general:interface_navigation:panels_menu


Like many other applications, 3DCoat allows you to customize your workspace to suit your needs.
You can hide or show Panels, move tabbed popup windows panels around and even dock/undock them, or turn them into floating windows. If you don’t need or want to see a particular window, simply close it.
You can always bring it back into the interface through the Window menu at any time.
Customizing your workspace makes 3DCoat work in the way that best suits your needs and workflow.

Use this menu to choose which function Panels you want displayed in the overall interface scheme.
These Panels can float freely or be docked into any portion of the interface, simply by dragging the Title Bar and dropping the Panel after you see the highlighted preview of its new position.
Any arrangement can be saved and reloaded.

- Brushes[T] & Brush Options

Brush Options Panel
The Brush Options panel contains most of the brush related functions.

Brushes

3DCoat’s Brushes can be given a “profile” by means of the Brush Alpha Panel. These are default or custom made images which affect both the depth of the Brush application, but the shape of the “bristles”, as well. Brush Alphas can also be constructed from 3D .obj files, extracting the view-based height map from the model.

- Color Channel, Palette[B], Swatches

- Custom Color Palettes

Create your own custom color palettes via the “Windows/Popups/Color Palette” menu. (you can assign a keyboard shortcut for this).
Right click on any color to Delete, Insert or Edit any color using the Color Picker.
New Color Palettes can be created and saved for later access - these are stored in the main 3DCoat folder, subfolder. “Palettes”.
Once stored, these palettes will always be available in the list - accessible through the “drop down arrow” menu.

NOTE: To disable the use of Color, as defined by the Color Swatches, Right click on the Color Swatch - and an “X” will appear over the Color Swatch, informing you that you are no longer influencing painting with these colors.

How to use the color palette: how to work with the color palette window. By Christoph Werner.


- Color Picker


Now we need to learn how to use the color correctly. For this point the cursor on the “Color” icon on the left tools panel and click on a square under the “Color” inscription. By doing so, you will see a panel which allows you to pick a color.

- Curves Tree

Allows you to use the very powerful curves toolset. Actually it is intended for the next major release, but you may use it in preview mode. After enabling the option, restart 3DCoat.
The Curves menu will appear with the whole new world of powerful functionality. Pay attention that this is beta tool (but in good, stable state), use it on your own risk.

- Debug Layers

- Depth Channel [D]

- Glossiness Channel[R]

- Joints

Split & Joints Tool: This video demonstrates the use of the new Split & Joints tool. It's primarily a workflow enhancement for those construction/sculpting models to be exported for 3D Printing. Take note that it only operates in Surface (polygons only) mode.

- Layers & Layer Blending

Display a list of all layers, plus additional options. A layer is not per object base, but kinda a scene layer.
Paint and Sculpt Room Layers
Directly from view in this panel you can rename (by double click it’s name), hide, lock and delete listed here.

Paint Layers Blending
Show properties of the current layer.

- Models

Add your own models library.

- Material History

History of materials usage over layer. All materials that was applied to layer are stored in history together with all settings.

Display the navigation bar.

- Paint Objects

Show the Paint Objects list into a Layer system. You can rename, hide lock and delete objects listed here.
If you are familiar with the way Lightwave deals with layers, then this should be immediate apparent in it’s function.

- Presets

Display the tools presets panel.

- Primitive History

History Tree of used primitives for fast duplication of models keeping individual settings.

- Viewport Projector Tool

Viewport Projector Tool.

You may project any texture through the whole scene similar to the projector. This is just for reference, it does not influence any color or material properties.

- Proxy Slider

Proxy Slider is a very helpful feature. It helps the user step down to lower Subdivision/Resolution levels, quickly and make interactive changes with this small new panel.

Sculpt Tools: Proxy Slider: This video demonstrates the usage of a new visual and interactive resolution slider for Proxy objects in Sculpt workspace. It aids the ability of the user to step down to lower subdivision/resolution levels interactively.

- Quick Panel [~]

Use “~” key to quick-access the semi-transparent panel containing parameters for all the three channels in compact form (you can pin it anywhere on your working space). If there is an “X” over the sphere, it will be toggled off.

- Polygroups (Retopo Objects)

Retopology Groups Panel where you can isolate all of the areas and parts of your model that need specific topology and texturing.

- Retopo Models

Kitbashing for Retopo Work: This video demonstrates a few examples of using the Retopo Models Panel in the Retopo room, to quickly save, access and use mesh presets/primitives for Retopology work.

- Sculpt Tree [N]

- Shaders

- Smart Material

Smart Materials
Smart Materials allow you to paint with physically accurate materials, as well as create them. They can be projected upon your mesh with various methods and allow for advanced textures to be painted very quickly.

- Splines

Spline model specifications.

- Start Menu [SHIFT+M]

- Stencils

Stencils Panel
Stencils are used as a way to mask (shield) an area from sculpting, painting for pen depth and transparency.

- Strips

Strips Panel
Strips allow you to make repeating patterns along your strokes.

- Stroke Mode[E]

Stroke Mode Panel
In the Stroke Mode Panel you will find various stylus pressure modes, lasso modes and curve modes. Each of these modes allows you to control your strokes either with pressure, using a curve as a path, lassos and more. This panel contains some of the most versatile aspects of a brush in 3DCoat.

This video demonstrates the new 3D Spline draw mode, and how it differs from it's sibling, the Closed Spline draw mode.

- Surface Materials

Display the objects surface materials list. You can rename, hide, lock surface materials, and change texture sizes for export.

- Symmetry [S]

- Tool Options

- Tools Palette [SPACE]

Use Quick Access Spacebar Menu to Popup the Floating Tool Menu Window.

- UV Preview

- Depth

Change the Brush Pressure.

- Glossiness Intensity

Change the Glossiness/Roughness intensity.
Depending on what Texture Import/export workflow you use, the values are inverted. Describes the microsurface of the object and controls how the light is bouncing off the object (Also known as Roughness) ie perfectly reflected (chrome ball), blurry reflection or diffused (chalk).

- Opacity

Select opacity to apply color.

- Radius

Change the Brush Radius.

- Rotation

Adjust the rotation angle of the brush.

- Smoothing

Adjust the degree of smoothing applied while drawing with the SHIFT key.


Close all Panels


- Pick Color/Depth/Glossiness

This item intended just to redefine hotkey for the picking action.[V]

- Pick Current Layer/Volume

This item is intended just to redefine hotkey for the picking layer/volume action.[H]

- Pick layer add

Pick_layer_add. [SHIFT+H]

- Pick layer sub

Pick layer sub. [CTRIL+H]

- Trigger Volume Properties Window

- PopUps

B Color Picker
F Pick pivot point
L Show Layer List
Spacebar Show tools panel
D Depth Channel
C Color Channel
R Specular Channel
T List of brushes
M List of Smart Materials
E Types of drawing
~ Quick Panel
S Symmetry

  • general/interface_navigation/panels_menu.txt
  • Last modified: 2022/06/10 10:38
  • by carlosan