general:interface_navigation:panels_menu


Like many other applications, 3DCoat allows you to customize your workspace to suit your needs.
You can hide or show Panels, move tabbed popup windows panels around and even dock/undock them, or turn them into floating windows. If you don’t need or want to see a particular window, simply close it.
You can always bring it back into the interface through the Window menu at any time.
Customizing your workspace makes 3DCoat work in the way that best suits your needs and workflow.

Use this menu to choose which function Panels you want displayed in the overall interface scheme.
These Panels can float freely or be docked into any portion of the interface, simply by dragging the Title Bar and dropping the Panel after you see the highlighted preview of its new position.
Any arrangement can be saved and reloaded.

This new BETA option must be activated first at Preferences.
Allows you to use the very powerful curves toolset. Actually it is intended for the next major release, but you may use it in preview mode. After enabling the option, restart 3DCoat.
The Curves menu will appear with the whole new world of powerful functionality. Pay attention that this is beta tool (but in good, stable state), use it on your own risk.


Brush Options Panel
The Brush Options panel contains most of the brush related functions.

Brushes
3DCoat’s Brushes can be given a “profile” by means of the Brush Alpha Panel. These are default or custom made images which affect both the depth of the Brush application, but the shape of the “bristles”, as well. Brush Alphas can also be constructed from 3D .obj files, extracting the view-based height map from the model.

Split & Joints Tool: This video demonstrates the use of the new Split & Joints tool. It's primarily a workflow enhancement for those construction/sculpting models to be exported for 3D Printing. Take note that it only operates in Surface (polygons only) mode.

Paint Layers Blending
Show properties of the current layer.

Display a list of all layers, plus additional options.
Paint and Sculpt Room Layers Essentially, each layer is an object. Directly from view in this panel you can rename (by double click it’s name), hide, lock and delete objects listed here.

Add your own models library.

History of materials usage over layer. All materials that was applied to layer are stored in history together with all settings.

Display the navigation bar.

Show the Paint Objects list into a Layer system. You can rename, hide lock and delete objects listed here.
If you are familiar with the way Lightwave deals with layers, then this should be immediate apparent in it’s function.

Display the tools presets panel.

History Tree of used primitives for fast duplication of models keeping individual settings.

Proxy Slider is a very helpful feature. It helps the user step down to lower Subdivision/Resolution levels, quickly and make interactive changes with this small new panel.
Sculpt Tools: Proxy Slider: This video demonstrates the usage of a new visual and interactive resolution slider for Proxy objects in Sculpt workspace. It aids the ability of the user to step down to lower subdivision/resolution levels interactively.

Use “~” key to quick-access the semi-transparent panel containing parameters for all the three channels in compact form (you can pin it anywhere on your working space). If there is an “X” over the sphere, it will be toggled off.

Retopology Groups Panel where you can isolate all of the areas and parts of your model that need specific topology and texturing.

Kitbashing for Retopo Work: This video demonstrates a few examples of using the Retopo Models Panel in the Retopo room, to quickly save, access and use mesh presets/primitives for Retopology work.

Smart Materials
Smart Materials allow you to paint with physically accurate materials, as well as create them. They can be projected upon your mesh with various methods and allow for advanced textures to be painted very quickly.

Stencils Panel
Stencils are used as a way to mask (shield) an area from sculpting, painting for pen depth and transparency.

Strips Panel
Strips allow you to make repeating patterns along your strokes.

Stroke Mode Panel
In the Stroke Mode Panel you will find various stylus pressure modes, lasso modes and curve modes. Each of these modes allows you to control your strokes either with pressure, using a curve as a path, lassos and more. This panel contains some of the most versatile aspects of a brush in 3DCoat.

Display the objects surface materials list. You can rename, hide, lock surface materials, and change texture sizes for export.

Use Quick Access Spacebar Menu to Popup the Floating Tool Menu Window.

VerTextures are sort of big “easter egg” in 3DCoat. Actually it is very powerful way to make super-detalized objects. For example you have landscape and want to cover it with grass, rock, sand etc textures. Of course direct painting over uv-ed mesh is bad idea there - huge textures will be required. Putting tiled texture is bad idea as well -tiling is well visible, edge between different textures is visible too.
VerTextures is good solution for this. It is per-vertex texturing. UV coordinate assigned to vertex, textures are assigned per-vertex as well, if different vertices has different textures they will be blended between each other and no seams will appear. But there are several problems:

1) Export. Engine/3d-package should support per-vertex color/alpha channel to use FBX exported from 3DCoat. Usually need to setup nodes to use exported result correctly.

2) Still unfinished a bit. No good textures, no default library of textures. No shaders included. I will include shaders in next build.
https://3dcoat.com/forum/applications/core/interface/file/attachment.php?id=20391

That technology may be amazing and revolutionary, but still unfinished. But we are slowly moving it to usable state, it is not fast process. Some help may be really helpful, need license-free textures for factures. Grass, rocks, sand, etc with color, gloss and normal maps.


Change the Brush Pressure.

Change the Glossiness/Roughness intensity.
Depending on what Texture Import/export workflow you use, the values are inverted. Describes the microsurface of the object and controls how the light is bouncing off the object (Also known as Roughness) ie perfectly reflected (chrome ball), blurry reflection or diffused (chalk).

Select opacity to apply color.

Change the Brush Radius.

Adjust the rotation angle of the brush.

Adjust the degree of smoothing applied while drawing with the SHIFT key.


Close all Panels


This item intended just to redefine hotkey for the picking action.[V]

This item is intended just to redefine hotkey for the picking layer/volume action.[H]

Pick_layer_add. [SHIFT+H]

Pick layer sub. [CTRIL+H]

B Color Picker
F Pick pivot point
L Show Layer List
Spacebar Show tools panel
D Depth Channel
C Color Channel
R Specular Channel
T List of brushes
M List of Smart Materials
E Types of drawing
~ Quick Panel
S Symmetry

  • general/interface_navigation/panels_menu.txt
  • Last modified: 2020/05/28 15:02
  • by carlosan