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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
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    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
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      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
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        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Tweak Toolset

431 views 0

Written by Carlos
September 19, 2022

Another description of all tools is here.

Use these tools to make larger mesh adjustments after completing all of your other modeling and texturing steps. This mode has quite a number of tools to move your mesh around with some basic deformers.
This allows you to reshape your mesh, change a thin character into a fat one, and create facial morphs for export. These are just some of the uses for this direct polygonal manipulation set of tools.

Move: Movements are based on the size of the Brush. Use this tool to perform major adjustments to your mesh. Press CTRL to raise or lower the surface, constrained to remain perpendicular to the face.
Try to avoid stretching an area of polygons excessively, especially creating long, thin polygons (press “W” to see the wireframe) since this will cause unwanted texture distortions in your “Baked” model and will require major alterations in your UV Map.

Select/Transform: This tool allows you to define a selected surface area by selecting your mesh before you apply either the Move, Scale, or Rotate function to that area.
A number of commands exist in the “Tool Options” panel to modify the selected area making this tool a very precise means of altering your mesh, as well as the means to “Save” and “Load” selection areas.

The available parameters for this tool are as follows:

  • Select with brush or rectangle. Select with pen, rectangle, or curve. Use CTRL to subtract selection and SHIFT – to add selection.
  • Select with gradient. Selection is made with gradient. Click to determine the start position o the gradient and then click again to determine the endpoint.
  • Select objects. Select the whole object with LMB.
  • Move. Moves the selected area.
  • Rotate. Rotates the selected area.
  • Scale. Used for scaling of the selected area.
  • Smooth. Smooth selection.
  • Expand. Expand the selection.
  • Clear. Clear all selections.
  • Select all. Select all.
  • Wide. Make the intermediate area of selection wider.
  • Contract. Contract the selection.
  • Increase. Grow the selection value by 10%.
  • Save. Save the selection to a file.
  • Load. Load selection from the file.

Draw: Works like the Surface “Draw” tool, except polygons are stretched to make the alteration. The size, depth, and nature of the Brush and its Alpha shape determine the action of the tool.
Use the “Ctrl” and “Shift” modifiers to apply an inversion or smoothing action to this tool.
Collapse: This tool draws areas of the mesh closer together in a very precise fashion without raising or lowering the affected area. The size, depth, and nature of the Brush Alpha affect the distance of the mesh translation.
Use the “Ctrl” modifier to invert the tool’s action – and the “Shift” modifier to relax the mesh.
Expand: Works precisely as an inverted version of the “Collapse” tool.
Shift: This tool slides and pushes a portion of the mesh in one direction along the plane of the existing mesh surface. It acts like a 2-dimensional “wave” of sorts. Use the “Ctrl” modifier to “repel” the mesh away from the Brush cursor in every direction, and use the “Shift” modifier to relax areas of the mesh.
The tool is affected by Brush size and depth but not Alpha shape or other Brush Options.
Smudge: Works similarly to the Shift tool but tends to indent the mesh near the edges of the Brush.
Use the “Ctrl” modifier to invert the action and the “Shift” modifier to relax areas of the mesh.
This tool is only affected by the size and depth of the Brush.
Flatten: Works quite similarly to the “Flatten” tool in Surface mode. Flattening the surface under the brush with repeated movements of the brush over an area tends to produce a general flattening, similar to the effect produced by a blacksmith’s hammer.
Smooth: Overall, this tool performs a mesh relaxation, lessening the distance between adjoined vertices as the tool passes over them.

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