Photogrammetry via the integration with RealityCapture introduced!
Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models
Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
Much faster PPP paintingover the big faces (that has big amount of pixels inside the single face).
Blender 4.2 applink supported.
Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
The contour around the selected sculpt objects can be enabled.
The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal).
The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if you have "approximate" edgeloops and need to mark seams.
Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d).
Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
Connective (topologically constrained) painting works for voxels as well.
Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
You can drag&drop multiple selected volumes.
Tweak room tools moved to the Paint room; the tweak room removed.
Noise tool works for volumes in multires/proxy mode.
Live Booleans with Voxels Introduced! It includes Add, Subtract and Intersect modes, even with complex child objects, and the performance is surprisingly good
Vector Displacement Brush support was added via a small library of VDM Brushes, provided in various VDM Brush subfolders within the “Alphas” panel. VDM EXR files can be imported into the “Alphas” panel the same way like standard greyscale brushes.
Vector Displacement Creation tool, named “Pick & Paste,” was added to allow artists a quick and super convenient way to extract the shape of almost any surface of an existing object in the scene. You don’t have to go through the tedious process of making a plane, then sculpting the desired object from scratch, like in other applications. You can use the Pick & Paste tool to make VDM brushes from whatever models where you have rights.
Layers Masks + Clipping Masks have been implemented similar to and compatible with Photoshop’s. It even works with Vertex Paint, VerTexture (Factures) and Voxel Paint!
Ongoing & Incremental UI Improvements continue with various efforts to improve the visual appearance (with better Font readability, spacing, and customization), plus helpful new features added to the UI.
Python projects with multiple modules supported.
The Addons system introduced to connect Python/C++ scripts developers and users. It allows easy sharing of the scripts, providing instructions, and finding information. Some useful addons included, for example, the realistic destruction with random cracks - "Break mesh with cracks" addon.
Blender 4 support improved via updated AppLink.
AI Assistant (3DCoat's specialized Chat GPT) introduced and the UI color scheme toggle placed into the start menu.
Long-awaited Scene Scale Master tool implemented for more accurate Scene Scale fidelity between applications upon Import or Export.
A new "Edge Flow“ tool in the Modeling Room allows users to add adjustable levels of curvature (to a selected Edge-loop) between surrounding geometry.
The View Gizmo introduced. It can be turned off in settings.
UV management over Python/C++ substantially improved
Export for 3D Printing, for opening in Cura, updated
Layers now have a Texture Map preview thumbnail (similar to Photoshop and other applications)
Sketch tool inproved. Enhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects; including better performance and stability.
Multi-level resolution. We introduced a new system for a Multi-Resolution workflow. It fully supports Sculpt Layers, Displacement and even PBR Textures. The Retopo mesh can be used as the lowest Resolution (Subdivision) level. 3DCoat will automatically create multiple intermediate levels in the process. You can rapidly step up and down the individual Subdivision levels and see your edits stored (throughout all levels) in the selected Sculpt Layer.
Tree-Leaves generator. The recently added Trees Generator tool now has the possibility to generate Leaves, also. You can add your own leaf types, sculpt the shape if needed, and export all this as an FBX file.
Timelapse recorder. A Time-lapse Screen-Recording tool has been added, which records your work at a specified interval by smoothly moving the camera and then converting it to a video.
Auto UV Mapping. The quality of auto-mapping improved substantially, with much fewer islands created, a much lower length of seams, and better fitting over the texture.
Surface mode speed improvements. The subdivision of Surface mode meshes has been sped up significantly (5x at least, using the Res+ command). It is possible to subdivide models even to 100-200M.
Paint tools. A new tool called Power Smooth has been added. It is a Super-powerful, valence/density independent, screen-based color smoothing tool. Paint tools were also added into Sculpt room to simplify painting over the surface/voxels.
Volumetric color. Volumetric color completely supported everywhere, where the surface painting works, even light baking supported and conditions.
Volumetric painting. A revolutionary new technology and first in the industry. It allows the artist to both sculpt and paint with Voxels (true volumetric depth) simultaneously and is compatible with Smart Materials. Using the Vox Hide option allows the artist to hide or restore areas that are cut, trimmed, degraded, etc.
Modeling workspace improvements. A new Lattice tool has been added to the Modeling room. Soft Selection/Transform (in Vertex mode) is also introduced in the Retopo/Modeling workspaces.
IGES export introduced. The Export of meshes in IGES format has been enabled (this functionality is available temporarily, for testing and then will be released as a separate Extra Module for an additional cost).
Import/Export enhancements. The Auto-Export toolset has been improved significantly and offers a really powerful and convenient asset creation workflow. It includes possibility to export assets directly to Blender with PBR textures and better compatibility and optimizations for UE5 game engine and more.