This room has some of the simplest and most powerful tools for creating mesh modifications, model poses, and morph targets.
Sometimes it is necessary to modify models in some more extreme ways without changing the underlying topology. Poses, extreme body changes, and morphs, to name a few. This is where the Tweak Room comes into play.
It is the only room which can edit the Paint Model (without changing anything about the UVs and not caring about stretching uvs and no baking, just translate some vertices).
Any changes you make here can also be made after the creation of topology, UV maps, and textures.
Ideal for short-term changes without ruining all your work. Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.
The Tweak Room has a fair amount of utility, especially if used in Microvertex Mode, to create Morph targets and Blendshapes.
It has quite a number of tools to move your mesh around with some basic deformers. This allows you to reshape your mesh.
As in other rooms, the upper bar contains the usual brush settings. It is important to note that both the Paint Room and the Tweak Room use imported meshes found in the Paint Objects Panel.
If you have any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects area.
And if for any reason, you wish to delete all of your model textures and start over, you also must delete any objects found in the “Tweak Room Objects Panel” by clicking on the “X” for each Object.