouse Wheel: Select which parameter to change with the mouse wheel.
Ctrl+Wheel: Select which parameter to change with ctrl+mouse wheel.
Shift+Wheel: Select which parameter to change with shift+ mouse wheel.
Alt+Wheel: Select which parameter to change with alt+mouse wheel.

Wheel Zoom Perspective Speed: Determines Wheel Zoom Perspective Speed.
Wheel Zoom Orthographic Speed: Determines Wheel Zoom Orthographic Speed.
Wheel Zoom UV Speed: Determines Wheel Zoom UV Speed.

3D Printing settings

Layer Thickness for 3D printing: Layer thickness for 3D-printing export.
Build Size: on X,Y,Z.

Tablet Interface: Let you select Wintab or Tablet PC.
Brush Sensitivity: Adjust Pen sensitivity if you are using a digital pen.
Treat eraser as pen: .

Remember Brush/Strip For Every Tool: Specify whether you wish 3DCoat to remember prior settings each time you use that Brush.
Remember Own Brush Radius for Every Tool: Specify whether you wish 3DCoat to remember prior settings each time you use that Brush.

Top Panel Display Brush Preferences: If you are limited in screen space or you don’t often use Brush Falloff or Focal Shift you can choose to hide the 'Focal shift' and Falloff slider in the top panel.

  • Show Focal shift in top panel: Show “Focal shift” slider in top panel.
  • Show Falloff in top panel: Show “Falloff” slider in top panel.

Symmetry Point Opacity: .
Prevent double painting over stacked UV islands: This option is important if you have stacked or mirrored UV islands. If the option is enabled the point on UV map may be painted only once per stroke.
It is helpful if stacked islands have no boundary with each other (for example body - one island, arms and legs - other mirrored islands). If you enable symmetry and this option, arms and legs will not be painted twice.
But if mirrored islands have common boundary between them, enabling this option will lead to artifacts near the common edges because same pixel is present on both sides of the edge.

Hide Brush w/ Caps Lock: If this option is checked brush will be hidden constantly in CAPS LOCK mode, otherwise it will be hidden only while drawing.
Hide Brush When Stroking: If this option is checked brush will be hidden when drawing.
Show Brush Curve:
Show Brush Alpha Texture:

Brush Circle Color:
Brush Curve Color:
Brush Curve Color w/ CTRL:
Brush Curve Color w/ SHIFT:
Show Central Dot in CAPS Mode While Drawing:
Message Above Brush:
Message Below Brush:
Messages Color:

Compact interface: Toggle compact/full interface. TAB hotkey.

3DCoat support 3D Space Navigator from 3DConnexion. You can find all of the options to control your 3D mouse here. If you own one of these devices use these settings to obtain the precise kind of control you need.

3dconnexion Support: This video demonstrates the benefits of using a 3dconnexion device, especially the flagship version, SpaceMouse Enterprise, in 3DCoat. It allows the user to smoothly navigate along 6 different axis, simultaneously while working. This doubles productivity as the user does not have to constantly stop, navigate, resume working, all with the same working hand.

It also reduces repetitive-action stress on the work-hand, by sharing the workload across both hands. It also keeps the user's hands off their keyboard and their focus on their model.

Show Folders As Buttons“
Max. amount of lines in folders list: Maximal amount of lines in folders list used for items lists like brushes, stencils, presets etc.
Font Size: Select Font size.
Hide Scrollers: Hide Scrollers bar.
3D Button Color: Use a 3D style for the buttons.
Gradient Menu: Use a gradient texture for menus and backgrounds.

Display Colors: Change colors to personalize your theme.

All of the options of Interface Theme and Layout in these section of the Preferences let you precisely design the look and layout of the entire interface. No two people like the same things, so these settings have been provided to let you set the “Look & Feel” of 3DCoat exactly the way you prefer.

The UI is fully customizable. By default there are three UI themes present upon installation.
They are “Dark”, “Grey” and “Light”.
You can change a UI them by going to Edit–>Preferences–>Load, you will be directed to a folder named “OptionsPresets”, there are 3 .xml files in it, each of them is corresponding to a theme, to load the themes, simply select one .xml file and click Open.

You can of course edit many more parts of the UI and create your own UI theme and save it as an .xml file.
Just go to Edit → Preferences.
Here you can customize the color of text, interface background, header, buttons, grid, background, and so on. You can also turn on/off 3D button style, Gradient menus.
After all these done, just save the .xml file, all the UI & hot keys and other customized information are stored in it.
You can load it anytime or share with your friends. Simply press the button Save in Preferences panel.

You can even change the icons of the tools to you own, just go to the installation folder of 3DCoat, in the path textures\icons you will find the source PSD files of the icons, they are “baseicons.psd” and “SmallIcons.psd”, open the PSD file in Photoshop and draw your own icons.
When finished, save them as DDS format, keep the name and replace the original “” and “”.

Next time you start 3DCoat, it will load the new icons.

Change Contrast background color of Panels, Controls and Windows.

Auto - select edges when faces deleted (Select/Faces): When you delete selected faces the bounding edges will be selected. Turn it off if you don't need edges selection.
Skip the question about layer Downgrade/Restore: When you click on cache/uncache from the VoxTree you will be asked if you really need it. If this option is turned on the question will not appear\\.

ShowBetaTools: We recommend that you always enable this option, since 3DCoat is in a constant state of improvement, bug fixes and other updates. Seeing and using the beta tools and functions allows you experience any new fixes and to get an advanced look at features which will not be present until the next major release of 3DCoat.
Allow advanced curves toolset (BETA): .
Sculpt layers BETA.: Available for the limited time period.
VerTextures show it as separate room.

Beta tools presented for the preview and testing purposes only. They make an essential part of 3DCoat 2020. They may be disabled in V4.9xx after the release of 3DCoat 2020.

  • general/interface_navigation/edit_menu/preferences.txt
  • Last modified: 2020/06/07 16:06
  • by carlosan