We were first in bringing you the most accurate and efficient automatic routines for adding usable Topology to Sculptural models - both organic and hard surfaced.
We continue to refine these routines to greatly reduce the number of man hours needed to create 3D assets from start to finish - all within 3DCoat.
Once mastered, these automatic tools will often produce completely usable models - ready for texturing and even animation - all with the minimum of manual input and toil.

AUTOPO: Create edge loops with AUTOPO: This routine creates surface topology based on your specifications given in the following dialogs, and places the resulting polygonal mesh in the Retopo Room.
AUTOPO with Ptex: Runs the routine mentioned above and places the resulting mesh in the Paint Room for painting using Ptex. UV seams and Maps are created automatically.
AUTOPO with MV Paint: Runs AUTOPO and places the result in the Paint Room for painting with the “Micro-vertex” method. UV seams and Maps are created automatically.
AUTOPO for Per Pixel: Runs AUTOPO and places the result in the Paint Room for painting with the “per-pixel” method. UV seams and Maps are created automatically.

There are a few things to note about the AUTOPO tools. It is a good idea to enable symmetry planes to force symmetry during the process of creating automatic topology - (assuming you want a symmetrical object). If the object is not fully symmetrical, the program will keep symmetry only whenever possible. If you do not like the automatic result, you can always go to the Retopo Room to manually adjust the mesh to suit your needs.

Also, when using this function, 3DCoat will automatically create a new sub-object in the Paint tab for each object layer in the VoxTree.

Instant Meshes: This video is a brief overview of the Integration of the “Instant Meshes” Auto-Retopo engine into 3DCoat, as an option to using 3DCoat's default Auto-Retopo engine. For further information about Instant Meshes, please visit the following website of IGL and their more detailed demonstration of it.

This is not good quadrangulation at all. But if you don't care about edgeloops and need quads mess quickly use it.

Auto-Retopo multiple objects as one

Auto Retopo Thin Objects

Auto-Retopo for Hard Surface Models: This video covers some tips for getting the best results when using the Auto-Retopo toolset on hard surface objects.

Auto-Retopo for Organic Models: This video covers some tips on using Auto-Retopo on more complex organic models.

Retopo Room Pt.4: AutoRetopo: This video continues the walkthrough of the Retopo toolset in 3D Coat, but begins a deeper exploration of the new Auto-Retopo improvements. ====Tips==== Quick Start: Auto-Retopo (Generate Mesh): This video concludes the Quick Start series for using Auto-Retopo in 3DCoat. The first video focused on Prepping the High Poly sculpt, and this video demonstrates the process of generating a low to medium poly retopo mesh, using the Auto-Retopo wizard.
Quick Start: Auto-Retopo (Model Prep): This video demonstrates some considerations and techniques for prepping one's model prior to using the Auto-Retopo feature in 3DCoat.

  • general/retopo_workspace/auto_retopo.txt
  • Last modified: 2019/10/09 11:31
  • by carlosan