Overview: Nodes in this category are used for sampling and manipulating external bitmap images (Texture2D). They provide functionalities for standard UV mapping, triplanar projection (seamless mapping without UVs), and advanced tiling controls.
UVWTexture
Description: Node for sampling a texture (Texture2D) using 3D or 2D coordinates with tiling and offset settings.
Inputs and Settings:
- Mapping (Dropdown): Options: triplanar, UV, cilindrical, spherical
- OutputLOD0 (Toggle / Checkbox)
- OutputLOD1 (Toggle / Checkbox)
- OutputLOD2 (Toggle / Checkbox)
- LOD0_Level (Number (Float))
- LOD1_Level (Number (Float))
- LOD2_Level (Number (Float))
- UVW (3D Vector / Color)
- TriplanarTransition (Number (Float))
- Scale (Number (Float))
- TexSharpen (Number (Float))
Outputs:
- result (Color (RGBA))
- R (Number (Float))
- G (Number (Float))
- B (Number (Float))
- A (Number (Float))
- LOD0 (Color (RGBA))
- LOD0_HighPass (Color (RGBA))
- LOD1 (Color (RGBA))
- LOD1_HighPass (Color (RGBA))
- LOD2 (Color (RGBA))
- LOD2_HighPass (Color (RGBA))
fractTexture
Description: Applies a Fract operation to UVs before sampling the texture to ensure proper repetition (tiling).
Inputs and Settings:
- OutputLOD0 (Toggle / Checkbox)
- OutputLOD1 (Toggle / Checkbox)
- OutputLOD2 (Toggle / Checkbox)
- LOD0_Level (Number (Float))
- LOD1_Level (Number (Float))
- LOD2_Level (Number (Float))
- uv (2D Vector)
- depth (Number (Float))
Outputs:
- fractTexture (Color (RGBA))
- LOD0 (Color (RGBA))
- LOD1 (Color (RGBA))
- LOD2 (Color (RGBA))
noiseTile
Description: Applies noise to texture tiling to break up visual repetition and make the texture look more natural.
Inputs and Settings:
- OutputLOD0 (Toggle / Checkbox)
- OutputLOD1 (Toggle / Checkbox)
- OutputLOD2 (Toggle / Checkbox)
- LOD0_Level (Number (Float))
- LOD1_Level (Number (Float))
- LOD2_Level (Number (Float))
- uv (2D Vector)
- depth (Number (Float))
Outputs:
- fractTexture (Color (RGBA))
- LOD0 (Color (RGBA))
- LOD1 (Color (RGBA))
- LOD2 (Color (RGBA))
texture2d
Description: Basic texture sampling using standard UV coordinates.
Inputs and Settings:
- OutputLOD0 (Toggle / Checkbox)
- OutputLOD1 (Toggle / Checkbox)
- OutputLOD2 (Toggle / Checkbox)
- LOD0_Level (Number (Float))
- LOD1_Level (Number (Float))
- LOD2_Level (Number (Float))
- UV (2D Vector)
Outputs:
- result (Color (RGBA))
- LOD0 (Color (RGBA))
- LOD1 (Color (RGBA))
- LOD2 (Color (RGBA))
triPlanar
Description: Performs triplanar texture projection (seamless mapping from X, Y, Z space axes, without relying on object UVs).
Inputs and Settings:
- OutputLOD0 (Toggle / Checkbox)
- OutputLOD1 (Toggle / Checkbox)
- OutputLOD2 (Toggle / Checkbox)
- LOD0_Level (Number (Float))
- LOD1_Level (Number (Float))
- LOD2_Level (Number (Float))
- UVW (3D Vector / Color)
- TriplanarTransition (Number (Float))
- Scale (Number (Float))
- TexSharpen (Number (Float))
Outputs:
- result (Color (RGBA))
- R (Number (Float))
- G (Number (Float))
- B (Number (Float))
- A (Number (Float))
- LOD0 (Color (RGBA))
- LOD0_HighPass (Color (RGBA))
- LOD1 (Color (RGBA))
- LOD1_HighPass (Color (RGBA))
- LOD2 (Color (RGBA))
- LOD2_HighPass (Color (RGBA))
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