Introduced a new Node Room with an updated node system for the Sculpt workspace. You can create and change non-destructive volumetric and surface materials in the Sculpt workspace with help of nodes.
Photogrammetry via the integration with RealityCapture introduced!
Surface Array tool added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh.
Soft Booleans for voxels introduced. You can make the bevel radius as the brush radius.
Smart Hybrid functionality in the Modeling workspace introduced. It creates “NURBS-like” smooth patches from the low-polygon mesh and then saves them to high-poly, another low-poly mesh or paint mesh.
The StemCell 3D modeling specification on Turbosquid can be obtained more easily with the help of the new scripts introduced. The roadmap helps you to prepare your 3D model for Turbosquid Stemcell verification in a semi-automatic mode.
Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
Infinite Depth over the Move tool! It works in the perspective mode as well.
Arraytool in the Sculpt workspace: you can make different arrays of volume objects along the curves.
3DCoat now supports drawing tablets from major brands.
Windows->Panels->Transforms introduces scene state presets similar to keyframes in animation. You can keep all detailes of the assembled object on a plate. Useful for 3D printing.
Volumetric Boolean operations with extra gap. This is extremely important for 3D printing of matching parts of 3D models.
Photogrammetry via the integration with RealityCapture introduced!
Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models
Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
Much faster PPP paintingover the big faces (that has big amount of pixels inside the single face).
Blender 4.2 applink supported.
Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
The contour around the selected sculpt objects can be enabled.
The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal).
The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if you have "approximate" edgeloops and need to mark seams.
Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d).
Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
Connective (topologically constrained) painting works for voxels as well.
Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
You can drag&drop multiple selected volumes.
Tweak room tools moved to the Paint room; the tweak room removed.
Noise tool works for volumes in multires/proxy mode.
Live Booleans with Voxels Introduced! It includes Add, Subtract and Intersect modes, even with complex child objects, and the performance is surprisingly good
Vector Displacement Brush support was added via a small library of VDM Brushes, provided in various VDM Brush subfolders within the “Alphas” panel. VDM EXR files can be imported into the “Alphas” panel the same way like standard greyscale brushes.
Vector Displacement Creation tool, named “Pick & Paste,” was added to allow artists a quick and super convenient way to extract the shape of almost any surface of an existing object in the scene. You don’t have to go through the tedious process of making a plane, then sculpting the desired object from scratch, like in other applications. You can use the Pick & Paste tool to make VDM brushes from whatever models where you have rights.
Layers Masks + Clipping Masks have been implemented similar to and compatible with Photoshop’s. It even works with Vertex Paint, VerTexture (Factures) and Voxel Paint!
Ongoing & Incremental UI Improvements continue with various efforts to improve the visual appearance (with better Font readability, spacing, and customization), plus helpful new features added to the UI.
Python projects with multiple modules supported.
The Addons system introduced to connect Python/C++ scripts developers and users. It allows easy sharing of the scripts, providing instructions, and finding information. Some useful addons included, for example, the realistic destruction with random cracks - "Break mesh with cracks" addon.
Blender 4 support improved via updated AppLink.
AI Assistant (3DCoat's specialized Chat GPT) introduced and the UI color scheme toggle placed into the start menu.
Long-awaited Scene Scale Master tool implemented for more accurate Scene Scale fidelity between applications upon Import or Export.
A new "Edge Flow“ tool in the Modeling Room allows users to add adjustable levels of curvature (to a selected Edge-loop) between surrounding geometry.
The View Gizmo introduced. It can be turned off in settings.
UV management over Python/C++ substantially improved
Export for 3D Printing, for opening in Cura, updated
Layers now have a Texture Map preview thumbnail (similar to Photoshop and other applications)